gzdoom/src/win32
Christoph Oelckers d474b849a5 - removed the remaining calls from the FRenderer interface from the main game code.
This does not work with a setup where the same backend is driving both renderers.
Most of this is now routed through 'screen', and the decision between renderers has to be made inside the actual render functions.
The software renderer is still driven by a thin opaque interface to keep it mostly an isolated module.
2018-04-04 00:21:25 +02:00
..
afxres.h
boing1.ico
boing2.ico
boing3.ico
boing4.ico
boing5.ico
boing6.ico
boing7.ico
boing8.ico
critsec.cpp - This shouldn't have been committed. 2018-02-25 16:15:24 +01:00
deadguy.bmp - Use a FreeDoom sprite for deadguy.bmp - much better than a red circle with an exclamation point on it. 2017-09-16 04:16:14 -04:00
hardware.cpp - removed the remaining calls from the FRenderer interface from the main game code. 2018-04-04 00:21:25 +02:00
hardware.h - with the new order of things we need the software renderer to be always available. 2018-04-03 20:14:26 +02:00
helperthread.cpp
helperthread.h
i_cd.cpp - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
i_crash.cpp - disable XP toolset warning for 64 bit builds. 2018-03-25 10:50:14 +02:00
i_dijoy.cpp - remove some dead code. 2018-03-31 00:25:15 +02:00
i_input.cpp - remove some dead code. 2018-03-31 00:25:15 +02:00
i_input.h - fixed compilation in debug mode. 2017-11-12 09:06:40 +01:00
i_keyboard.cpp - remove some dead code. 2018-03-31 00:25:15 +02:00
i_main.cpp - removed test and debug code. 2018-04-03 00:53:45 +02:00
i_mouse.cpp - remove some dead code. 2018-03-31 00:25:15 +02:00
i_rawps2.cpp - remove some dead code. 2018-03-31 00:25:15 +02:00
i_specialpaths.cpp - added M_GetDocumentsPath function. 2017-12-03 21:03:44 +01:00
i_system.cpp - made SPROFS a more usable feature. 2018-03-31 10:37:46 +02:00
i_system.h - Switch to C++11 steady clock 2017-11-12 03:12:22 +01:00
i_xinput.cpp - remove some dead code. 2018-03-31 00:25:15 +02:00
icon1.ico - Added an .ico file compiled by Kinsie from an image set on the forum. 2017-09-07 17:18:26 -04:00
optwin32.h - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
rawinput.h
resource.h
st_start.cpp - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
wglext.h - removed all remains of the old EAX editor. 2017-11-26 15:23:07 +01:00
win32gliface.cpp - consolidated cycle_t and glcycle_t because aside from glcycle_t's ability to be deactivated when no profiling takes place they did exactly the same thing. 2018-04-01 13:24:03 +02:00
win32gliface.h - removed the remaining calls from the FRenderer interface from the main game code. 2018-04-04 00:21:25 +02:00
win32video.cpp - remove some dead code. 2018-03-31 00:25:15 +02:00
winres.h
zdoom.exe.manifest
zdoom.rc Changed Fatal Error Dialog title. 2017-09-22 19:13:08 +02:00