..
action.txt
- Added MF5_MOVEWITHSECTOR flag, so you can have the benefits of MF_NOBLOCKMAP
2009-04-09 02:25:37 +00:00
blood.txt
- Added MF4_ALLOWPARTICLES checks to blood spawning code.
2009-11-24 22:28:38 +00:00
botstuff.txt
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
bridge.txt
- Changed the action function declaration parser so that optional parameters
2008-08-12 20:19:47 +00:00
camera.txt
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
2008-08-08 22:52:04 +00:00
damagetypes.txt
- added FDARI*s damagetype fix
2012-04-07 15:29:47 +00:00
debris.txt
- Converted all action functions be directly callable by the VM (though they are not yet
2010-02-12 06:04:57 +00:00
decal.txt
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
2008-08-08 22:52:04 +00:00
dog.txt
- Added Gez's A_Blast submission.
2009-09-28 15:55:57 +00:00
fountain.txt
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
2008-08-08 22:52:04 +00:00
hatetarget.txt
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
2008-08-08 22:52:04 +00:00
inventory.txt
Merge branch 'master' into gonesolong
2014-12-21 21:15:11 -06:00
mapmarker.txt
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
2008-08-08 22:52:04 +00:00
morph.txt
IMPORTANT NOTE: I uncommented some code depending on the missing x86.cpp file to allow this to compile, These changes must be reverted as soon as this file is added (see v_palette.cpp and win32/i_system.cpp.)
2008-08-09 11:35:42 +00:00
movingcamera.txt
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
2008-08-08 22:52:04 +00:00
pickups.txt
IMPORTANT NOTE: I uncommented some code depending on the missing x86.cpp file to allow this to compile, These changes must be reverted as soon as this file is added (see v_palette.cpp and win32/i_system.cpp.)
2008-08-09 11:35:42 +00:00
player.txt
- added Player.Aircapacity property which is used as a multiplier for the level's air supply.
2013-08-09 11:57:14 +02:00
secrettrigger.txt
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
2008-08-08 22:52:04 +00:00
sectoraction.txt
- Added support for Risen3D/PrBoom+'s MUSINFO lump.
2010-06-13 08:47:38 +00:00
setcolor.txt
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
2008-08-08 22:52:04 +00:00
sharedmisc.txt
- Fixed: FastProjectile's missile height needs to be initialized to 0.
2012-10-28 01:26:10 +00:00
skies.txt
- Added Gez's submission for Eternity-style skybox definitions.
2010-02-06 15:31:26 +00:00
soundenvironment.txt
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
2008-08-08 22:52:04 +00:00
soundsequence.txt
- Added a new AmbientSoundNoGravity actor with doomednum 14067. This is identical in every
2010-11-03 02:46:38 +00:00
spark.txt
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
2008-08-08 22:52:04 +00:00
specialspot.txt
- Changed the action function declaration parser so that optional parameters
2008-08-12 20:19:47 +00:00
splashes.txt
- Fixed: SNDINFO must be loaded before the textures. However, this required
2008-09-21 18:02:38 +00:00
teleport.txt
- Converted teleport fog and destinations to DECORATE.
2008-08-08 19:47:18 +00:00
waterzone.txt
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
2008-08-08 22:52:04 +00:00