gzdoom/wadsrc/static/actors/strife/coin.txt
Christoph Oelckers 0e009ff18a - Changed: Macil doesn't need the StrifeHumanoid's special death states so he might
as well inherit directly from AActor.
- Converted Strife's Coin, Oracle, Macil and StrifeHumanoid to DECORATE. Also moved
  the burning hand states to StrifePlayer where they really belong.


SVN r1125 (trunk)
2008-08-07 17:45:35 +00:00

93 lines
1.5 KiB
Text

// Coin ---------------------------------------------------------------------
ACTOR Coin : Inventory 93 native
{
Game Strife
ConversationID 168, 161, 165
+DROPPED
+NOTDMATCH
+FLOORCLIP
Inventory.MaxAmount 0x7fffffff
+INVENTORY.INVBAR
Tag "coin"
Inventory.Icon "I_COIN"
Inventory.PickupMessage "$TXT_COIN"
States
{
Spawn:
COIN A -1
Stop
}
}
// 10 Gold ------------------------------------------------------------------
ACTOR Gold10 : Coin 138
{
Game Strife
ConversationID 169, 162, 166
Inventory.Amount 10
Tag "10_gold"
Inventory.PickupMessage "$TXT_10GOLD"
States
{
Spawn:
CRED A -1
Stop
}
}
// 25 Gold ------------------------------------------------------------------
ACTOR Gold25 : Coin 139
{
Game Strife
ConversationID 170, 163, 167
Inventory.Amount 25
Tag "25_gold"
Inventory.PickupMessage "$TXT_25GOLD"
States
{
Spawn:
SACK A -1
Stop
}
}
// 50 Gold ------------------------------------------------------------------
ACTOR Gold50 : Coin 140
{
Game Strife
ConversationID 171, 164, 168
Inventory.Amount 50
Tag "50_gold"
Inventory.PickupMessage "$TXT_50GOLD"
States
{
Spawn:
CHST A -1
Stop
}
}
// 300 Gold ------------------------------------------------------------------
ACTOR Gold300 : Coin
{
ConversationID 172, -1, -1
Inventory.Amount 300
Tag "300_gold"
Inventory.PickupMessage "$TXT_300GOLD"
Inventory.GiveQuest 3
+INVENTORY.ALWAYSPICKUP
States
{
Spawn:
TOKN A -1
Stop
}
}