gzdoom/src/gl/textures
Christoph Oelckers bc485a7f2c - moved a large portion of gl_textures.cpp into the main files for the implementing classes.
The old organization made sense when ZDoom still was a thing but now it'd be better if all pure data with no dependence on renderer implementation details was moved out.
A separation between GL2 and GL3+4 renderers looks to be inevitable and the more data is out of the renderer when that happens, the better.
2018-03-31 19:20:59 +02:00
..
gl_hirestex.cpp - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
gl_hqresize.cpp - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
gl_hwtexture.cpp - allow allocating constructor of TArray to also reserve the allocated data and use this to properly handle the precalc arrays for the texture resizer. 2017-11-03 17:27:32 +01:00
gl_hwtexture.h Fix tonemap texture filtering (black screen) regression 2016-11-28 02:32:57 +01:00
gl_material.cpp - moved a large portion of gl_textures.cpp into the main files for the implementing classes. 2018-03-31 19:20:59 +02:00
gl_material.h - minor cleanup on the texture layer data in FTexture. 2018-03-31 12:27:41 +02:00
gl_samplers.cpp - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
gl_samplers.h - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
gl_texture.cpp - moved a large portion of gl_textures.cpp into the main files for the implementing classes. 2018-03-31 19:20:59 +02:00
gl_texture.h - moved a large portion of gl_textures.cpp into the main files for the implementing classes. 2018-03-31 19:20:59 +02:00
gl_translate.cpp - implemented the 2D drawer for the hardware renderer. Not tested yet. 2018-03-28 21:38:00 +02:00
gl_translate.h - implemented the 2D drawer for the hardware renderer. Not tested yet. 2018-03-28 21:38:00 +02:00