gzdoom/wadsrc/static/zscript/visualthinker.zs
Major Cooke 278ebf3202 Aded FLIPSPRITEOFFSET<X/Y> for actors and bFlipOffset<X/Y> for visual thinkers.
- Inverts the direction that (Sprite)Offset pushes the sprite without affecting *any* other offsets, allowing them to combine seemlessly.
2024-01-21 03:33:48 -05:00

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Class VisualThinker : Thinker native
{
native Vector3 Pos,
Prev;
native FVector3 Vel;
native Vector2 Scale,
Offset;
native float Roll,
PrevRoll,
Alpha;
native TextureID Texture;
native TranslationID Translation;
native uint16 Flags;
native int16 LightLevel;
native bool bFlipOffsetX,
bFlipOffsetY,
bXFlip,
bYFlip,
bDontInterpolate,
bAddLightLevel;
native Color scolor;
native Sector CurSector; // can be null!
native void SetTranslation(Name trans);
native void SetRenderStyle(int mode); // see ERenderStyle
native bool IsFrozen();
static VisualThinker Spawn(Class<VisualThinker> type, TextureID tex, Vector3 pos, Vector3 vel, double alpha = 1.0, int flags = 0,
double roll = 0.0, Vector2 scale = (1,1), Vector2 offset = (0,0), int style = STYLE_Normal, TranslationID trans = 0)
{
if (!Level) return null;
let p = level.SpawnVisualThinker(type);
if (p)
{
p.Texture = tex;
p.Pos = pos;
p.Vel = vel;
p.Alpha = alpha;
p.Roll = roll;
p.Scale = scale;
p.Offset = offset;
p.SetRenderStyle(style);
p.Translation = trans;
p.Flags = flags;
}
return p;
}
}