gzdoom/src/common/objects
Christoph Oelckers b4d03501af - be a bit more aggressive with the GC when not running the game loop.
Since most CheckGC calls are within the main game ticker, the engine can accumulate a lot of data when creating/deleting objects in the menu or other UI parts and never manage to collect everything
2021-10-03 14:01:27 +02:00
..
autosegs.cpp - fixed incorrect autosegs section addresses on macOS 2020-11-14 12:16:51 +02:00
autosegs.h - eliminate dependency on linking order for autosegs registration 2020-11-13 11:03:16 +02:00
dobject.cpp - be a bit more aggressive with the GC when not running the game loop. 2021-10-03 14:01:27 +02:00
dobject.h - backend update from Raze. 2020-11-23 15:45:33 +01:00
dobjgc.cpp - be a bit more aggressive with the GC when not running the game loop. 2021-10-03 14:01:27 +02:00
dobjgc.h - be a bit more aggressive with the GC when not running the game loop. 2021-10-03 14:01:27 +02:00
dobjtype.cpp - fixed incorrect extension of overridden function prototype 2021-02-12 08:42:57 +01:00
dobjtype.h - Implement return type covariance for ZScript virtual functions 2020-09-27 14:18:15 +02:00