gzdoom/src/r_data
Christoph Oelckers 12a99c3f3c - got rid of clearbuf.
This was used in only 4 places, 3 of which could easily be replaced with a memset, and the fourth, in the Strife status bar, suffering from a pointless performance optimization, rendering the code unreadable - the code spent here per frame is utterly insignificant so clarity should win here.
2016-12-09 12:48:10 +01:00
..
colormaps.cpp - Fullbright fixes 2016-10-21 07:32:18 -04:00
colormaps.h - Implemented r_fullbrightignoresectorcolor from QZDoom 2016-10-21 07:06:24 -04:00
r_interpolate.cpp - disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared. 2016-11-25 00:25:26 +01:00
r_interpolate.h - disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared. 2016-11-25 00:25:26 +01:00
r_translate.cpp - scriptified Heretic's Skull Rod. 2016-11-25 16:05:03 +01:00
r_translate.h - scriptified Heretic's Skull Rod. 2016-11-25 16:05:03 +01:00
renderstyle.cpp - removed farchive.cpp and .h 2016-09-22 00:48:22 +02:00
renderstyle.h - removed farchive.cpp and .h 2016-09-22 00:48:22 +02:00
sprites.cpp - got rid of clearbuf. 2016-12-09 12:48:10 +01:00
sprites.h - converted scale variables in AActor, FMapThing and skin to float. 2016-03-20 12:13:00 +01:00
voxels.cpp - extended the voxeldef parser to allow negative numbers where appropriate. 2016-04-30 14:33:15 +02:00
voxels.h - floatified most of r_data (The interpolations cannot be done yet.) 2016-03-24 14:11:41 +01:00