mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-08 22:11:09 +00:00
126 lines
2.6 KiB
Text
126 lines
2.6 KiB
Text
// The fighter --------------------------------------------------------------
|
|
|
|
ACTOR FighterPlayer : PlayerPawn
|
|
{
|
|
Health 100
|
|
PainChance 255
|
|
Radius 16
|
|
Height 64
|
|
Speed 1
|
|
+NOSKIN
|
|
+NODAMAGETHRUST
|
|
+NOTHRUSTWHENINVUL
|
|
PainSound "PlayerFighterPain"
|
|
RadiusDamageFactor 0.25
|
|
Player.JumpZ 9
|
|
Player.Viewheight 48
|
|
Player.SpawnClass "Fighter"
|
|
Player.DisplayName "Fighter"
|
|
Player.SoundClass "fighter"
|
|
Player.ScoreIcon "FITEFACE"
|
|
Player.HealRadiusType "Armor"
|
|
Player.Hexenarmor 15, 25, 20, 15, 5
|
|
Player.StartItem "FWeapFist"
|
|
Player.ForwardMove 1.08, 1.2
|
|
Player.SideMove 1.125, 1.475
|
|
Player.Portrait "P_FWALK1"
|
|
Player.WeaponSlot 1, FWeapFist
|
|
Player.WeaponSlot 2, FWeapAxe
|
|
Player.WeaponSlot 3, FWeapHammer
|
|
Player.WeaponSlot 4, FWeapQuietus
|
|
|
|
Player.ColorRange 246, 254
|
|
Player.Colorset 0, "Gold", 246, 254, 253
|
|
Player.ColorsetFile 1, "Red", "TRANTBL0", 0xAC
|
|
Player.ColorsetFile 2, "Blue", "TRANTBL1", 0x9D
|
|
Player.ColorsetFile 3, "Dull Green", "TRANTBL2", 0x3E
|
|
Player.ColorsetFile 4, "Green", "TRANTBL3", 0xC8
|
|
Player.ColorsetFile 5, "Gray", "TRANTBL4", 0x2D
|
|
Player.ColorsetFile 6, "Brown", "TRANTBL5", 0x6F
|
|
Player.ColorsetFile 7, "Purple", "TRANTBL6", 0xEE
|
|
|
|
States
|
|
{
|
|
Spawn:
|
|
PLAY A -1
|
|
Stop
|
|
See:
|
|
PLAY ABCD 4
|
|
Loop
|
|
Missile:
|
|
Melee:
|
|
PLAY EF 8
|
|
Goto Spawn
|
|
Pain:
|
|
PLAY G 4
|
|
PLAY G 4 A_Pain
|
|
Goto Spawn
|
|
Death:
|
|
PLAY H 6
|
|
PLAY I 6 A_PlayerScream
|
|
PLAY JK 6
|
|
PLAY L 6 A_NoBlocking
|
|
PLAY M 6
|
|
PLAY N -1
|
|
Stop
|
|
XDeath:
|
|
PLAY O 5 A_PlayerScream
|
|
PLAY P 5 A_SkullPop("BloodyFighterSkull")
|
|
PLAY R 5 A_NoBlocking
|
|
PLAY STUV 5
|
|
PLAY W -1
|
|
Stop
|
|
Ice:
|
|
PLAY X 5 A_FreezeDeath
|
|
PLAY X 1 A_FreezeDeathChunks
|
|
Wait
|
|
Burn:
|
|
FDTH A 5 BRIGHT A_PlaySound("*burndeath")
|
|
FDTH B 4 BRIGHT
|
|
FDTH G 5 BRIGHT
|
|
FDTH H 4 BRIGHT A_PlayerScream
|
|
FDTH I 5 BRIGHT
|
|
FDTH J 4 BRIGHT
|
|
FDTH K 5 BRIGHT
|
|
FDTH L 4 BRIGHT
|
|
FDTH M 5 BRIGHT
|
|
FDTH N 4 BRIGHT
|
|
FDTH O 5 BRIGHT
|
|
FDTH P 4 BRIGHT
|
|
FDTH Q 5 BRIGHT
|
|
FDTH R 4 BRIGHT
|
|
FDTH S 5 BRIGHT A_NoBlocking
|
|
FDTH T 4 BRIGHT
|
|
FDTH U 5 BRIGHT
|
|
FDTH V 4 BRIGHT
|
|
ACLO E 35 A_CheckPlayerDone
|
|
Wait
|
|
ACLO E 8
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// The fighter's bloody skull --------------------------------------------------------------
|
|
|
|
Actor BloodyFighterSkull : PlayerChunk
|
|
{
|
|
Radius 4
|
|
Height 4
|
|
+NOBLOCKMAP
|
|
+DROPOFF
|
|
+LOWGRAVITY
|
|
+CANNOTPUSH
|
|
+SKYEXPLODE
|
|
+NOBLOCKMONST
|
|
+NOSKIN
|
|
States
|
|
{
|
|
Spawn:
|
|
BSKL A 0
|
|
BSKL ABCDFGH 5 A_CheckFloor("Hit")
|
|
Goto Spawn+1
|
|
Hit:
|
|
BSKL I 16 A_CheckPlayerDone
|
|
Wait
|
|
}
|
|
}
|