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3bfcc5c09c
spc_amp from a x.4 fixed point number to a normal float. - Switched SPC playback from the external SNESAPU.DLL to Blargg's LGPL snes_spc library. I've compiled it with the fast DSP rather than the highly accurate one, since I didn't notice a meaningful difference between the two in my limited testing. In short: SPC playback is now built in to ZDoom. You don't need to download anything extra to make it work, and it also works on Linux as well as Windows (though building with Linux is currently untested). - Fixed: Stereo separation was calculated very wrongly when in 2D sound mode. SVN r794 (trunk)
304 lines
7.5 KiB
C++
304 lines
7.5 KiB
C++
// Highly accurate SNES SPC-700 DSP emulator
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// snes_spc 0.9.0
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#ifndef SPC_DSP_H
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#define SPC_DSP_H
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#include "blargg_common.h"
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extern "C" { typedef void (*dsp_copy_func_t)( unsigned char** io, void* state, size_t ); }
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struct SPC_DSP {
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public:
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typedef BOOST::uint8_t uint8_t;
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// Setup
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// Initializes DSP and has it use the 64K RAM provided
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void init( void* ram_64k );
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// Sets destination for output samples. If out is NULL or out_size is 0,
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// doesn't generate any.
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typedef short sample_t;
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void set_output( sample_t* out, int out_size );
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// Number of samples written to output since it was last set, always
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// a multiple of 2. Undefined if more samples were generated than
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// output buffer could hold.
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int sample_count() const;
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// Emulation
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// Resets DSP to power-on state
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void reset();
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// Emulates pressing reset switch on SNES
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void soft_reset();
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// Reads/writes DSP registers. For accuracy, you must first call run()
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// to catch the DSP up to present.
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int read ( int addr ) const;
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void write( int addr, int data );
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// Runs DSP for specified number of clocks (~1024000 per second). Every 32 clocks
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// a pair of samples is be generated.
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void run( int clock_count );
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// Sound control
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// Mutes voices corresponding to non-zero bits in mask (issues repeated KOFF events).
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// Reduces emulation accuracy.
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enum { voice_count = 8 };
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void mute_voices( int mask );
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// State
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// Resets DSP and uses supplied values to initialize registers
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enum { register_count = 128 };
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void load( uint8_t const regs [register_count] );
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// Saves/loads exact emulator state
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enum { state_size = 640 }; // maximum space needed when saving
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typedef dsp_copy_func_t copy_func_t;
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void copy_state( unsigned char** io, copy_func_t );
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// Returns non-zero if new key-on events occurred since last call
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bool check_kon();
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// DSP register addresses
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// Global registers
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enum {
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r_mvoll = 0x0C, r_mvolr = 0x1C,
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r_evoll = 0x2C, r_evolr = 0x3C,
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r_kon = 0x4C, r_koff = 0x5C,
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r_flg = 0x6C, r_endx = 0x7C,
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r_efb = 0x0D, r_pmon = 0x2D,
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r_non = 0x3D, r_eon = 0x4D,
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r_dir = 0x5D, r_esa = 0x6D,
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r_edl = 0x7D,
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r_fir = 0x0F // 8 coefficients at 0x0F, 0x1F ... 0x7F
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};
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// Voice registers
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enum {
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v_voll = 0x00, v_volr = 0x01,
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v_pitchl = 0x02, v_pitchh = 0x03,
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v_srcn = 0x04, v_adsr0 = 0x05,
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v_adsr1 = 0x06, v_gain = 0x07,
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v_envx = 0x08, v_outx = 0x09
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};
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public:
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enum { extra_size = 16 };
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sample_t* extra() { return m.extra; }
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sample_t const* out_pos() const { return m.out; }
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void disable_surround( bool ) { } // not supported
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public:
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BLARGG_DISABLE_NOTHROW
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typedef BOOST::int8_t int8_t;
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typedef BOOST::int16_t int16_t;
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enum { echo_hist_size = 8 };
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enum env_mode_t { env_release, env_attack, env_decay, env_sustain };
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enum { brr_buf_size = 12 };
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struct voice_t
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{
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int buf [brr_buf_size*2];// decoded samples (twice the size to simplify wrap handling)
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int buf_pos; // place in buffer where next samples will be decoded
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int interp_pos; // relative fractional position in sample (0x1000 = 1.0)
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int brr_addr; // address of current BRR block
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int brr_offset; // current decoding offset in BRR block
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uint8_t* regs; // pointer to voice's DSP registers
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int vbit; // bitmask for voice: 0x01 for voice 0, 0x02 for voice 1, etc.
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int kon_delay; // KON delay/current setup phase
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env_mode_t env_mode;
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int env; // current envelope level
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int hidden_env; // used by GAIN mode 7, very obscure quirk
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uint8_t t_envx_out;
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};
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private:
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enum { brr_block_size = 9 };
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struct state_t
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{
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uint8_t regs [register_count];
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// Echo history keeps most recent 8 samples (twice the size to simplify wrap handling)
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int echo_hist [echo_hist_size * 2] [2];
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int (*echo_hist_pos) [2]; // &echo_hist [0 to 7]
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int every_other_sample; // toggles every sample
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int kon; // KON value when last checked
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int noise;
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int counter;
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int echo_offset; // offset from ESA in echo buffer
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int echo_length; // number of bytes that echo_offset will stop at
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int phase; // next clock cycle to run (0-31)
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bool kon_check; // set when a new KON occurs
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// Hidden registers also written to when main register is written to
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int new_kon;
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uint8_t endx_buf;
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uint8_t envx_buf;
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uint8_t outx_buf;
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// Temporary state between clocks
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// read once per sample
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int t_pmon;
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int t_non;
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int t_eon;
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int t_dir;
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int t_koff;
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// read a few clocks ahead then used
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int t_brr_next_addr;
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int t_adsr0;
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int t_brr_header;
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int t_brr_byte;
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int t_srcn;
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int t_esa;
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int t_echo_enabled;
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// internal state that is recalculated every sample
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int t_dir_addr;
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int t_pitch;
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int t_output;
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int t_looped;
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int t_echo_ptr;
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// left/right sums
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int t_main_out [2];
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int t_echo_out [2];
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int t_echo_in [2];
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voice_t voices [voice_count];
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// non-emulation state
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uint8_t* ram; // 64K shared RAM between DSP and SMP
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int mute_mask;
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sample_t* out;
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sample_t* out_end;
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sample_t* out_begin;
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sample_t extra [extra_size];
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};
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state_t m;
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void init_counter();
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void run_counters();
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unsigned read_counter( int rate );
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int interpolate( voice_t const* v );
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void run_envelope( voice_t* const v );
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void decode_brr( voice_t* v );
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void misc_27();
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void misc_28();
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void misc_29();
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void misc_30();
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void voice_output( voice_t const* v, int ch );
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void voice_V1( voice_t* const );
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void voice_V2( voice_t* const );
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void voice_V3( voice_t* const );
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void voice_V3a( voice_t* const );
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void voice_V3b( voice_t* const );
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void voice_V3c( voice_t* const );
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void voice_V4( voice_t* const );
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void voice_V5( voice_t* const );
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void voice_V6( voice_t* const );
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void voice_V7( voice_t* const );
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void voice_V8( voice_t* const );
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void voice_V9( voice_t* const );
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void voice_V7_V4_V1( voice_t* const );
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void voice_V8_V5_V2( voice_t* const );
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void voice_V9_V6_V3( voice_t* const );
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void echo_read( int ch );
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int echo_output( int ch );
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void echo_write( int ch );
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void echo_22();
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void echo_23();
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void echo_24();
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void echo_25();
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void echo_26();
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void echo_27();
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void echo_28();
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void echo_29();
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void echo_30();
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void soft_reset_common();
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};
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#include <assert.h>
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inline int SPC_DSP::sample_count() const { return int(m.out - m.out_begin); }
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inline int SPC_DSP::read( int addr ) const
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{
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assert( (unsigned) addr < register_count );
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return m.regs [addr];
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}
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inline void SPC_DSP::write( int addr, int data )
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{
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assert( (unsigned) addr < register_count );
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m.regs [addr] = (uint8_t) data;
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switch ( addr & 0x0F )
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{
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case v_envx:
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m.envx_buf = (uint8_t) data;
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break;
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case v_outx:
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m.outx_buf = (uint8_t) data;
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break;
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case 0x0C:
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if ( addr == r_kon )
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m.new_kon = (uint8_t) data;
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if ( addr == r_endx ) // always cleared, regardless of data written
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{
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m.endx_buf = 0;
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m.regs [r_endx] = 0;
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}
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break;
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}
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}
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inline void SPC_DSP::mute_voices( int mask ) { m.mute_mask = mask; }
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inline bool SPC_DSP::check_kon()
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{
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bool old = m.kon_check;
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m.kon_check = 0;
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return old;
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}
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#if !SPC_NO_COPY_STATE_FUNCS
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class SPC_State_Copier {
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SPC_DSP::copy_func_t func;
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unsigned char** buf;
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public:
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SPC_State_Copier( unsigned char** p, SPC_DSP::copy_func_t f ) { func = f; buf = p; }
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void copy( void* state, size_t size );
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int copy_int( int state, int size );
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void skip( int count );
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void extra();
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};
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#define SPC_COPY( type, state )\
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{\
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state = (BOOST::type) copier.copy_int( state, sizeof (BOOST::type) );\
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assert( (BOOST::type) state == state );\
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}
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#endif
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#endif
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