mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-06 13:01:03 +00:00
15 lines
302 B
GLSL
15 lines
302 B
GLSL
uniform sampler2D tex;
|
|
uniform sampler2D texture2;
|
|
in vec4 vTexCoord;
|
|
in vec4 vColor;
|
|
out vec4 FragColor;
|
|
|
|
void main()
|
|
{
|
|
vec4 frag = vColor;
|
|
|
|
vec4 t1 = texture(tex, vTexCoord.xy);
|
|
vec4 t2 = texture(texture2, vec2(vTexCoord.x, 1.0-vTexCoord.y));
|
|
|
|
FragColor = frag * vec4(t1.r, t1.g, t1.b, t2.a);
|
|
}
|