gzdoom/src/gl/scene
Christoph Oelckers 322488d1d1 - fixed: Horizon portals must be drawn in the context of their containing drawinfo.
This data, however, was not passed along to the portal processor and resulted in null pointers when trying to access it.
2018-06-17 18:33:59 +02:00
..
gl_drawinfo.cpp - refactoring of fixed colormap stuff to have it better organized and to reduce the number of uniforms in the main shader. 2018-06-16 22:40:44 +02:00
gl_drawinfo.h - refactoring of fixed colormap stuff to have it better organized and to reduce the number of uniforms in the main shader. 2018-06-16 22:40:44 +02:00
gl_flats.cpp - refactoring of fixed colormap stuff to have it better organized and to reduce the number of uniforms in the main shader. 2018-06-16 22:40:44 +02:00
gl_portal.cpp - fixed: Horizon portals must be drawn in the context of their containing drawinfo. 2018-06-17 18:33:59 +02:00
gl_portal.h - fixed: Horizon portals must be drawn in the context of their containing drawinfo. 2018-06-17 18:33:59 +02:00
gl_scene.cpp - fixed: Horizon portals must be drawn in the context of their containing drawinfo. 2018-06-17 18:33:59 +02:00
gl_scenedrawer.h - refactoring of fixed colormap stuff to have it better organized and to reduce the number of uniforms in the main shader. 2018-06-16 22:40:44 +02:00
gl_skydome.cpp - refactoring of fixed colormap stuff to have it better organized and to reduce the number of uniforms in the main shader. 2018-06-16 22:40:44 +02:00
gl_sprite.cpp - refactoring of fixed colormap stuff to have it better organized and to reduce the number of uniforms in the main shader. 2018-06-16 22:40:44 +02:00
gl_walls_draw.cpp - refactoring of fixed colormap stuff to have it better organized and to reduce the number of uniforms in the main shader. 2018-06-16 22:40:44 +02:00
gl_weapon.cpp - refactoring of fixed colormap stuff to have it better organized and to reduce the number of uniforms in the main shader. 2018-06-16 22:40:44 +02:00