gzdoom/wadsrc/static/actors
Christoph Oelckers 571d28281b - Added handling for UDMF user keys.
- Added support for ACS functions that can be defined without recompiling ACC.
- Fixed: The short lump name for embedded files must be cleared so that they
  are not found by a normal lump search.
- Added AProp_Notarget actor property.
- Fixed: TraceBleed was missing a NULL pointer check,
- Fixed: P_RandomChaseDir could crash for friendly monsters that belong to
  a player which left the game.
- Changed A_PodGrow so that it plays the generator's attack sound instead of
  "misc/podgrow".


SVN r1575 (trunk)
2009-05-11 21:05:40 +00:00
..
chex - Fixed: Player names and chat macros that end with incomplete \c escapes now 2009-02-20 00:53:25 +00:00
doom - Added NOBLOCKMAP/MOVEWITHSECTOR combination to a few items that had their 2009-04-09 06:58:28 +00:00
heretic - Added handling for UDMF user keys. 2009-05-11 21:05:40 +00:00
hexen - Added customizable mage lightning patch. 2009-05-11 15:24:44 +00:00
raven - Fixed: Strife's quest based line actions also work in Deathmatch. 2009-02-28 21:38:20 +00:00
shared - Added MF5_MOVEWITHSECTOR flag, so you can have the benefits of MF_NOBLOCKMAP 2009-04-09 02:25:37 +00:00
strife - Changed burn and Acolyte death sequences so that they leave corpses that 2009-03-01 21:12:05 +00:00
actor.txt - Added Gez's A_CheckCeiling submission. 2009-04-23 23:20:21 +00:00
constants.txt - Updated UDMF spec to 1.1. 2009-04-14 09:06:03 +00:00