gzdoom/libraries/adlmidi/adlmidi_bankmap.tcc
Christoph Oelckers 84cc7cbdd2 - made libadl its own library subproject.
This is to improve compile times because the MSVC compiler tends to become slow with large lists of source files in a single project.
This new project is still our stripped down copy of libadl, not the original, because that project contains a large amount of baggage we do not need.
2019-09-23 10:03:17 +02:00

283 lines
6.9 KiB
C++

/*
* libADLMIDI is a free MIDI to WAV conversion library with OPL3 emulation
*
* Original ADLMIDI code: Copyright (c) 2010-2014 Joel Yliluoma <bisqwit@iki.fi>
* ADLMIDI Library API: Copyright (c) 2015-2018 Vitaly Novichkov <admin@wohlnet.ru>
*
* Library is based on the ADLMIDI, a MIDI player for Linux and Windows with OPL3 emulation:
* http://iki.fi/bisqwit/source/adlmidi.html
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "adlmidi_bankmap.h"
#include <cassert>
template <class T>
inline BasicBankMap<T>::BasicBankMap()
: m_freeslots(NULL),
m_size(0),
m_capacity(0)
{
m_buckets.reset(new Slot *[hash_buckets]());
}
template <class T>
inline size_t BasicBankMap<T>::hash(key_type key)
{
// disregard the 0 high bit in LSB
key = key_type(key & 127) | key_type((key >> 8) << 7);
// take low part as hash value
return key & (hash_buckets - 1);
}
template <class T>
void BasicBankMap<T>::reserve(size_t capacity)
{
if(m_capacity >= capacity)
return;
size_t need = capacity - m_capacity;
const size_t minalloc = static_cast<size_t>(minimum_allocation);
need = (need < minalloc) ? minalloc : need;
AdlMIDI_SPtrArray<Slot> slotz;
slotz.reset(new Slot[need]);
m_allocations.push_back(slotz);
m_capacity += need;
for(size_t i = need; i-- > 0;)
free_slot(&slotz[i]);
}
template <class T>
typename BasicBankMap<T>::iterator
BasicBankMap<T>::begin() const
{
iterator it(m_buckets.get(), NULL, 0);
while(it.index < hash_buckets && !(it.slot = m_buckets[it.index]))
++it.index;
return it;
}
template <class T>
typename BasicBankMap<T>::iterator
BasicBankMap<T>::end() const
{
iterator it(m_buckets.get(), NULL, hash_buckets);
return it;
}
template <class T>
typename BasicBankMap<T>::iterator BasicBankMap<T>::find(key_type key)
{
size_t index = hash(key);
Slot *slot = bucket_find(index, key);
if(!slot)
return end();
return iterator(m_buckets.get(), slot, index);
}
template <class T>
void BasicBankMap<T>::erase(iterator it)
{
bucket_remove(it.index, it.slot);
free_slot(it.slot);
--m_size;
}
template <class T>
inline BasicBankMap<T>::iterator::iterator()
: buckets(NULL), slot(NULL), index(0)
{
}
template <class T>
inline BasicBankMap<T>::iterator::iterator(Slot **buckets, Slot *slot, size_t index)
: buckets(buckets), slot(slot), index(index)
{
}
template <class T>
typename BasicBankMap<T>::iterator &
BasicBankMap<T>::iterator::operator++()
{
if(slot->next)
slot = slot->next;
else {
Slot *slot = NULL;
++index;
while(index < hash_buckets && !(slot = buckets[index]))
++index;
this->slot = slot;
}
return *this;
}
template <class T>
bool BasicBankMap<T>::iterator::operator==(const iterator &o) const
{
return buckets == o.buckets && slot == o.slot && index == o.index;
}
template <class T>
inline bool BasicBankMap<T>::iterator::operator!=(const iterator &o) const
{
return !operator==(o);
}
template <class T>
void BasicBankMap<T>::iterator::to_ptrs(void *ptrs[3])
{
ptrs[0] = buckets;
ptrs[1] = slot;
ptrs[2] = (void *)index;
}
template <class T>
typename BasicBankMap<T>::iterator
BasicBankMap<T>::iterator::from_ptrs(void *const ptrs[3])
{
iterator it;
it.buckets = (Slot **)ptrs[0];
it.slot = (Slot *)ptrs[1];
it.index = (size_t)ptrs[2];
return it;
}
template <class T>
std::pair<typename BasicBankMap<T>::iterator, bool>
BasicBankMap<T>::insert(const value_type &value)
{
size_t index = hash(value.first);
Slot *slot = bucket_find(index, value.first);
if(slot)
return std::make_pair(iterator(m_buckets.get(), slot, index), false);
slot = allocate_slot();
if(!slot) {
reserve(m_capacity + minimum_allocation);
slot = ensure_allocate_slot();
}
slot->value = value;
bucket_add(index, slot);
++m_size;
return std::make_pair(iterator(m_buckets.get(), slot, index), true);
}
template <class T>
std::pair<typename BasicBankMap<T>::iterator, bool>
BasicBankMap<T>::insert(const value_type &value, do_not_expand_t)
{
size_t index = hash(value.first);
Slot *slot = bucket_find(index, value.first);
if(slot)
return std::make_pair(iterator(m_buckets.get(), slot, index), false);
slot = allocate_slot();
if(!slot)
return std::make_pair(end(), false);
slot->value = value;
bucket_add(index, slot);
++m_size;
return std::make_pair(iterator(m_buckets.get(), slot, index), true);
}
template <class T>
void BasicBankMap<T>::clear()
{
for(size_t i = 0; i < hash_buckets; ++i) {
Slot *slot = m_buckets[i];
while (Slot *cur = slot) {
slot = slot->next;
free_slot(cur);
}
m_buckets[i] = NULL;
}
m_size = 0;
}
template <class T>
inline T &BasicBankMap<T>::operator[](key_type key)
{
return insert(value_type(key, T())).first->second;
}
template <class T>
typename BasicBankMap<T>::Slot *
BasicBankMap<T>::allocate_slot()
{
Slot *slot = m_freeslots;
if(!slot)
return NULL;
Slot *next = slot->next;
if(next)
next->prev = NULL;
m_freeslots = next;
return slot;
}
template <class T>
inline typename BasicBankMap<T>::Slot *
BasicBankMap<T>::ensure_allocate_slot()
{
Slot *slot = allocate_slot();
assert(slot);
return slot;
}
template <class T>
void BasicBankMap<T>::free_slot(Slot *slot)
{
Slot *next = m_freeslots;
if(next)
next->prev = slot;
slot->prev = NULL;
slot->next = next;
m_freeslots = slot;
m_freeslots->value.second = T();
}
template <class T>
typename BasicBankMap<T>::Slot *
BasicBankMap<T>::bucket_find(size_t index, key_type key)
{
Slot *slot = m_buckets[index];
while(slot && slot->value.first != key)
slot = slot->next;
return slot;
}
template <class T>
void BasicBankMap<T>::bucket_add(size_t index, Slot *slot)
{
assert(slot);
Slot *next = m_buckets[index];
if(next)
next->prev = slot;
slot->next = next;
m_buckets[index] = slot;
}
template <class T>
void BasicBankMap<T>::bucket_remove(size_t index, Slot *slot)
{
assert(slot);
Slot *prev = slot->prev;
Slot *next = slot->next;
if(!prev)
m_buckets[index] = next;
else
prev->next = next;
if(next)
next->prev = prev;
}