gzdoom/wadsrc/decorate/strife
Christoph Oelckers b599eda17d - Moved A_ThrowGrenade from Inventory to Actor because it can also be used by
monsters
- Added velocity multiplicators to A_SpawnDebris.
- Changed: A_JumpIfNoAmmo should have no effect for CustomInventory items.
- Fixed: DECORATE jump commands must set the call state's result to 0
  even when they have to return prematurely.
- Added obituaries for Strife's and Hexen's monsters.
- Converted Strife's Bishop to DECORATE.
- Added momx, momy and momz variables to the DECORATE expression evaluator.


SVN r404 (trunk)
2006-12-06 10:38:47 +00:00
..
beggars.txt - Moved A_ThrowGrenade from Inventory to Actor because it can also be used by 2006-12-06 10:38:47 +00:00
merchants.txt May 6, 2006 (Changes by Graf Zahl) 2006-05-07 00:27:22 +00:00
peasants.txt - Moved A_ThrowGrenade from Inventory to Actor because it can also be used by 2006-12-06 10:38:47 +00:00
questitems.txt May 6, 2006 (Changes by Graf Zahl) 2006-05-07 00:27:22 +00:00
ratbuddy.txt - Converted the stealth monsters to DECORATE. 2006-05-11 17:56:35 +00:00
strifeammo.txt - Converted a_doomhealth.cpp to DECORATE. 2006-06-17 20:29:41 +00:00
strifearmor.txt May 6, 2006 (Changes by Graf Zahl) 2006-05-07 00:27:22 +00:00
strifebishop.txt - Moved A_ThrowGrenade from Inventory to Actor because it can also be used by 2006-12-06 10:38:47 +00:00
strifeitems.txt - Converted a_doomhealth.cpp to DECORATE. 2006-06-17 20:29:41 +00:00
strifekeys.txt May 6, 2006 (Changes by Graf Zahl) 2006-05-07 00:27:22 +00:00
strifestuff.txt - Fixed: P_StartScript was missing a NULL pointer check for the error 2006-05-13 21:22:08 +00:00
zombie.txt - Converted Ettin and Centaur to DECORATE. 2006-11-27 00:01:30 +00:00