gzdoom/wadsrc/static/actors
Christoph Oelckers 954955c5a5 - Used the one unused byte in the state structure as a flag to tell what type
the NextState parameter is. The code did some rather unsafe checks with it
  to determine its type.
- moved all state related code into a new file: p_states.cpp.
- merged all FindState functions. All the different variations are now inlined
  and call the same function to do the real work.


SVN r1243 (trunk)
2008-09-22 18:55:29 +00:00
..
chex - Fixed a CQ pickup message. 2008-09-14 06:44:22 +00:00
doom - Restructured the action function interface to remove the dependence on 2008-08-12 14:30:07 +00:00
heretic - DECORATE fixes. 2008-08-15 23:11:04 +00:00
hexen - Fixed: Hexen's fourth weapon pieces did not play the correct pickup sound, 2008-09-12 01:12:40 +00:00
raven - Fixed: The chat sound for Strife was misnamed in the gameinfo structure. 2008-08-12 23:00:48 +00:00
shared - Fixed: SNDINFO must be loaded before the textures. However, this required 2008-09-21 18:02:38 +00:00
strife - Added Gez's patch for removing MF4_FIRERESIST. 2008-08-19 19:38:39 +00:00
actor.txt - fixed: A_CallSpecial must be declared in DECORATE so that a symbol table 2008-08-13 14:51:28 +00:00
constants.txt - Used the one unused byte in the state structure as a flag to tell what type 2008-09-22 18:55:29 +00:00