..
afxres.h
boing1.ico
boing2.ico
boing3.ico
boing4.ico
boing5.ico
boing6.ico
boing7.ico
boing8.ico
critsec.cpp
- This shouldn't have been committed.
2018-02-25 16:15:24 +01:00
deadguy.bmp
- Use a FreeDoom sprite for deadguy.bmp - much better than a red circle with an exclamation point on it.
2017-09-16 04:16:14 -04:00
hardware.cpp
- removed the remaining calls from the FRenderer interface from the main game code.
2018-04-04 00:21:25 +02:00
hardware.h
- with the new order of things we need the software renderer to be always available.
2018-04-03 20:14:26 +02:00
helperthread.cpp
helperthread.h
i_cd.cpp
- finally managed to get rid of the DWORD type.
2017-03-10 19:46:22 +01:00
i_crash.cpp
- disable XP toolset warning for 64 bit builds.
2018-03-25 10:50:14 +02:00
i_dijoy.cpp
- remove some dead code.
2018-03-31 00:25:15 +02:00
i_input.cpp
- remove some dead code.
2018-03-31 00:25:15 +02:00
i_input.h
- fixed compilation in debug mode.
2017-11-12 09:06:40 +01:00
i_keyboard.cpp
- remove some dead code.
2018-03-31 00:25:15 +02:00
i_main.cpp
- removed test and debug code.
2018-04-03 00:53:45 +02:00
i_mouse.cpp
- remove some dead code.
2018-03-31 00:25:15 +02:00
i_rawps2.cpp
- remove some dead code.
2018-03-31 00:25:15 +02:00
i_specialpaths.cpp
- added M_GetDocumentsPath function.
2017-12-03 21:03:44 +01:00
i_system.cpp
- made SPROFS a more usable feature.
2018-03-31 10:37:46 +02:00
i_system.h
- Switch to C++11 steady clock
2017-11-12 03:12:22 +01:00
i_xinput.cpp
- remove some dead code.
2018-03-31 00:25:15 +02:00
icon1.ico
- Added an .ico file compiled by Kinsie from an image set on the forum.
2017-09-07 17:18:26 -04:00
optwin32.h
- finally managed to get rid of the DWORD type.
2017-03-10 19:46:22 +01:00
rawinput.h
resource.h
st_start.cpp
- renamed FileRdr back to FileReader.
2018-03-11 19:29:37 +01:00
wglext.h
- removed all remains of the old EAX editor.
2017-11-26 15:23:07 +01:00
win32gliface.cpp
- consolidated cycle_t and glcycle_t because aside from glcycle_t's ability to be deactivated when no profiling takes place they did exactly the same thing.
2018-04-01 13:24:03 +02:00
win32gliface.h
- removed the remaining calls from the FRenderer interface from the main game code.
2018-04-04 00:21:25 +02:00
win32video.cpp
- remove some dead code.
2018-03-31 00:25:15 +02:00
winres.h
zdoom.exe.manifest
zdoom.rc
Changed Fatal Error Dialog title.
2017-09-22 19:13:08 +02:00