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This data, however, was not passed along to the portal processor and resulted in null pointers when trying to access it. |
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.. | ||
gl_drawinfo.cpp | ||
gl_drawinfo.h | ||
gl_flats.cpp | ||
gl_portal.cpp | ||
gl_portal.h | ||
gl_scene.cpp | ||
gl_scenedrawer.h | ||
gl_skydome.cpp | ||
gl_sprite.cpp | ||
gl_walls_draw.cpp | ||
gl_weapon.cpp |