mirror of
https://github.com/ZDoom/gzdoom.git
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61cc7dbb29
- fixed parsing of named damage types and pain chances.
141 lines
1.8 KiB
Text
141 lines
1.8 KiB
Text
// Fire Ball ----------------------------------------------------------------
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class FireBall : Actor
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{
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Default
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{
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Speed 2;
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Radius 8;
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Height 8;
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Damage 4;
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DamageType "Fire";
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+NOBLOCKMAP +NOGRAVITY +DROPOFF +MISSILE
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+NOTELEPORT
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RenderStyle "Add";
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DeathSound "Fireball";
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}
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States
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{
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Spawn:
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FBL1 AB 4 Bright;
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Loop;
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Death:
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XPL1 ABCDEF 4 Bright;
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Stop;
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}
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}
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// Arrow --------------------------------------------------------------------
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class Arrow : Actor
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{
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Default
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{
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Speed 6;
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Radius 8;
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Height 4;
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Damage 4;
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+NOBLOCKMAP +NOGRAVITY +DROPOFF +MISSILE
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+NOTELEPORT
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}
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States
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{
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Spawn:
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ARRW A -1;
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Stop;
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Death:
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ARRW A 1;
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Stop;
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}
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}
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// Dart ---------------------------------------------------------------------
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class Dart : Actor
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{
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Default
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{
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Speed 6;
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Radius 8;
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Height 4;
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Damage 2;
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+NOBLOCKMAP +NOGRAVITY +DROPOFF +MISSILE
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+NOTELEPORT
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}
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States
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{
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Spawn:
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DART A -1;
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Stop;
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Death:
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DART A 1;
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Stop;
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}
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}
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// Poison Dart --------------------------------------------------------------
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class PoisonDart : Dart
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{
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Default
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{
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PoisonDamage 20;
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}
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}
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// Ripper Ball --------------------------------------------------------------
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class RipperBall : Actor
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{
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Default
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{
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Speed 6;
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Radius 8;
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Damage 2;
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+NOBLOCKMAP +NOGRAVITY +DROPOFF +MISSILE
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+NOTELEPORT +RIPPER
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}
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States
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{
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Spawn:
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RIPP ABC 3;
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Loop;
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Death:
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CFCF Q 4 Bright;
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CFCF R 3 Bright;
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CFCF S 4 Bright;
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CFCF T 3 Bright;
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CFCF U 4 Bright;
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CFCF V 3 Bright;
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CFCF W 4 Bright;
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CFCF X 3 Bright;
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CFCF Y 4 Bright;
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CFCF Z 3 Bright;
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Stop;
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}
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}
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// Projectile Blade ---------------------------------------------------------
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class ProjectileBlade : Actor
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{
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Default
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{
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Speed 6;
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Radius 6;
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Height 6;
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Damage 3;
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+NOBLOCKMAP +NOGRAVITY +DROPOFF +MISSILE
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+NOTELEPORT
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}
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States
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{
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Spawn:
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BLAD A -1;
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Stop;
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Death:
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BLAD A 1;
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Stop;
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}
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}
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