mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-12-15 15:11:32 +00:00
13 lines
249 B
GLSL
13 lines
249 B
GLSL
|
|
varying vec4 vTexCoord;
|
|
varying vec4 vColor;
|
|
|
|
void main()
|
|
{
|
|
vec4 frag = vColor;
|
|
|
|
vec4 t1 = texture2D(tex, vTexCoord.xy);
|
|
vec4 t2 = texture2D(texture2, vec2(vTexCoord.x, 1.0-vTexCoord.y));
|
|
|
|
gl_FragColor = frag * vec4(t1.r, t1.g, t1.b, t2.a);
|
|
}
|