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bc485a7f2c
The old organization made sense when ZDoom still was a thing but now it'd be better if all pure data with no dependence on renderer implementation details was moved out. A separation between GL2 and GL3+4 renderers looks to be inevitable and the more data is out of the renderer when that happens, the better. |
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.. | ||
gl_hirestex.cpp | ||
gl_hqresize.cpp | ||
gl_hwtexture.cpp | ||
gl_hwtexture.h | ||
gl_material.cpp | ||
gl_material.h | ||
gl_samplers.cpp | ||
gl_samplers.h | ||
gl_texture.cpp | ||
gl_texture.h | ||
gl_translate.cpp | ||
gl_translate.h |