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d474b849a5
This does not work with a setup where the same backend is driving both renderers. Most of this is now routed through 'screen', and the decision between renderers has to be made inside the actual render functions. The software renderer is still driven by a thin opaque interface to keep it mostly an isolated module. |
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.. | ||
cocoa | ||
osx | ||
sdl | ||
unix | ||
dikeys.h | ||
hardware.h | ||
i_cd.cpp | ||
i_input.h | ||
i_steam.cpp | ||
i_system.h | ||
readme.md | ||
videomodes.h | ||
zdoom.xpm |
This directory contains files required to support POSIX-compatible OSes, like GNU/Linux, OS X or BSD.
Common files are placed in this directory directly.
SDL backend files are in sdl
subdirectory.
Native OS X backend files are in cocoa
subdirectory.
Shared files for both OS X backends are in osx
subdirectory.