mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-14 16:40:56 +00:00
344c6348fd
* consolidated the getter functions on the game data side * better handling of per-sprite lighting with fog * allow negative values for additive per-sprite lighting. * also fixed return type of UpdateWaterDepth.
28 lines
1.7 KiB
Text
28 lines
1.7 KiB
Text
Mainly a bugfix release addressing the following issues:
|
|
- Fixed: SBar_DrawTextureRotated was missing the angle parameter
|
|
- Compat patch for misplaced items in Hexen MAP08.
|
|
- fixed some imprecisions in font luminosity calculation. This was still going through the palette which could result in off-by-one errors.
|
|
- fixed palette initialization for single lump fonts (FON2 and BMF)
|
|
- push sprite shadows a little back for distance sorting
|
|
- avoid multiple Dehacked mappings to the same function to fix MBF21 lookup issues.
|
|
- disallow changing the line spacing for option menus.
|
|
- be a bit more aggressive with the GC when not running the game loop.
|
|
- fixed memory leak in DShape2DBufferInfo.
|
|
- allow "INDEXFON" as an alias for "INDEXFONT".
|
|
- fixed A_Punch having a short attack range (take 2).
|
|
- GLES: Fix texture MapBuffer and AllocateBuffer create client side memory.
|
|
- Fix "out of memory" errors when the vulkan backend is asked to create zero byte sized buffers
|
|
- resolved a VM abort upon morphing while the tome of power is active
|
|
- fixed particle processing in the main thinker loop. This may not be guarded by the dynamic light flags, only the light ticking may.
|
|
- fixed handling of states with the 'light' keyword.
|
|
- Fixed broken V_BreakLines.
|
|
- treat "materials" as a known folder name for eliminating root folders in Zips.
|
|
|
|
New Features:
|
|
- widescreen assets for all officially supported games. This version adds Hacx, Harmony and Chex Quest.
|
|
- Allow WorldUnloaded events to know the next map name (if any).
|
|
- Allow map markers to scale relative to automap zoom.
|
|
- Add cvars to control automap line alpha and thickness
|
|
- PreTravelled virtual for player and inventory.
|
|
- Allow customization of pause screen.
|
|
- ReadThisMenu / MenuDelegate overriding.
|