gzdoom/src/thingdef
2011-05-26 23:18:39 +00:00
..
olddecorations.cpp - added a function to execute action specials and changed all calls to use this function. This was done to make it easier to check such calls. 2011-02-13 10:18:28 +00:00
thingdef.cpp - fixed: The TouchedActors array in the Dehacked parser was not freed after parsing was done. 2010-12-15 00:09:31 +00:00
thingdef.h - fixed: The TouchedActors array in the Dehacked parser was not freed after parsing was done. 2010-12-15 00:09:31 +00:00
thingdef_codeptr.cpp - Added optional fullthrustdistance to A_RadiusThrust to specify the distance at which thrust 2011-05-11 04:31:31 +00:00
thingdef_data.cpp - fixed: The ALT_USES_BOTH weapon flag was missing in the list of DECORATE flags. 2011-05-26 23:18:39 +00:00
thingdef_exp.cpp - Added the frandom decorate function, which is exactly like random except 2009-09-06 02:16:55 +00:00
thingdef_exp.h - Added the frandom decorate function, which is exactly like random except 2009-09-06 02:16:55 +00:00
thingdef_expression.cpp - Fixed: FxAbs::Resolve() called isNumeric() on the wrong ValueType (which is not initialized until the end of the function). 2011-03-24 04:14:27 +00:00
thingdef_parse.cpp - added Gez's dumpactors patch. 2010-07-26 17:10:43 +00:00
thingdef_properties.cpp - Added DesingatedTeam property from Skulltag. Allows friendly fire calculations to be applied to monsters/objects and allows the friendly AI to be aware of teams. 2011-01-22 03:35:33 +00:00
thingdef_states.cpp - Merged SetState and SetStateNF into a single function. 2010-04-19 02:46:50 +00:00
thingdef_type.h - Made several DECORATE errors which do not involve parsing non-fatal. 2008-12-29 23:03:38 +00:00