gzdoom/src/g_shared
Christoph Oelckers affd0e5034 - Converted the mace and all related actors to DECORATE and generalized
the spawn function that only spawns one mace per level.
- Moved Mace respawning code into AInventory so that it works properly
  for replacement actors.


SVN r1107 (trunk)
2008-08-03 19:10:48 +00:00
..
a_action.cpp - Merged the GC branch back into the trunk, so now it can receive more 2008-03-12 02:56:11 +00:00
a_action.h - Converted Heretic's and Hexen's players to DECORATE. 2006-11-07 10:20:09 +00:00
a_armor.cpp - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
a_artifacts.cpp - Fixed: When a weapon is destroyed, its sister weapon must also be destroyed. 2008-07-05 10:17:10 +00:00
a_artifacts.h - Renamed player_s to player_t globally to get rid of the duplicate names for this class. 2008-06-01 07:52:33 +00:00
a_bridge.cpp - Cleaned up the new bridge code and exported all related actors to 2008-08-03 12:00:36 +00:00
a_camera.cpp - Removed the S_Sound() variant that allows for pointing the origin at an 2008-07-01 04:06:56 +00:00
a_debris.cpp About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
a_decals.cpp - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
a_flashfader.cpp - Fixed: With hardware 2D, the console and menu need not reimplement palette 2008-05-21 01:47:34 +00:00
a_fountain.cpp - Converted the Heretic sound sequences and the particle fountains to DECORATE. 2006-12-02 15:38:50 +00:00
a_hatetarget.cpp - Fixed: The global WeaponSection string was never freed. It has been replaced 2006-10-31 14:53:21 +00:00
a_keys.cpp - Replaced the naive area sound implementation with one that takes into 2008-06-15 02:25:09 +00:00
a_keys.h - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
a_lightning.cpp - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
a_lightning.h - Added more options to Light_ForceLightning: Setting the first arg to 0 2008-03-22 12:41:36 +00:00
a_mapmarker.cpp - Made AActor's xscale and yscale properties full precision fixed point 2006-11-14 16:54:02 +00:00
a_morph.cpp - fixed: Morphing to a class without a face definition crashed. 2008-07-21 17:03:30 +00:00
a_morph.h - Renamed player_s to player_t globally to get rid of the duplicate names for this class. 2008-06-01 07:52:33 +00:00
a_movingcamera.cpp - Removed the S_Sound() variant that allows for pointing the origin at an 2008-07-01 04:06:56 +00:00
a_pickups.cpp - Converted the mace and all related actors to DECORATE and generalized 2008-08-03 19:10:48 +00:00
a_pickups.h - Converted the mace and all related actors to DECORATE and generalized 2008-08-03 19:10:48 +00:00
a_puzzleitems.cpp - Changed all thing coordinates that were stored as shorts into fixed_t. 2008-05-08 08:06:26 +00:00
a_quake.cpp - Replaced the naive area sound implementation with one that takes into 2008-06-15 02:25:09 +00:00
a_randomspawner.cpp - converted the boss brain to DECORATE. 2008-07-20 14:42:54 +00:00
a_secrettrigger.cpp - Reverted updaterevision.vcproj to r385 and added a note as a build event 2006-11-26 01:30:34 +00:00
a_sectoraction.cpp - Merged the GC branch back into the trunk, so now it can receive more 2008-03-12 02:56:11 +00:00
a_setcolor.cpp - added two new things which can set a sector's color without the need of tags 2007-10-29 22:15:46 +00:00
a_sharedglobal.h - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
a_skies.cpp - Added the C99 printf size specifiers 't' (ptrdiff_t) and 'z' (size_t) to 2008-05-14 03:39:30 +00:00
a_soundenvironment.cpp - Since KDIZD is the only mapset I know of that used reverb, and it didn't 2008-05-20 04:02:49 +00:00
a_soundsequence.cpp - Fixed: The Sequence pointer in ASoundSequenceSlot was not declared as 2008-03-23 22:19:04 +00:00
a_spark.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
a_specialspot.cpp - Converted the mace and all related actors to DECORATE and generalized 2008-08-03 19:10:48 +00:00
a_specialspot.h - Converted the mace and all related actors to DECORATE and generalized 2008-08-03 19:10:48 +00:00
a_waterzone.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
a_weaponpiece.cpp May 18, 2008 (SBarInfo Update #20) 2008-05-18 15:48:03 +00:00
a_weaponpiece.h May 18, 2008 (SBarInfo Update #20) 2008-05-18 15:48:03 +00:00
a_weapons.cpp - Added DECORATE conversions for Hexen's Cleric Mace, Firedemon and fog by 2008-08-02 08:38:07 +00:00
hudmessages.cpp - Merged the GC branch back into the trunk, so now it can receive more 2008-03-12 02:56:11 +00:00
sbar.h - Fixed: Ouch state was far to easy to achieve. 2008-06-01 22:41:46 +00:00
sbar_mugshot.cpp - Fixed: The mugshot drawe ignored the accuracy parameter. 2008-08-02 10:51:00 +00:00
sbarinfo.h - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
sbarinfo_display.cpp - Added DECORATE conversions for Hexen's Cleric Mace, Firedemon and fog by 2008-08-02 08:38:07 +00:00
sbarinfo_parser.cpp - Added support for ST's QUARTERGRAVITY flag. 2008-06-22 09:13:19 +00:00
shared_hud.cpp - Fixed: The mugshot drawe ignored the accuracy parameter. 2008-08-02 10:51:00 +00:00
shared_sbar.cpp About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00