mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-06 04:50:26 +00:00
2002 lines
24 KiB
Text
2002 lines
24 KiB
Text
// Tank 1 Huge ------------------------------------------------------------
|
|
|
|
class Tank1 : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 16;
|
|
Height 192;
|
|
+SOLID
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
TNK1 A 15;
|
|
TNK1 B 11;
|
|
TNK1 C 40;
|
|
Loop;
|
|
}
|
|
}
|
|
|
|
// Tank 2 Huge ------------------------------------------------------------
|
|
|
|
class Tank2 : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 16;
|
|
Height 192;
|
|
+SOLID
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
TNK2 A 15;
|
|
TNK2 B 11;
|
|
TNK2 C 40;
|
|
Loop;
|
|
}
|
|
}
|
|
|
|
// Tank 3 Huge ------------------------------------------------------------
|
|
|
|
class Tank3 : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 16;
|
|
Height 192;
|
|
+SOLID
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
TNK3 A 15;
|
|
TNK3 B 11;
|
|
TNK3 C 40;
|
|
Loop;
|
|
}
|
|
}
|
|
|
|
// Tank 4 -------------------------------------------------------------------
|
|
|
|
class Tank4 : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 16;
|
|
Height 56;
|
|
+SOLID
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
TNK4 A 15;
|
|
TNK4 B 11;
|
|
TNK4 C 40;
|
|
Loop;
|
|
}
|
|
}
|
|
|
|
// Tank 5 -------------------------------------------------------------------
|
|
|
|
class Tank5 : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 16;
|
|
Height 56;
|
|
+SOLID
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
TNK5 A 15;
|
|
TNK5 B 11;
|
|
TNK5 C 40;
|
|
Loop;
|
|
}
|
|
}
|
|
|
|
// Tank 6 -------------------------------------------------------------------
|
|
|
|
class Tank6 : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 16;
|
|
Height 56;
|
|
+SOLID
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
TNK6 A 15;
|
|
TNK6 B 11;
|
|
TNK6 C 40;
|
|
Loop;
|
|
}
|
|
}
|
|
|
|
// Water Bottle -------------------------------------------------------------
|
|
|
|
class WaterBottle : Actor
|
|
{
|
|
States
|
|
{
|
|
Spawn:
|
|
WATR A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Mug ----------------------------------------------------------------------
|
|
|
|
class Mug : Actor
|
|
{
|
|
States
|
|
{
|
|
Spawn:
|
|
MUGG A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Wooden Barrel ------------------------------------------------------------
|
|
|
|
class WoodenBarrel : Actor
|
|
{
|
|
Default
|
|
{
|
|
Health 10;
|
|
Radius 10;
|
|
Height 32;
|
|
+SOLID +SHOOTABLE +NOBLOOD
|
|
+INCOMBAT
|
|
DeathSound "woodenbarrel/death";
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
BARW A -1;
|
|
Stop;
|
|
Death:
|
|
BARW B 2 A_Scream;
|
|
BARW C 2;
|
|
BARW D 2 A_NoBlocking;
|
|
BARW EFG 2;
|
|
BARW H -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Strife's explosive barrel ------------------------------------------------
|
|
|
|
class ExplosiveBarrel2 : Actor
|
|
{
|
|
Default
|
|
{
|
|
Health 30;
|
|
Radius 10;
|
|
Height 32;
|
|
+SOLID +SHOOTABLE +NOBLOOD +OLDRADIUSDMG
|
|
DeathSound "world/barrelx";
|
|
+INCOMBAT
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
BART A -1;
|
|
Stop;
|
|
Death:
|
|
BART B 2 Bright A_Scream;
|
|
BART CD 2 Bright;
|
|
BART E 2 Bright A_NoBlocking;
|
|
BART F 2 Bright A_Explode(64, 64, 1, 1);
|
|
BART GHIJ 2 Bright;
|
|
BART K 3 Bright;
|
|
BART L -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Light Silver, Fluorescent ----------------------------------------------
|
|
|
|
class LightSilverFluorescent : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 2.5;
|
|
Height 16;
|
|
+NOBLOCKMAP
|
|
+FIXMAPTHINGPOS
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
LITS A -1 Bright;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Light Brown, Fluorescent -----------------------------------------------
|
|
|
|
class LightBrownFluorescent : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 2.5;
|
|
Height 16;
|
|
+NOBLOCKMAP
|
|
+FIXMAPTHINGPOS
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
LITB A -1 Bright;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Light Gold, Fluorescent ------------------------------------------------
|
|
|
|
class LightGoldFluorescent : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 2.5;
|
|
Height 16;
|
|
+NOBLOCKMAP
|
|
+FIXMAPTHINGPOS
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
LITG A -1 Bright;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Light Globe --------------------------------------------------------------
|
|
|
|
class LightGlobe : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 16;
|
|
Height 16;
|
|
+SOLID
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
LITE A -1 Bright;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Techno Pillar ------------------------------------------------------------
|
|
|
|
class PillarTechno : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 20;
|
|
Height 128;
|
|
+SOLID
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
MONI A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Aztec Pillar -------------------------------------------------------------
|
|
|
|
class PillarAztec : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 16;
|
|
Height 128;
|
|
+SOLID
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
STEL A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Damaged Aztec Pillar -----------------------------------------------------
|
|
|
|
class PillarAztecDamaged : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 16;
|
|
Height 80;
|
|
+SOLID
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
STLA A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Ruined Aztec Pillar ------------------------------------------------------
|
|
|
|
class PillarAztecRuined : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 16;
|
|
Height 40;
|
|
+SOLID
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
STLE A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Huge Tech Pillar ---------------------------------------------------------
|
|
|
|
class PillarHugeTech : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 24;
|
|
Height 192;
|
|
+SOLID
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
HUGE ABCD 4;
|
|
Loop;
|
|
}
|
|
}
|
|
|
|
// Alien Power Crystal in a Pillar ------------------------------------------
|
|
|
|
class PillarAlienPower : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 24;
|
|
Height 192;
|
|
+SOLID
|
|
ActiveSound "ambient/alien2";
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
APOW A 4 A_LoopActiveSound;
|
|
Loop;
|
|
}
|
|
}
|
|
|
|
// SStalactiteBig -----------------------------------------------------------
|
|
|
|
class SStalactiteBig : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 16;
|
|
Height 54;
|
|
+SOLID +SPAWNCEILING +NOGRAVITY
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
STLG C -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// SStalactiteSmall ---------------------------------------------------------
|
|
|
|
class SStalactiteSmall : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 16;
|
|
Height 40;
|
|
+SOLID +SPAWNCEILING +NOGRAVITY
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
STLG A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// SStalagmiteBig -----------------------------------------------------------
|
|
|
|
class SStalagmiteBig : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 16;
|
|
Height 40;
|
|
+SOLID
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
STLG B -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Cave Pillar Top ----------------------------------------------------------
|
|
|
|
class CavePillarTop : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 16;
|
|
Height 128;
|
|
+SOLID +SPAWNCEILING +NOGRAVITY
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
STLG D -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Cave Pillar Bottom -------------------------------------------------------
|
|
|
|
class CavePillarBottom : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 16;
|
|
Height 128;
|
|
+SOLID
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
STLG E -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// SStalagmiteSmall ---------------------------------------------------------
|
|
|
|
class SStalagmiteSmall : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 16;
|
|
Height 25;
|
|
+SOLID
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
STLG F -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Candle -------------------------------------------------------------------
|
|
|
|
class Candle : Actor
|
|
{
|
|
States
|
|
{
|
|
Spawn:
|
|
KNDL A -1 Bright;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// StrifeCandelabra ---------------------------------------------------------
|
|
|
|
class StrifeCandelabra : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 16;
|
|
Height 40;
|
|
+SOLID
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
CLBR A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Floor Water Drop ---------------------------------------------------------
|
|
|
|
class WaterDropOnFloor : Actor
|
|
{
|
|
Default
|
|
{
|
|
+NOBLOCKMAP
|
|
ActiveSound "world/waterdrip";
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
DRIP A 6 A_FLoopActiveSound;
|
|
DRIP BC 4;
|
|
DRIP D 4 A_FLoopActiveSound;
|
|
DRIP EF 4;
|
|
DRIP G 4 A_FLoopActiveSound;
|
|
DRIP H 4;
|
|
Loop;
|
|
}
|
|
}
|
|
|
|
// Waterfall Splash ---------------------------------------------------------
|
|
|
|
class WaterfallSplash : Actor
|
|
{
|
|
Default
|
|
{
|
|
+NOBLOCKMAP
|
|
ActiveSound "world/waterfall";
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
SPLH ABCDEFG 4;
|
|
SPLH H 4 A_LoopActiveSound;
|
|
Loop;
|
|
}
|
|
}
|
|
|
|
// Ceiling Water Drip -------------------------------------------------------
|
|
|
|
class WaterDrip : Actor
|
|
{
|
|
Default
|
|
{
|
|
Height 1;
|
|
+NOBLOCKMAP +SPAWNCEILING +NOGRAVITY
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
CDRP A 10;
|
|
CDRP BCD 8;
|
|
Loop;
|
|
}
|
|
}
|
|
|
|
// WaterFountain ------------------------------------------------------------
|
|
|
|
class WaterFountain : Actor
|
|
{
|
|
Default
|
|
{
|
|
+NOBLOCKMAP
|
|
ActiveSound "world/watersplash";
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
WTFT ABC 4;
|
|
WTFT D 4 A_LoopActiveSound;
|
|
Loop;
|
|
}
|
|
}
|
|
|
|
// Hearts in Tank -----------------------------------------------------------
|
|
|
|
class HeartsInTank : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 16;
|
|
Height 56;
|
|
+SOLID
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
HERT ABC 4 Bright;
|
|
Loop;
|
|
}
|
|
}
|
|
|
|
// Teleport Swirl -----------------------------------------------------------
|
|
|
|
class TeleportSwirl : Actor
|
|
{
|
|
Default
|
|
{
|
|
+NOBLOCKMAP
|
|
RenderStyle "Add";
|
|
Alpha 0.25;
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
TELP ABCD 3 Bright;
|
|
Loop;
|
|
}
|
|
}
|
|
|
|
// Dead Player --------------------------------------------------------------
|
|
// Strife's disappeared. This one doesn't.
|
|
|
|
class DeadStrifePlayer : Actor
|
|
{
|
|
States
|
|
{
|
|
Spawn:
|
|
PLAY P 700;
|
|
RGIB H -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Dead Peasant -------------------------------------------------------------
|
|
// Unlike Strife's, this one does not turn into gibs and disappear.
|
|
|
|
class DeadPeasant : Actor
|
|
{
|
|
States
|
|
{
|
|
Spawn:
|
|
PEAS N -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Dead Acolyte -------------------------------------------------------------
|
|
// Unlike Strife's, this one does not turn into gibs and disappear.
|
|
|
|
class DeadAcolyte : Actor
|
|
{
|
|
States
|
|
{
|
|
Spawn:
|
|
AGRD N -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Dead Reaver --------------------------------------------------------------
|
|
|
|
class DeadReaver : Actor
|
|
{
|
|
States
|
|
{
|
|
Spawn:
|
|
ROB1 R -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Dead Rebel ---------------------------------------------------------------
|
|
|
|
class DeadRebel : Actor
|
|
{
|
|
States
|
|
{
|
|
Spawn:
|
|
HMN1 N -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Sacrificed Guy -----------------------------------------------------------
|
|
|
|
class SacrificedGuy : Actor
|
|
{
|
|
States
|
|
{
|
|
Spawn:
|
|
SACR A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Pile of Guts -------------------------------------------------------------
|
|
|
|
class PileOfGuts : Actor
|
|
{
|
|
// Strife used a doomednum, which is the same as the Aztec Pillar. Since
|
|
// the pillar came first in the mobjinfo list, you could not spawn this
|
|
// in a map. Pity.
|
|
States
|
|
{
|
|
Spawn:
|
|
DEAD A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Burning Barrel -----------------------------------------------------------
|
|
|
|
class StrifeBurningBarrel : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 16;
|
|
Height 48;
|
|
+SOLID
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
BBAR ABCD 4 Bright;
|
|
Loop;
|
|
}
|
|
}
|
|
|
|
// Burning Bowl -----------------------------------------------------------
|
|
|
|
class BurningBowl : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 16;
|
|
Height 16;
|
|
+SOLID
|
|
ActiveSound "world/smallfire";
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
BOWL ABCD 4 Bright;
|
|
Loop;
|
|
}
|
|
}
|
|
|
|
// Burning Brazier -----------------------------------------------------------
|
|
|
|
class BurningBrazier : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 10;
|
|
Height 32;
|
|
+SOLID
|
|
ActiveSound "world/smallfire";
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
BRAZ ABCD 4 Bright;
|
|
Loop;
|
|
}
|
|
}
|
|
|
|
// Small Torch Lit --------------------------------------------------------
|
|
|
|
class SmallTorchLit : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 2.5;
|
|
Height 16;
|
|
+NOBLOCKMAP
|
|
+FIXMAPTHINGPOS
|
|
|
|
// It doesn't have any action functions, so how does it use this sound?
|
|
ActiveSound "world/smallfire";
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
TRHL ABCD 4 Bright;
|
|
Loop;
|
|
}
|
|
}
|
|
|
|
// Small Torch Unlit --------------------------------------------------------
|
|
|
|
class SmallTorchUnlit : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 2.5;
|
|
Height 16;
|
|
+NOBLOCKMAP
|
|
+FIXMAPTHINGPOS
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
TRHO A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Ceiling Chain ------------------------------------------------------------
|
|
|
|
class CeilingChain : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 20;
|
|
Height 93;
|
|
+NOBLOCKMAP +SPAWNCEILING +NOGRAVITY
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
CHAN A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Cage Light ---------------------------------------------------------------
|
|
|
|
class CageLight : Actor
|
|
{
|
|
Default
|
|
{
|
|
// No, it's not bright even though it's a light.
|
|
Height 3;
|
|
+NOBLOCKMAP +SPAWNCEILING +NOGRAVITY
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
CAGE A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Statue -------------------------------------------------------------------
|
|
|
|
class Statue : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 20;
|
|
Height 64;
|
|
+SOLID
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
STAT A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Ruined Statue ------------------------------------------------------------
|
|
|
|
class StatueRuined : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 20;
|
|
Height 56;
|
|
+SOLID
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
DSTA A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Medium Torch -------------------------------------------------------------
|
|
|
|
class MediumTorch : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 4;
|
|
Height 72;
|
|
+SOLID
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
LTRH ABCD 4;
|
|
Loop;
|
|
}
|
|
}
|
|
|
|
// Outside Lamp -------------------------------------------------------------
|
|
|
|
class OutsideLamp : Actor
|
|
{
|
|
Default
|
|
{
|
|
// No, it's not bright.
|
|
Radius 3;
|
|
Height 80;
|
|
+SOLID
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
LAMP A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Pole Lantern -------------------------------------------------------------
|
|
|
|
class PoleLantern : Actor
|
|
{
|
|
Default
|
|
{
|
|
// No, it's not bright.
|
|
Radius 3;
|
|
Height 80;
|
|
+SOLID
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
LANT A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Rock 1 -------------------------------------------------------------------
|
|
|
|
class SRock1 : Actor
|
|
{
|
|
Default
|
|
{
|
|
+NOBLOCKMAP
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
ROK1 A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Rock 2 -------------------------------------------------------------------
|
|
|
|
class SRock2 : Actor
|
|
{
|
|
Default
|
|
{
|
|
+NOBLOCKMAP
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
ROK2 A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Rock 3 -------------------------------------------------------------------
|
|
|
|
class SRock3 : Actor
|
|
{
|
|
Default
|
|
{
|
|
+NOBLOCKMAP
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
ROK3 A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Rock 4 -------------------------------------------------------------------
|
|
|
|
class SRock4 : Actor
|
|
{
|
|
Default
|
|
{
|
|
+NOBLOCKMAP
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
ROK4 A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Stick in Water -----------------------------------------------------------
|
|
|
|
class StickInWater : Actor
|
|
{
|
|
Default
|
|
{
|
|
+NOBLOCKMAP
|
|
+FLOORCLIP
|
|
ActiveSound "world/river";
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
LOGW ABCD 5 A_LoopActiveSound;
|
|
Loop;
|
|
}
|
|
}
|
|
|
|
// Rubble 1 -----------------------------------------------------------------
|
|
|
|
class Rubble1 : Actor
|
|
{
|
|
Default
|
|
{
|
|
+NOBLOCKMAP +NOCLIP
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
RUB1 A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Rubble 2 -----------------------------------------------------------------
|
|
|
|
class Rubble2 : Actor
|
|
{
|
|
Default
|
|
{
|
|
+NOBLOCKMAP +NOCLIP
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
RUB2 A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Rubble 3 -----------------------------------------------------------------
|
|
|
|
class Rubble3 : Actor
|
|
{
|
|
Default
|
|
{
|
|
+NOBLOCKMAP +NOCLIP
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
RUB3 A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Rubble 4 -----------------------------------------------------------------
|
|
|
|
class Rubble4 : Actor
|
|
{
|
|
Default
|
|
{
|
|
+NOBLOCKMAP +NOCLIP
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
RUB4 A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Rubble 5 -----------------------------------------------------------------
|
|
|
|
class Rubble5 : Actor
|
|
{
|
|
Default
|
|
{
|
|
+NOBLOCKMAP +NOCLIP
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
RUB5 A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Rubble 6 -----------------------------------------------------------------
|
|
|
|
class Rubble6 : Actor
|
|
{
|
|
Default
|
|
{
|
|
+NOBLOCKMAP +NOCLIP
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
RUB6 A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Rubble 7 -----------------------------------------------------------------
|
|
|
|
class Rubble7 : Actor
|
|
{
|
|
Default
|
|
{
|
|
+NOBLOCKMAP +NOCLIP
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
RUB7 A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Rubble 8 -----------------------------------------------------------------
|
|
|
|
class Rubble8 : Actor
|
|
{
|
|
Default
|
|
{
|
|
+NOBLOCKMAP +NOCLIP
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
RUB8 A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Surgery Crab -------------------------------------------------------------
|
|
|
|
class SurgeryCrab : Actor
|
|
{
|
|
Default
|
|
{
|
|
+SOLID +SPAWNCEILING +NOGRAVITY
|
|
Radius 20;
|
|
Height 16;
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
CRAB A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Large Torch --------------------------------------------------------------
|
|
|
|
class LargeTorch : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 10;
|
|
Height 72;
|
|
+SOLID
|
|
ActiveSound "world/smallfire";
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
LMPC ABCD 4 Bright;
|
|
Loop;
|
|
}
|
|
}
|
|
|
|
// Huge Torch --------------------------------------------------------------
|
|
|
|
class HugeTorch : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 10;
|
|
Height 80;
|
|
+SOLID
|
|
ActiveSound "world/smallfire";
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
LOGS ABCD 4;
|
|
Loop;
|
|
}
|
|
}
|
|
|
|
// Palm Tree ----------------------------------------------------------------
|
|
|
|
class PalmTree : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 15;
|
|
Height 109;
|
|
+SOLID
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
TREE A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Big Tree ----------------------------------------------------------------
|
|
|
|
class BigTree2 : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 15;
|
|
Height 109;
|
|
+SOLID
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
TREE B -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Potted Tree ----------------------------------------------------------------
|
|
|
|
class PottedTree : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 15;
|
|
Height 64;
|
|
+SOLID
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
TREE C -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Tree Stub ----------------------------------------------------------------
|
|
|
|
class TreeStub : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 15;
|
|
Height 80;
|
|
+SOLID
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
TRET A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Short Bush ---------------------------------------------------------------
|
|
|
|
class ShortBush : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 15;
|
|
Height 40;
|
|
+SOLID
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
BUSH A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Tall Bush ---------------------------------------------------------------
|
|
|
|
class TallBush : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 20;
|
|
Height 64;
|
|
+SOLID
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
SHRB A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Chimney Stack ------------------------------------------------------------
|
|
|
|
class ChimneyStack : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 20;
|
|
Height 64; // This height does not fit the sprite
|
|
+SOLID
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
STAK A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Barricade Column ---------------------------------------------------------
|
|
|
|
class BarricadeColumn : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 16;
|
|
Height 128;
|
|
+SOLID
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
BARC A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Pot ----------------------------------------------------------------------
|
|
|
|
class Pot : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 12;
|
|
Height 24;
|
|
+SOLID
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
VAZE A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Pitcher ------------------------------------------------------------------
|
|
|
|
class Pitcher : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 12;
|
|
Height 32;
|
|
+SOLID
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
VAZE B -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Stool --------------------------------------------------------------------
|
|
|
|
class Stool : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 6;
|
|
Height 24;
|
|
+SOLID
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
STOL A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Metal Pot ----------------------------------------------------------------
|
|
|
|
class MetalPot : Actor
|
|
{
|
|
Default
|
|
{
|
|
+NOBLOCKMAP
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
MPOT A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Tub ----------------------------------------------------------------------
|
|
|
|
class Tub : Actor
|
|
{
|
|
Default
|
|
{
|
|
+NOBLOCKMAP
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
TUB1 A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Anvil --------------------------------------------------------------------
|
|
|
|
class Anvil : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 16;
|
|
Height 32;
|
|
+SOLID
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
ANVL A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Silver Tech Lamp ----------------------------------------------------------
|
|
|
|
class TechLampSilver : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 11;
|
|
Height 64;
|
|
+SOLID
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
TECH A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Brass Tech Lamp ----------------------------------------------------------
|
|
|
|
class TechLampBrass : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 8;
|
|
Height 64;
|
|
+SOLID
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
TECH B -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Tray --------------------------------------------------------------------
|
|
|
|
class Tray : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 24;
|
|
Height 40;
|
|
+SOLID
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
TRAY A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// AmmoFiller ---------------------------------------------------------------
|
|
|
|
class AmmoFiller : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 12;
|
|
Height 24;
|
|
+SOLID
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
AFED A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Sigil Banner -------------------------------------------------------------
|
|
|
|
class SigilBanner : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 24;
|
|
Height 96;
|
|
+NOBLOCKMAP // I take it this was once solid, yes?
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
SBAN A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// RebelBoots ---------------------------------------------------------------
|
|
|
|
class RebelBoots : Actor
|
|
{
|
|
Default
|
|
{
|
|
+NOBLOCKMAP
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
BOTR A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// RebelHelmet --------------------------------------------------------------
|
|
|
|
class RebelHelmet : Actor
|
|
{
|
|
Default
|
|
{
|
|
+NOBLOCKMAP
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
HATR A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// RebelShirt ---------------------------------------------------------------
|
|
|
|
class RebelShirt : Actor
|
|
{
|
|
Default
|
|
{
|
|
+NOBLOCKMAP
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
TOPR A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Alien Bubble Column ------------------------------------------------------
|
|
|
|
class AlienBubbleColumn : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 16;
|
|
Height 128;
|
|
+SOLID
|
|
ActiveSound "ambient/alien5";
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
BUBB A 4 A_LoopActiveSound;
|
|
Loop;
|
|
}
|
|
}
|
|
|
|
// Alien Floor Bubble -------------------------------------------------------
|
|
|
|
class AlienFloorBubble : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 16;
|
|
Height 72;
|
|
+SOLID
|
|
ActiveSound "ambient/alien6";
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
BUBF A 4 A_LoopActiveSound;
|
|
Loop;
|
|
}
|
|
}
|
|
|
|
// Alien Ceiling Bubble -----------------------------------------------------
|
|
|
|
class AlienCeilingBubble : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 16;
|
|
Height 72;
|
|
+SOLID +SPAWNCEILING +NOGRAVITY
|
|
ActiveSound "ambient/alien4";
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
BUBC A 4 A_LoopActiveSound;
|
|
Loop;
|
|
}
|
|
}
|
|
|
|
// Alien Asp Climber --------------------------------------------------------
|
|
|
|
class AlienAspClimber : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 16;
|
|
Height 128;
|
|
+SOLID
|
|
ActiveSound "ambient/alien3";
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
ASPR A 4 A_LoopActiveSound;
|
|
Loop;
|
|
}
|
|
}
|
|
|
|
// Alien Spider Light -------------------------------------------------------
|
|
|
|
class AlienSpiderLight : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 32;
|
|
Height 56;
|
|
+SOLID
|
|
ActiveSound "ambient/alien1";
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
SPDL ABC 5 A_LoopActiveSound;
|
|
Loop;
|
|
}
|
|
}
|
|
|
|
// Target Practice -----------------------------------------------------------
|
|
|
|
class TargetPractice : Actor
|
|
{
|
|
Default
|
|
{
|
|
Health 99999999;
|
|
PainChance 255;
|
|
Radius 10;
|
|
Height 72;
|
|
Mass 9999999;
|
|
+SOLID +SHOOTABLE +NOBLOOD
|
|
+INCOMBAT +NODAMAGE
|
|
PainSound "misc/metalhit";
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
HOGN A 2 A_CheckTerrain;
|
|
Loop;
|
|
Pain:
|
|
HOGN B 1 A_CheckTerrain;
|
|
HOGN C 1 A_Pain;
|
|
Goto Spawn;
|
|
}
|
|
}
|
|
|
|
// Force Field Guard --------------------------------------------------------
|
|
|
|
class ForceFieldGuard : Actor native
|
|
{
|
|
Default
|
|
{
|
|
Health 10;
|
|
Radius 2;
|
|
Height 1;
|
|
Mass 10000;
|
|
+SHOOTABLE
|
|
+NOSECTOR
|
|
+NOBLOOD
|
|
+INCOMBAT
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
TNT1 A -1;
|
|
Stop;
|
|
Death:
|
|
TNT1 A 1 A_RemoveForceField;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Kneeling Guy -------------------------------------------------------------
|
|
|
|
class KneelingGuy : Actor
|
|
{
|
|
Default
|
|
{
|
|
Health 51;
|
|
Painchance 255;
|
|
Radius 6;
|
|
Height 17;
|
|
Mass 50000;
|
|
+SOLID
|
|
+SHOOTABLE
|
|
+NOBLOOD
|
|
+ISMONSTER
|
|
+INCOMBAT
|
|
PainSound "misc/static";
|
|
DeathSound "misc/static";
|
|
ActiveSound "misc/chant";
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
See:
|
|
NEAL A 15 A_LoopActiveSound;
|
|
NEAL B 40 A_LoopActiveSound;
|
|
Loop;
|
|
Pain:
|
|
NEAL C 5 A_SetShadow;
|
|
NEAL B 4 A_Pain;
|
|
NEAL C 5 A_ClearShadow;
|
|
Goto Spawn;
|
|
Wound:
|
|
NEAL B 6;
|
|
NEAL C 13 A_GetHurt;
|
|
Loop;
|
|
Death:
|
|
NEAL D 5;
|
|
NEAL E 5 A_Scream;
|
|
NEAL F 6;
|
|
NEAL G 5 A_NoBlocking;
|
|
NEAL H 5;
|
|
NEAL I 6;
|
|
NEAL J -1;
|
|
Stop;
|
|
}
|
|
|
|
|
|
}
|
|
|
|
// Klaxon Warning Light -----------------------------------------------------
|
|
|
|
class KlaxonWarningLight : Actor
|
|
{
|
|
Default
|
|
{
|
|
ReactionTime 60;
|
|
Radius 5;
|
|
+NOBLOCKMAP +AMBUSH
|
|
+SPAWNCEILING +NOGRAVITY
|
|
+FIXMAPTHINGPOS +NOSPLASHALERT
|
|
+SYNCHRONIZED
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
KLAX A 5 A_TurretLook;
|
|
Loop;
|
|
See:
|
|
KLAX B 6 A_KlaxonBlare;
|
|
KLAX C 60;
|
|
Loop;
|
|
}
|
|
|
|
}
|
|
|
|
// CeilingTurret ------------------------------------------------------------
|
|
|
|
class CeilingTurret : Actor
|
|
{
|
|
Default
|
|
{
|
|
Health 125;
|
|
Speed 0;
|
|
Painchance 0;
|
|
Mass 10000000;
|
|
Monster;
|
|
-SOLID
|
|
-CANPASS
|
|
+AMBUSH
|
|
+SPAWNCEILING
|
|
+NOGRAVITY
|
|
+NOBLOOD
|
|
+NOSPLASHALERT
|
|
+DONTFALL
|
|
MinMissileChance 150;
|
|
DeathSound "turret/death";
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
TURT A 5 A_TurretLook;
|
|
Loop;
|
|
See:
|
|
TURT A 2 A_Chase;
|
|
Loop;
|
|
Missile:
|
|
Pain:
|
|
TURT B 4 Slow A_ShootGun;
|
|
TURT D 3 Slow A_SentinelRefire;
|
|
TURT A 4 A_SentinelRefire;
|
|
Loop;
|
|
Death:
|
|
BALL A 6 Bright A_Scream;
|
|
BALL BCDE 6 Bright;
|
|
TURT C -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
|
|
// Power Coupling -----------------------------------------------------------
|
|
|
|
class PowerCoupling : Actor native
|
|
{
|
|
Default
|
|
{
|
|
Health 40;
|
|
Radius 17;
|
|
Height 64;
|
|
Mass 999999;
|
|
+SOLID
|
|
+SHOOTABLE
|
|
+DROPPED
|
|
+NOBLOOD
|
|
+NOTDMATCH
|
|
+INCOMBAT
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
COUP AB 5;
|
|
Loop;
|
|
}
|
|
}
|
|
|
|
// Gibs for things that bleed -----------------------------------------------
|
|
|
|
class Meat : Actor native
|
|
{
|
|
Default
|
|
{
|
|
+NOCLIP
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
MEAT A 700;
|
|
Stop;
|
|
MEAT B 700;
|
|
Stop;
|
|
MEAT C 700;
|
|
Stop;
|
|
MEAT D 700;
|
|
Stop;
|
|
MEAT E 700;
|
|
Stop;
|
|
MEAT F 700;
|
|
Stop;
|
|
MEAT G 700;
|
|
Stop;
|
|
MEAT H 700;
|
|
Stop;
|
|
MEAT I 700;
|
|
Stop;
|
|
MEAT J 700;
|
|
Stop;
|
|
MEAT K 700;
|
|
Stop;
|
|
MEAT L 700;
|
|
Stop;
|
|
MEAT M 700;
|
|
Stop;
|
|
MEAT N 700;
|
|
Stop;
|
|
MEAT O 700;
|
|
Stop;
|
|
MEAT P 700;
|
|
Stop;
|
|
MEAT Q 700;
|
|
Stop;
|
|
MEAT R 700;
|
|
Stop;
|
|
MEAT S 700;
|
|
Stop;
|
|
MEAT T 700;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Gibs for things that don't bleed -----------------------------------------
|
|
|
|
class Junk : Meat
|
|
{
|
|
States
|
|
{
|
|
Spawn:
|
|
JUNK A 700;
|
|
Stop;
|
|
JUNK B 700;
|
|
Stop;
|
|
JUNK C 700;
|
|
Stop;
|
|
JUNK D 700;
|
|
Stop;
|
|
JUNK E 700;
|
|
Stop;
|
|
JUNK F 700;
|
|
Stop;
|
|
JUNK G 700;
|
|
Stop;
|
|
JUNK H 700;
|
|
Stop;
|
|
JUNK I 700;
|
|
Stop;
|
|
JUNK J 700;
|
|
Stop;
|
|
JUNK K 700;
|
|
Stop;
|
|
JUNK L 700;
|
|
Stop;
|
|
JUNK M 700;
|
|
Stop;
|
|
JUNK N 700;
|
|
Stop;
|
|
JUNK O 700;
|
|
Stop;
|
|
JUNK P 700;
|
|
Stop;
|
|
JUNK Q 700;
|
|
Stop;
|
|
JUNK R 700;
|
|
Stop;
|
|
JUNK S 700;
|
|
Stop;
|
|
JUNK T 700;
|
|
Stop;
|
|
}
|
|
}
|
|
|