mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-25 13:31:37 +00:00
126 lines
5.2 KiB
Text
126 lines
5.2 KiB
Text
/*
|
|
** skins.c: Player "skins" (actually alternate sprites/animations)
|
|
*/
|
|
|
|
/*
|
|
|
|
NOTE: Please ignore this for now. I wrote this up and never bothered
|
|
to write the code that implements it. Some of these things are
|
|
already obsolete, such as the use of death1-death4. A single
|
|
death sound with a random choice like in SNDINFO would be better
|
|
and more flexible.
|
|
|
|
Each skin uses a single wad file with a SKINDEF lump and supporting
|
|
graphics and sounds. An S_SKIN lump is optional, for compatibilty
|
|
with Doom Legacy. If both a SKINDEF and S_SKIN lump are present,
|
|
SKINDEF is used, and S_SKIN is ignored. For information on the
|
|
content of an S_SKIN lump, refer to the Doom Legacy skin docs.
|
|
|
|
Every SKINDEF lump must contain an [Info] section with one or more
|
|
of the following entries:
|
|
|
|
Name (req) Name of the skin.
|
|
Sprite (opt) Default sprite to use for animations. If every
|
|
animation you define also specifies a sprite,
|
|
then you don't need this here.
|
|
Face (opt) Replaces the face graphics in the status bar. Since
|
|
only Doom has a face in its status bar, this entry
|
|
is only useful when playing Doom.
|
|
Gender (opt) The gender to use for deciding which player sounds
|
|
to use for sounds not defined in the [Sounds] section.
|
|
Can be male, female, neutral or cyborg.
|
|
The default is male.
|
|
ColorRange (opt) The range of palette entries to recolor to match
|
|
the player's color. Specified as <first>,<last>.
|
|
For Doom, this defaults to 112,127. For Heretic,
|
|
225,240. For Hexen, 146,163.
|
|
|
|
Use a [Sounds] section to specify new sounds for the skin. In this section,
|
|
each entry is the name of a player sound to replace, and the value after
|
|
the equals sign is the lump to use for that sound. Currently defined player
|
|
sounds are:
|
|
|
|
death1 Randomly chosen sounds when the player dies.
|
|
death2
|
|
death3
|
|
death4
|
|
xdeath1 Player had an "extreme" death.
|
|
xdeath2 (Hexen)
|
|
xdeath3 (Hexen)
|
|
wimpydeath (Heretic) Player dies from an attack of less than 10 damage.
|
|
crazydeath (Heretic) Player's health after death is in the range (-100,50].
|
|
burndeath (Hexen) Player was burnt to death.
|
|
pain100_1 Pain sounds when health is in the range (75,100].
|
|
pain100_2
|
|
pain75_1 Pain sounds when health is in the range (50,75].
|
|
pain75_2
|
|
pain50_1 Pain sounds when health is in the range (25,50].
|
|
pain50_2
|
|
pain25_1 Pain sounds when health is in the range (0,25].
|
|
pain25_2
|
|
grunt1 Player runs into a wall too fast on an icy floor.
|
|
land1 Player lands on the ground.
|
|
jump1 Player jumps up.
|
|
gibbed Player is gibbed.
|
|
fist (Doom) Player uses her fist.
|
|
usefail Player presses +use on an non-usable line.
|
|
puzzfail (Hexen) Player tried to use a puzzle item where it didn't work.
|
|
weaponlaugh (Heretic) Player picks up a weapon.
|
|
evillaugh (Heretic) Player uses a Tome of Power or Chaos Device.
|
|
poison Player is being poisoned.
|
|
falling (Hexen) Player is falling far.
|
|
splat Player fell too far and was killed on impact.
|
|
|
|
As you can see, the sound names are the same as the player sounds defined in
|
|
zdoom.wad's SNDINFO lump, but with only the part after the last slash.
|
|
|
|
The remaining sections in the SKINDEF lump define animations for the player.
|
|
Only the Idle animation is required. The rest are all optional, and ZDoom will
|
|
try to use the best possible alternative for animations you do not specify.
|
|
Each animation is defined in a different section with the same name as the
|
|
animation. Valid entries in an animation section are:
|
|
|
|
Sprite (opt) Name of the sprite to use for this animation. If
|
|
omitted, the sprite specified in the [Info] lump will
|
|
be used.
|
|
Rate (opt) Speed at which to play through the frames in this
|
|
animation (in tics). If omitted, a rate of four
|
|
tics/frame will be used.
|
|
Frames (req) A list of frames to play for the animation.
|
|
|
|
At its simplest, Frames lists the frames of the sprite to play (A-Z, [, \, ],
|
|
^, and _), in the order they are to be played, with no spaces. There are some
|
|
optional character that can appear after a frame letter to do something
|
|
special for that frame:
|
|
|
|
* Sprite is drawn fullbright.
|
|
! Play pain sound.
|
|
@ Play death sound.
|
|
# Set player to non-solid (death animations only).
|
|
% Pop off player's skull (needs HeadFlying and HeadOnGround animations).
|
|
$ Plays the sound "misc/burn".
|
|
^ Play gibbed sound.
|
|
( Begin frozen death sequence.
|
|
) Finish frozen death sequence by bursting into shards of ice.
|
|
|
|
Possible animations are:
|
|
|
|
Idle Player is standing around doing nothing.
|
|
Running Player is running.
|
|
Attacking Player is attacking but not currently firing.
|
|
Firing Player is attacking and currently firing.
|
|
Climbing Player is climbing a ladder.
|
|
Crouching Player is crouching but not moving.
|
|
Crawling Player is crawling around.
|
|
JumpUp Player is jumping.
|
|
Falling Player is falling.
|
|
Landing Player just hit the ground after falling.
|
|
Swimming Player is swimming in water.
|
|
Death Player died normally.
|
|
ExtremeDeath Player died violently.
|
|
BurnDeath Player was burnt to death.
|
|
FreezeDeath Player was frozen to death.
|
|
HeadFlying Player's head after popping off body.
|
|
HeadOnGround Player's head after landing on ground.
|
|
|
|
*/
|