mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-23 12:32:34 +00:00
16 lines
412 B
GLSL
16 lines
412 B
GLSL
|
|
in vec2 TexCoord;
|
|
out vec4 FragColor;
|
|
|
|
uniform sampler2D ExposureTexture;
|
|
uniform float ExposureBase;
|
|
uniform float ExposureMin;
|
|
uniform float ExposureScale;
|
|
uniform float ExposureSpeed;
|
|
|
|
void main()
|
|
{
|
|
float light = texture(ExposureTexture, TexCoord).x;
|
|
float exposureAdjustment = 1.0 / max(ExposureBase + light * ExposureScale, ExposureMin);
|
|
FragColor = vec4(exposureAdjustment, 0.0, 0.0, ExposureSpeed);
|
|
}
|