gzdoom/src/gl
Rachael Alexanderson b747b0c3c6 - made gl_menu_blur into a menu option
- made bluramount also into a gameinfo option
- negative gl_menu_blur cvar now uses gameinfo option, 0 disables it
- removed gl_menu_blur_enabled since gl_menu_blur==0 does that anyway
- made gl_menu_blur default to -1 to use gameinfo option
- add default gameinfo bluramount options
2017-03-24 14:59:25 -04:00
..
compatibility - moved the subsectors into FLevelLocals. 2017-03-17 00:22:52 +01:00
data - moved nodes into FLevelLocals. 2017-03-17 01:42:37 +01:00
dynlights - only ray test sprites on lights that are shadowmapped 2017-03-21 14:32:48 +01:00
hqnx Removed useless integer type size expansion 2017-01-06 10:40:51 +01:00
hqnx_asm - fixed bad #pragma pack combination in hqnx_asm_Image.h 2016-08-05 15:27:35 +02:00
models - moved two MAPINFO settings that are not exclusively used by the OpenGL renderer to the common code. 2017-03-14 18:31:11 +01:00
renderer - made gl_menu_blur into a menu option 2017-03-24 14:59:25 -04:00
scene - reverted the counter for the vertex angle cache to a simple incrementing global variable. 2017-03-20 01:21:33 +01:00
shaders - moved dynamic lights out of the GL code into the common game code. 2017-03-12 19:57:06 +01:00
stereo3d - some menu reorganization: 2017-03-13 01:17:46 +01:00
system - scriptified the main statusbar interface and the Strife status bar. 2017-03-22 00:32:52 +01:00
textures - moved the skybox texture files to the main textures directory. 2017-03-17 21:12:09 +01:00
unused - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
utility - inlined the 4 remaining short functions of the Plane class and removed gl_geometric.cpp. 2017-03-12 20:11:57 +01:00
xbr - added xBRZ files. 2016-09-03 16:55:16 +02:00
gl_functions.h - moved dynamic lights out of the GL code into the common game code. 2017-03-12 19:57:06 +01:00