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33 lines
1.1 KiB
C++
33 lines
1.1 KiB
C++
#include "info.h"
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#include "a_pickups.h"
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#include "gstrings.h"
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#include "a_keys.h"
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#include "tarray.h"
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IMPLEMENT_STATELESS_ACTOR (AHexenKey, Hexen, -1, 0)
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PROP_RadiusFixed (8)
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PROP_HeightFixed (20)
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PROP_Flags (MF_SPECIAL)
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END_DEFAULTS
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#define MAKEKEY(num,n1,name,ednum, spawn) \
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class AKey##n1 : public AHexenKey { \
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DECLARE_ACTOR (AKey##n1, AHexenKey) \
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public: \
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const char *PickupMessage () { return GStrings("TXT_KEY_" #name); } \
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}; \
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FState AKey##n1::States[] = { S_NORMAL (KEY##num, 'A', -1, NULL, NULL) }; \
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IMPLEMENT_ACTOR (AKey##n1, Hexen, ednum, spawn) PROP_SpawnState (0) \
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PROP_Inventory_Icon ("KEYSLOT" #num) END_DEFAULTS
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MAKEKEY (1, Steel, STEEL, 8030, 85)
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MAKEKEY (2, Cave, CAVE, 8031, 86)
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MAKEKEY (3, Axe, AXE, 8032, 87)
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MAKEKEY (4, Fire, FIRE, 8033, 88)
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MAKEKEY (5, Emerald, EMERALD, 8034, 89)
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MAKEKEY (6, Dungeon, DUNGEON, 8035, 90)
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MAKEKEY (7, Silver, SILVER, 8036, 91)
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MAKEKEY (8, Rusted, RUSTED, 8037, 92)
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MAKEKEY (9, Horn, HORN, 8038, 93)
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MAKEKEY (A, Swamp, SWAMP, 8039, 94)
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MAKEKEY (B, Castle, CASTLE, 8200, 0)
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