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Since most CheckGC calls are within the main game ticker, the engine can accumulate a lot of data when creating/deleting objects in the menu or other UI parts and never manage to collect everything |
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.. | ||
autosegs.cpp | ||
autosegs.h | ||
dobject.cpp | ||
dobject.h | ||
dobjgc.cpp | ||
dobjgc.h | ||
dobjtype.cpp | ||
dobjtype.h |