gzdoom/src/rendering
2019-10-01 19:06:28 +02:00
..
2d - moved some more files. 2019-07-14 21:09:49 +02:00
gl - moved the generic palette utilities and the matrix class to 'utility' 2019-08-20 23:05:20 +02:00
gl_load - Fixed uninitialized variable in case GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS does not exist. 2019-06-02 21:20:53 +02:00
hwrenderer - moved the generic palette utilities and the matrix class to 'utility' 2019-08-20 23:05:20 +02:00
polyrenderer - moved the generic palette utilities and the matrix class to 'utility' 2019-08-20 23:05:20 +02:00
swrenderer - Fixed player sprites not being affected by sector light level in the classic software renderer. 2019-09-28 10:31:27 +02:00
vulkan Fix crash on vulkan with a large number of texture shaders. 2019-09-25 17:46:33 +03:00
i_video.h - moved some more files. 2019-07-14 21:09:49 +02:00
r_sky.cpp - moved some more files. 2019-07-14 21:09:49 +02:00
r_sky.h - moved some more files. 2019-07-14 21:09:49 +02:00
r_utility.cpp - some reformatting on exit code, mainly to make searching for the content easier. 2019-10-01 19:06:28 +02:00
r_utility.h - moved some more files. 2019-07-14 21:09:49 +02:00
r_videoscale.cpp - moved some more files. 2019-07-14 21:09:49 +02:00
r_videoscale.h - moved some more files. 2019-07-14 21:09:49 +02:00
v_framebuffer.cpp - moved some more files. 2019-07-14 21:09:49 +02:00
v_video.cpp - some reformatting on exit code, mainly to make searching for the content easier. 2019-10-01 19:06:28 +02:00
v_video.h - reordered a few things in the startup procedure 2019-10-01 00:21:51 +02:00