gzdoom/wadsrc/static/shaders/glsl
Christoph Oelckers fc0cf4f998 - GZDoom now runs on an OpenGL core profile. :)
It's probably still necessary to replace GLEW with another loader library. GLEW is pretty much broken on core OpenGL without some hacky workarounds...
2014-07-15 02:26:23 +02:00
..
burn.fp - all shaders now compile in core profile. 2014-07-15 01:05:53 +02:00
fogboundary.fp - all shaders now compile in core profile. 2014-07-15 01:05:53 +02:00
func_brightmap.fp - remove use of builtin deprecated varyings in shaders. 2014-07-15 00:19:41 +02:00
func_defaultlight.fp
func_normal.fp - remove use of builtin deprecated varyings in shaders. 2014-07-15 00:19:41 +02:00
func_notexture.fp
func_warp1.fp - remove use of builtin deprecated varyings in shaders. 2014-07-15 00:19:41 +02:00
func_warp2.fp - remove use of builtin deprecated varyings in shaders. 2014-07-15 00:19:41 +02:00
func_wavex.fp - remove use of builtin deprecated varyings in shaders. 2014-07-15 00:19:41 +02:00
fuzz_jagged.fp - remove use of builtin deprecated varyings in shaders. 2014-07-15 00:19:41 +02:00
fuzz_noise.fp - remove use of builtin deprecated varyings in shaders. 2014-07-15 00:19:41 +02:00
fuzz_smooth.fp - remove use of builtin deprecated varyings in shaders. 2014-07-15 00:19:41 +02:00
fuzz_smoothnoise.fp - remove use of builtin deprecated varyings in shaders. 2014-07-15 00:19:41 +02:00
fuzz_smoothtranslucent.fp - remove use of builtin deprecated varyings in shaders. 2014-07-15 00:19:41 +02:00
fuzz_standard.fp - remove use of builtin deprecated varyings in shaders. 2014-07-15 00:19:41 +02:00
fuzz_swirly.fp - remove use of builtin deprecated varyings in shaders. 2014-07-15 00:19:41 +02:00
main.fp - all shaders now compile in core profile. 2014-07-15 01:05:53 +02:00
main.vp - GZDoom now runs on an OpenGL core profile. :) 2014-07-15 02:26:23 +02:00
shaderdefs.i - replaced deprecated alpha testing with shader code. 2014-07-14 21:14:43 +02:00
stencil.fp - all shaders now compile in core profile. 2014-07-15 01:05:53 +02:00