mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-27 14:22:13 +00:00
b97c417101
message. When trying to puke a script outside a map it crashed. - Fixed: The random number generator for large numbers must mask out the sign bit before performing a modulo. - Now that the conversation states are pointers there is no need to make AActor::ConversationAnimation virtual. No class overrides this method anymore. - Replaced AMacil1::TakeSpecialDamage with MF5_NODAMAGE. - Fixed: AMacil2::TakeSpecialDamage and AOracle::TakeSpecialDamage didn't check whether inflictor was NULL and crashed when used with 'kill monsters'. - Fixed: Some Strife decorations didn't loop their animation SVN r113 (trunk) |
||
---|---|---|
.. | ||
deadthings.txt | ||
doomarmor.txt | ||
doomartifacts.txt | ||
doomdecorations.txt | ||
doomkeys.txt | ||
stealthmonsters.txt |