gzdoom/src/win32
2013-06-23 09:49:34 +02:00
..
afxres.h
boing1.ico
boing2.ico
boing3.ico
boing4.ico
boing5.ico
boing6.ico
boing7.ico
boing8.ico
critsec.h
deadguy.bmp
eaxedit.cpp
fb_d3d9.cpp - Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL. 2013-02-27 03:10:25 +00:00
fb_d3d9_wipe.cpp
fb_ddraw.cpp - Added vid_maxfps cvar to limit the frame rate to some arbitrary rate between 35 and 1000 FPS. It 2012-09-16 04:40:56 +00:00
hardware.cpp - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
hardware.h - Added vid_maxfps cvar to limit the frame rate to some arbitrary rate between 35 and 1000 FPS. It 2012-09-16 04:40:56 +00:00
helperthread.cpp
helperthread.h
i_cd.cpp
i_crash.cpp - Use gitinfo.h instead of svnrevision.h for versioning. 2013-06-22 21:49:51 -05:00
i_dijoy.cpp
i_input.cpp
i_input.h
i_keyboard.cpp
i_main.cpp - Use gitinfo.h instead of svnrevision.h for versioning. 2013-06-22 21:49:51 -05:00
i_mouse.cpp - Unraveled the want_native bit in I_CheckNativeMouse somewhat to ensure that it ends up false 2012-05-04 02:16:19 +00:00
i_movie.cpp
i_rawps2.cpp
i_system.cpp - Use gitinfo.h instead of svnrevision.h for versioning. 2013-06-22 21:49:51 -05:00
i_system.h
i_xinput.cpp
icon1.ico
rawinput.h
resource.h
st_start.cpp - fixed: The text screen's color #6 should be brown, not dark yellow. 2012-06-15 07:17:30 +00:00
win32gliface.cpp - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
win32gliface.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
win32iface.h - Added vid_maxfps cvar to limit the frame rate to some arbitrary rate between 35 and 1000 FPS. It 2012-09-16 04:40:56 +00:00
win32video.cpp - Added vid_maxfps cvar to limit the frame rate to some arbitrary rate between 35 and 1000 FPS. It 2012-09-16 04:40:56 +00:00
winres.h
zdoom.exe.manifest
zdoom.rc - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
zdoom.RES