mirror of
https://github.com/ZDoom/gzdoom.git
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10920ffe75
- Fixed: Heretic linetype translations included the wrong file. - Removed all 2D sound positioning code from s_sound.cpp. Everything uses FMOD's 3D engine now. - Removed all the channel selection code from s_sound.cpp. FMOD has code to handle this sort of thing, so let's use it. - Replaced S_StopSoundID() with S_CheckSingular(). There is no longer a limit on the number of copies of a particular sound that can be playing at once, aside from Strife's special singular sounds. (Sorry, Heretic and Hexen.) Consequently, the SNDINFO $limit command is now ignored. - Removed ATTN_SURROUND, since FMOD Ex doesn't exactly support it, and it only worked as intended on stereo speakers anyway. - Cleaned out ancient crud from i_sound.cpp. SVN r826 (trunk)
346 lines
6.7 KiB
XML
346 lines
6.7 KiB
XML
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