mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-15 00:42:20 +00:00
b484cbf18a
- removed some unneeded code from earlier attempts to fix the class type resolving issue.
811 lines
21 KiB
C++
811 lines
21 KiB
C++
#ifndef DOBJTYPE_H
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#define DOBJTYPE_H
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#ifndef __DOBJECT_H__
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#error You must #include "dobject.h" to get dobjtype.h
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#endif
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#include "thingdef/thingdef_type.h"
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#include "vm.h"
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// Variable/parameter/field flags -------------------------------------------
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// Making all these different storage types use a common set of flags seems
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// like the simplest thing to do.
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#define VARF_Optional (1<<0) // func param is optional
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#define VARF_Method (1<<1) // func has an implied self parameter
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#define VARF_Action (1<<2) // func has implied owner and state parameters
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#define VARF_Native (1<<3) // func is native code/don't auto serialize field
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// Symbol information -------------------------------------------------------
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class PSymbol : public DObject
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{
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DECLARE_ABSTRACT_CLASS(PSymbol, DObject);
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public:
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virtual ~PSymbol();
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FName SymbolName;
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protected:
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PSymbol(FName name) { SymbolName = name; }
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};
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// An action function -------------------------------------------------------
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struct FState;
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struct StateCallData;
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class VMFrameStack;
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struct VMValue;
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struct VMReturn;
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typedef int (*actionf_p)(VMFrameStack *stack, VMValue *param, int numparam, VMReturn *ret, int numret);/*(VM_ARGS)*/
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class VMFunction;
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// A VM function ------------------------------------------------------------
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class PSymbolVMFunction : public PSymbol
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{
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DECLARE_CLASS(PSymbolVMFunction, PSymbol);
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HAS_OBJECT_POINTERS;
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public:
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VMFunction *Function;
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PSymbolVMFunction(FName name) : PSymbol(name) {}
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PSymbolVMFunction() : PSymbol(NAME_None) {}
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};
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// A symbol for a type ------------------------------------------------------
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class PSymbolType : public PSymbol
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{
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DECLARE_CLASS(PSymbolType, PSymbol);
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HAS_OBJECT_POINTERS;
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public:
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class PType *Type;
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PSymbolType(FName name, class PType *ty) : PSymbol(name), Type(ty) {}
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PSymbolType() : PSymbol(NAME_None) {}
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};
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// A symbol table -----------------------------------------------------------
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struct PSymbolTable
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{
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PSymbolTable();
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PSymbolTable(PSymbolTable *parent);
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~PSymbolTable();
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size_t MarkSymbols();
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// Sets the table to use for searches if this one doesn't contain the
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// requested symbol.
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void SetParentTable (PSymbolTable *parent);
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// Finds a symbol in the table, optionally searching parent tables
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// as well.
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PSymbol *FindSymbol (FName symname, bool searchparents) const;
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// Places the symbol in the table and returns a pointer to it or NULL if
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// a symbol with the same name is already in the table. This symbol is
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// not copied and will be freed when the symbol table is destroyed.
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PSymbol *AddSymbol (PSymbol *sym);
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// Frees all symbols from this table.
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void ReleaseSymbols();
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private:
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typedef TMap<FName, PSymbol *> MapType;
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PSymbolTable *ParentSymbolTable;
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MapType Symbols;
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friend class DObject;
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};
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extern PSymbolTable GlobalSymbols;
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// Basic information shared by all types ------------------------------------
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// Only one copy of a type is ever instantiated at one time.
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// - Enums, classes, and structs are defined by their names and outer classes.
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// - Pointers are uniquely defined by the type they point at.
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// - ClassPointers are also defined by their class restriction.
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// - Arrays are defined by their element type and count.
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// - DynArrays are defined by their element type.
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// - Maps are defined by their key and value types.
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// - Prototypes are defined by the argument and return types.
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// - Functions are defined by their names and outer objects.
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// In table form:
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// Outer Name Type Type2 Count
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// Enum * *
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// Class * *
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// Struct * *
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// Function * *
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// Pointer *
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// ClassPointer + *
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// Array * *
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// DynArray *
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// Map * *
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// Prototype *+ *+
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struct ZCC_ExprConstant;
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class PClassType;
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class PType : public DObject
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{
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//DECLARE_ABSTRACT_CLASS_WITH_META(PType, DObject, PClassType);
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// We need to unravel the _WITH_META macro, since PClassType isn't defined yet,
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// and we can't define it until we've defined PClass. But we can't define that
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// without defining PType.
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DECLARE_ABSTRACT_CLASS(PType, DObject)
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HAS_OBJECT_POINTERS;
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protected:
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enum { MetaClassNum = CLASSREG_PClassType };
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public:
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typedef PClassType MetaClass;
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MetaClass *GetClass() const;
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struct Conversion
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{
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Conversion(PType *target, void (*convert)(ZCC_ExprConstant *, class FSharedStringArena &))
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: TargetType(target), ConvertConstant(convert) {}
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PType *TargetType;
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void (*ConvertConstant)(ZCC_ExprConstant *val, class FSharedStringArena &strdump);
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};
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unsigned int Size; // this type's size
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unsigned int Align; // this type's preferred alignment
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PType *HashNext; // next type in this type table
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PSymbolTable Symbols;
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PType();
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PType(unsigned int size, unsigned int align);
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virtual ~PType();
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bool AddConversion(PType *target, void (*convertconst)(ZCC_ExprConstant *, class FSharedStringArena &));
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int FindConversion(PType *target, const Conversion **slots, int numslots);
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// Sets the value of a variable of this type at (addr)
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virtual void SetValue(void *addr, int val);
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// Gets the value of a variable of this type at (addr)
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virtual int GetValueInt(void *addr) const;
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// Gets the opcode to store from a register to memory
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virtual int GetStoreOp() const;
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// Gets the opcode to load from memory to a register
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virtual int GetLoadOp() const;
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// Gets the register type for this type
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virtual int GetRegType() const;
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// Returns true if this type matches the two identifiers. Referring to the
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// above table, any type is identified by at most two characteristics. Each
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// type that implements this function will cast these to the appropriate type.
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// It is up to the caller to make sure they are the correct types. There is
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// only one prototype for this function in order to simplify type table
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// management.
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virtual bool IsMatch(intptr_t id1, intptr_t id2) const;
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// Get the type IDs used by IsMatch
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virtual void GetTypeIDs(intptr_t &id1, intptr_t &id2) const;
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size_t PropagateMark();
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static void StaticInit();
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private:
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// Stuff for type conversion searches
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class VisitQueue
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{
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public:
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VisitQueue() : In(0), Out(0) {}
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void Push(PType *type);
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PType *Pop();
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bool IsEmpty() { return In == Out; }
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private:
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// This is a fixed-sized ring buffer.
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PType *Queue[64];
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int In, Out;
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void Advance(int &ptr)
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{
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ptr = (ptr + 1) & (countof(Queue) - 1);
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}
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};
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class VisitedNodeSet
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{
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public:
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VisitedNodeSet() { memset(Buckets, 0, sizeof(Buckets)); }
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void Insert(PType *node);
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bool Check(const PType *node);
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private:
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PType *Buckets[32];
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size_t Hash(const PType *type) { return size_t(type) >> 4; }
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};
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TArray<Conversion> Conversions;
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PType *PredType;
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PType *VisitNext;
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short PredConv;
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short Distance;
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void MarkPred(PType *pred, int conv, int dist)
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{
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PredType = pred;
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PredConv = conv;
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Distance = dist;
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}
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void FillConversionPath(const Conversion **slots);
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};
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// Not-really-a-type types --------------------------------------------------
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class PErrorType : public PType
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{
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DECLARE_CLASS(PErrorType, PType);
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public:
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PErrorType() : PType(0, 1) {}
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};
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class PVoidType : public PType
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{
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DECLARE_CLASS(PVoidType, PType);
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public:
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PVoidType() : PType(0, 1) {}
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};
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// Some categorization typing -----------------------------------------------
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class PBasicType : public PType
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{
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DECLARE_ABSTRACT_CLASS(PBasicType, PType);
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public:
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PBasicType();
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PBasicType(unsigned int size, unsigned int align);
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};
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class PCompoundType : public PType
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{
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DECLARE_ABSTRACT_CLASS(PCompoundType, PType);
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};
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class PNamedType : public PCompoundType
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{
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DECLARE_ABSTRACT_CLASS(PNamedType, PCompoundType);
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HAS_OBJECT_POINTERS;
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public:
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DObject *Outer; // object this type is contained within
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FName TypeName; // this type's name
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PNamedType() : Outer(NULL) {}
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PNamedType(FName name, DObject *outer) : Outer(outer), TypeName(name) {}
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virtual bool IsMatch(intptr_t id1, intptr_t id2) const;
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virtual void GetTypeIDs(intptr_t &id1, intptr_t &id2) const;
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};
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// Basic types --------------------------------------------------------------
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class PInt : public PBasicType
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{
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DECLARE_CLASS(PInt, PBasicType);
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public:
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PInt(unsigned int size, bool unsign);
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virtual void SetValue(void *addr, int val);
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virtual int GetValueInt(void *addr) const;
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virtual int GetStoreOp() const;
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virtual int GetLoadOp() const;
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virtual int GetRegType() const;
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bool Unsigned;
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protected:
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PInt();
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};
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class PBool : public PInt
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{
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DECLARE_CLASS(PBool, PInt);
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public:
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PBool();
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};
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class PFloat : public PBasicType
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{
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DECLARE_CLASS(PFloat, PBasicType);
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public:
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PFloat(unsigned int size);
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virtual void SetValue(void *addr, int val);
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virtual int GetValueInt(void *addr) const;
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virtual int GetStoreOp() const;
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virtual int GetLoadOp() const;
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virtual int GetRegType() const;
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protected:
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PFloat();
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private:
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struct SymbolInitF
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{
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ENamedName Name;
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double Value;
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};
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struct SymbolInitI
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{
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ENamedName Name;
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int Value;
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};
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void SetSingleSymbols();
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void SetDoubleSymbols();
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void SetSymbols(const SymbolInitF *syminit, size_t count);
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void SetSymbols(const SymbolInitI *syminit, size_t count);
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};
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class PString : public PBasicType
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{
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DECLARE_CLASS(PString, PBasicType);
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public:
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PString();
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virtual int GetRegType() const;
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};
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// Variations of integer types ----------------------------------------------
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class PName : public PInt
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{
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DECLARE_CLASS(PName, PInt);
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public:
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PName();
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};
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class PSound : public PInt
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{
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DECLARE_CLASS(PSound, PInt);
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public:
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PSound();
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};
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class PColor : public PInt
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{
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DECLARE_CLASS(PColor, PInt);
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public:
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PColor();
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};
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// Variations of floating point types ---------------------------------------
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// These get converted to floats when they're loaded from memory.
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class PFixed : public PFloat
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{
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DECLARE_CLASS(PFixed, PFloat);
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public:
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PFixed();
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virtual void SetValue(void *addr, int val);
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virtual int GetValueInt(void *addr) const;
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virtual int GetStoreOp() const;
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virtual int GetLoadOp() const;
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};
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class PAngle : public PFloat
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{
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DECLARE_CLASS(PAngle, PFloat);
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public:
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PAngle();
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virtual void SetValue(void *addr, int val);
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virtual int GetValueInt(void *addr) const;
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virtual int GetStoreOp() const;
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virtual int GetLoadOp() const;
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};
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// Pointers -----------------------------------------------------------------
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class PStatePointer : public PBasicType
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{
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DECLARE_CLASS(PStatePointer, PBasicType);
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public:
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PStatePointer();
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};
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class PPointer : public PBasicType
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{
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DECLARE_CLASS(PPointer, PBasicType);
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HAS_OBJECT_POINTERS;
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public:
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PPointer(PType *pointsat);
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PType *PointedType;
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virtual int GetStoreOp() const;
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virtual int GetLoadOp() const;
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virtual int GetRegType() const;
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virtual bool IsMatch(intptr_t id1, intptr_t id2) const;
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virtual void GetTypeIDs(intptr_t &id1, intptr_t &id2) const;
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protected:
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PPointer();
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};
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class PClassPointer : public PPointer
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{
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DECLARE_CLASS(PClassPointer, PPointer);
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HAS_OBJECT_POINTERS;
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public:
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PClassPointer(class PClass *restrict);
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class PClass *ClassRestriction;
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virtual bool IsMatch(intptr_t id1, intptr_t id2) const;
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virtual void GetTypeIDs(intptr_t &id1, intptr_t &id2) const;
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protected:
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PClassPointer();
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};
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// Struct/class fields ------------------------------------------------------
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// A PField describes a symbol that takes up physical space in the struct.
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class PField : public PSymbol
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{
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DECLARE_CLASS(PField, PSymbol);
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HAS_OBJECT_POINTERS
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public:
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PField(FName name, PType *type) : PSymbol(name), Offset(0), Type(type), Flags(0) {}
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PField(FName name, PType *type, DWORD flags) : PSymbol(name), Offset(0), Type(type), Flags(flags) {}
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PField(FName name, PType *type, DWORD flags, unsigned offset) : PSymbol(name), Offset(offset), Type(type), Flags(flags) {}
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unsigned int Offset;
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PType *Type;
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DWORD Flags;
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protected:
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PField();
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};
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// Compound types -----------------------------------------------------------
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class PEnum : public PNamedType
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{
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DECLARE_CLASS(PEnum, PNamedType);
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HAS_OBJECT_POINTERS;
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public:
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PEnum(FName name, DObject *outer);
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PType *ValueType;
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TMap<FName, int> Values;
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protected:
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PEnum();
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};
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class PArray : public PCompoundType
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{
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DECLARE_CLASS(PArray, PCompoundType);
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HAS_OBJECT_POINTERS;
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public:
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PArray(PType *etype, unsigned int ecount);
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PType *ElementType;
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unsigned int ElementCount;
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unsigned int ElementSize;
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virtual bool IsMatch(intptr_t id1, intptr_t id2) const;
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virtual void GetTypeIDs(intptr_t &id1, intptr_t &id2) const;
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protected:
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PArray();
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};
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// A vector is an array with extra operations.
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class PVector : public PArray
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{
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DECLARE_CLASS(PVector, PArray);
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HAS_OBJECT_POINTERS;
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public:
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PVector(unsigned int size);
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protected:
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PVector();
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};
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class PDynArray : public PCompoundType
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{
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DECLARE_CLASS(PDynArray, PCompoundType);
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HAS_OBJECT_POINTERS;
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public:
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PDynArray(PType *etype);
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PType *ElementType;
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virtual bool IsMatch(intptr_t id1, intptr_t id2) const;
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virtual void GetTypeIDs(intptr_t &id1, intptr_t &id2) const;
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protected:
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PDynArray();
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};
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class PMap : public PCompoundType
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{
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DECLARE_CLASS(PMap, PCompoundType);
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HAS_OBJECT_POINTERS;
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public:
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PMap(PType *keytype, PType *valtype);
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PType *KeyType;
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PType *ValueType;
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virtual bool IsMatch(intptr_t id1, intptr_t id2) const;
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virtual void GetTypeIDs(intptr_t &id1, intptr_t &id2) const;
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protected:
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PMap();
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};
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class PStruct : public PNamedType
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{
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DECLARE_CLASS(PStruct, PNamedType);
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public:
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PStruct(FName name, DObject *outer);
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TArray<PField *> Fields;
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PField *AddField(FName name, PType *type, DWORD flags=0);
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size_t PropagateMark();
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protected:
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PStruct();
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};
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class PPrototype : public PCompoundType
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{
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DECLARE_CLASS(PPrototype, PCompoundType);
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public:
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PPrototype(const TArray<PType *> &rettypes, const TArray<PType *> &argtypes);
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TArray<PType *> ArgumentTypes;
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TArray<PType *> ReturnTypes;
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size_t PropagateMark();
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virtual bool IsMatch(intptr_t id1, intptr_t id2) const;
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virtual void GetTypeIDs(intptr_t &id1, intptr_t &id2) const;
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protected:
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PPrototype();
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};
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// TBD: Should we really support overloading?
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class PFunction : public PSymbol
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{
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DECLARE_CLASS(PFunction, PSymbol);
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public:
|
|
struct Variant
|
|
{
|
|
PPrototype *Proto;
|
|
VMFunction *Implementation;
|
|
TArray<DWORD> ArgFlags; // Should be the same length as Proto->ArgumentTypes
|
|
};
|
|
TArray<Variant> Variants;
|
|
DWORD Flags;
|
|
|
|
unsigned AddVariant(PPrototype *proto, TArray<DWORD> &argflags, VMFunction *impl);
|
|
|
|
size_t PropagateMark();
|
|
|
|
PFunction(FName name) : PSymbol(name), Flags(0) {}
|
|
PFunction() : PSymbol(NAME_None), Flags(0) {}
|
|
};
|
|
|
|
// Meta-info for every class derived from DObject ---------------------------
|
|
|
|
enum
|
|
{
|
|
TentativeClass = UINT_MAX,
|
|
};
|
|
|
|
class PClassClass;
|
|
class PClass : public PStruct
|
|
{
|
|
DECLARE_CLASS(PClass, PStruct);
|
|
HAS_OBJECT_POINTERS;
|
|
protected:
|
|
virtual void Derive(PClass *newclass);
|
|
// We unravel _WITH_META here just as we did for PType.
|
|
enum { MetaClassNum = CLASSREG_PClassClass };
|
|
public:
|
|
typedef PClassClass MetaClass;
|
|
MetaClass *GetClass() const;
|
|
|
|
static void StaticInit();
|
|
static void StaticShutdown();
|
|
static void StaticBootstrap();
|
|
|
|
// Per-class information -------------------------------------
|
|
PClass *ParentClass; // the class this class derives from
|
|
const size_t *Pointers; // object pointers defined by this class *only*
|
|
const size_t *FlatPointers; // object pointers defined by this class and all its superclasses; not initialized by default
|
|
BYTE *Defaults;
|
|
bool bRuntimeClass; // class was defined at run-time, not compile-time
|
|
|
|
void (*ConstructNative)(void *);
|
|
|
|
// The rest are all functions and static data ----------------
|
|
PClass();
|
|
~PClass();
|
|
void InsertIntoHash();
|
|
DObject *CreateNew() const;
|
|
PClass *CreateDerivedClass(FName name, unsigned int size);
|
|
unsigned int Extend(unsigned int extension);
|
|
void InitializeActorInfo();
|
|
void BuildFlatPointers();
|
|
const PClass *NativeClass() const;
|
|
|
|
// Returns true if this type is an ancestor of (or same as) the passed type.
|
|
bool IsAncestorOf(const PClass *ti) const
|
|
{
|
|
while (ti)
|
|
{
|
|
if (this == ti)
|
|
return true;
|
|
ti = ti->ParentClass;
|
|
}
|
|
return false;
|
|
}
|
|
inline bool IsDescendantOf(const PClass *ti) const
|
|
{
|
|
return ti->IsAncestorOf(this);
|
|
}
|
|
|
|
// Find a type, given its name.
|
|
static PClass *FindClass(const char *name) { return FindClass(FName(name, true)); }
|
|
static PClass *FindClass(const FString &name) { return FindClass(FName(name, true)); }
|
|
static PClass *FindClass(ENamedName name) { return FindClass(FName(name)); }
|
|
static PClass *FindClass(FName name);
|
|
static PClassActor *FindActor(const char *name) { return FindActor(FName(name, true)); }
|
|
static PClassActor *FindActor(const FString &name) { return FindActor(FName(name, true)); }
|
|
static PClassActor *FindActor(ENamedName name) { return FindActor(FName(name)); }
|
|
static PClassActor *FindActor(FName name);
|
|
PClass *FindClassTentative(FName name, bool fatal = true); // not static!
|
|
|
|
static TArray<PClass *> AllClasses;
|
|
|
|
static bool bShutdown;
|
|
};
|
|
|
|
class PClassType : public PClass
|
|
{
|
|
DECLARE_CLASS(PClassType, PClass);
|
|
protected:
|
|
virtual void Derive(PClass *newclass);
|
|
public:
|
|
PClassType();
|
|
|
|
PClass *TypeTableType; // The type to use for hashing into the type table
|
|
};
|
|
|
|
inline PType::MetaClass *PType::GetClass() const
|
|
{
|
|
return static_cast<MetaClass *>(DObject::GetClass());
|
|
}
|
|
|
|
class PClassClass : public PClassType
|
|
{
|
|
DECLARE_CLASS(PClassClass, PClassType);
|
|
public:
|
|
PClassClass();
|
|
};
|
|
|
|
inline PClass::MetaClass *PClass::GetClass() const
|
|
{
|
|
return static_cast<MetaClass *>(DObject::GetClass());
|
|
}
|
|
|
|
// A class that hasn't had its parent class defined yet ---------------------
|
|
|
|
class PClassWaitingForParent : public PClass
|
|
{
|
|
DECLARE_CLASS(PClassWaitingForParent, PClass);
|
|
public:
|
|
PClassWaitingForParent(FName myname, FName parentname);
|
|
|
|
FName ParentName;
|
|
};
|
|
|
|
// Type tables --------------------------------------------------------------
|
|
|
|
struct FTypeTable
|
|
{
|
|
enum { HASH_SIZE = 1021 };
|
|
|
|
PType *TypeHash[HASH_SIZE];
|
|
|
|
PType *FindType(PClass *metatype, intptr_t parm1, intptr_t parm2, size_t *bucketnum);
|
|
void ReplaceType(PType *newtype, PType *oldtype, size_t bucket);
|
|
void AddType(PType *type, PClass *metatype, intptr_t parm1, intptr_t parm2, size_t bucket);
|
|
void AddType(PType *type);
|
|
void Mark();
|
|
void Clear();
|
|
|
|
static size_t Hash(const PClass *p1, intptr_t p2, intptr_t p3);
|
|
};
|
|
|
|
|
|
extern FTypeTable TypeTable;
|
|
|
|
// Returns a type from the TypeTable. Will create one if it isn't present.
|
|
PVector *NewVector(unsigned int size);
|
|
PMap *NewMap(PType *keytype, PType *valuetype);
|
|
PArray *NewArray(PType *type, unsigned int count);
|
|
PDynArray *NewDynArray(PType *type);
|
|
PPointer *NewPointer(PType *type);
|
|
PClassPointer *NewClassPointer(PClass *restrict);
|
|
PClassWaitingForParent *NewUnknownClass(FName myname, FName parentname);
|
|
PEnum *NewEnum(FName name, DObject *outer);
|
|
PStruct *NewStruct(FName name, DObject *outer);
|
|
PPrototype *NewPrototype(const TArray<PType *> &rettypes, const TArray<PType *> &argtypes);
|
|
|
|
// Built-in types -----------------------------------------------------------
|
|
|
|
extern PErrorType *TypeError;
|
|
extern PVoidType *TypeVoid;
|
|
extern PInt *TypeSInt8, *TypeUInt8;
|
|
extern PInt *TypeSInt16, *TypeUInt16;
|
|
extern PInt *TypeSInt32, *TypeUInt32;
|
|
extern PBool *TypeBool;
|
|
extern PFloat *TypeFloat32, *TypeFloat64;
|
|
extern PString *TypeString;
|
|
extern PName *TypeName;
|
|
extern PSound *TypeSound;
|
|
extern PColor *TypeColor;
|
|
extern PStatePointer *TypeState;
|
|
extern PFixed *TypeFixed;
|
|
extern PAngle *TypeAngle;
|
|
|
|
// A constant value ---------------------------------------------------------
|
|
|
|
class PSymbolConst : public PSymbol
|
|
{
|
|
DECLARE_CLASS(PSymbolConst, PSymbol);
|
|
public:
|
|
PType *ValueType;
|
|
|
|
PSymbolConst(FName name, PType *type=NULL) : PSymbol(name), ValueType(type) {}
|
|
PSymbolConst() : PSymbol(NAME_None), ValueType(NULL) {}
|
|
};
|
|
|
|
// A constant numeric value -------------------------------------------------
|
|
|
|
class PSymbolConstNumeric : public PSymbolConst
|
|
{
|
|
DECLARE_CLASS(PSymbolConstNumeric, PSymbolConst);
|
|
public:
|
|
union
|
|
{
|
|
int Value;
|
|
double Float;
|
|
void *Pad;
|
|
};
|
|
|
|
PSymbolConstNumeric(FName name, PType *type=NULL) : PSymbolConst(name, type) {}
|
|
PSymbolConstNumeric(FName name, PType *type, int val) : PSymbolConst(name, type), Value(val) {}
|
|
PSymbolConstNumeric(FName name, PType *type, unsigned int val) : PSymbolConst(name, type), Value((int)val) {}
|
|
PSymbolConstNumeric(FName name, PType *type, double val) : PSymbolConst(name, type), Float(val) {}
|
|
PSymbolConstNumeric() {}
|
|
};
|
|
|
|
// A constant string value --------------------------------------------------
|
|
|
|
class PSymbolConstString : public PSymbolConst
|
|
{
|
|
DECLARE_CLASS(PSymbolConstString, PSymbolConst);
|
|
public:
|
|
FString Str;
|
|
|
|
PSymbolConstString(FName name, FString &str) : PSymbolConst(name, TypeString), Str(str) {}
|
|
PSymbolConstString() {}
|
|
};
|
|
|
|
void ReleaseGlobalSymbols();
|
|
|
|
#endif
|