..
a_action.cpp
- Merged the GC branch back into the trunk, so now it can receive more
2008-03-12 02:56:11 +00:00
a_action.h
- Converted Heretic's and Hexen's players to DECORATE.
2006-11-07 10:20:09 +00:00
a_armor.cpp
- Changed FImageCollection to return translated texture indices so
2008-06-15 18:36:26 +00:00
a_artifacts.cpp
- Fixed: When a weapon is destroyed, its sister weapon must also be destroyed.
2008-07-05 10:17:10 +00:00
a_artifacts.h
- Renamed player_s to player_t globally to get rid of the duplicate names for this class.
2008-06-01 07:52:33 +00:00
a_bridge.cpp
- Cleaned up the new bridge code and exported all related actors to
2008-08-03 12:00:36 +00:00
a_camera.cpp
- Removed the S_Sound() variant that allows for pointing the origin at an
2008-07-01 04:06:56 +00:00
a_debris.cpp
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
a_decals.cpp
- Changed FImageCollection to return translated texture indices so
2008-06-15 18:36:26 +00:00
a_flashfader.cpp
- Fixed: With hardware 2D, the console and menu need not reimplement palette
2008-05-21 01:47:34 +00:00
a_fountain.cpp
- Converted the Heretic sound sequences and the particle fountains to DECORATE.
2006-12-02 15:38:50 +00:00
a_hatetarget.cpp
- Fixed: The global WeaponSection string was never freed. It has been replaced
2006-10-31 14:53:21 +00:00
a_keys.cpp
- Replaced the naive area sound implementation with one that takes into
2008-06-15 02:25:09 +00:00
a_keys.h
- Merged a lot of these static destructor-only structs into regular
2006-05-12 03:14:40 +00:00
a_lightning.cpp
- Changed FImageCollection to return translated texture indices so
2008-06-15 18:36:26 +00:00
a_lightning.h
- Added more options to Light_ForceLightning: Setting the first arg to 0
2008-03-22 12:41:36 +00:00
a_mapmarker.cpp
- Made AActor's xscale and yscale properties full precision fixed point
2006-11-14 16:54:02 +00:00
a_morph.cpp
- fixed: Morphing to a class without a face definition crashed.
2008-07-21 17:03:30 +00:00
a_morph.h
- Renamed player_s to player_t globally to get rid of the duplicate names for this class.
2008-06-01 07:52:33 +00:00
a_movingcamera.cpp
- Removed the S_Sound() variant that allows for pointing the origin at an
2008-07-01 04:06:56 +00:00
a_pickups.cpp
- Converted the mace and all related actors to DECORATE and generalized
2008-08-03 19:10:48 +00:00
a_pickups.h
- Converted the mace and all related actors to DECORATE and generalized
2008-08-03 19:10:48 +00:00
a_puzzleitems.cpp
- Changed all thing coordinates that were stored as shorts into fixed_t.
2008-05-08 08:06:26 +00:00
a_quake.cpp
- Replaced the naive area sound implementation with one that takes into
2008-06-15 02:25:09 +00:00
a_randomspawner.cpp
- converted the boss brain to DECORATE.
2008-07-20 14:42:54 +00:00
a_secrettrigger.cpp
- Reverted updaterevision.vcproj to r385 and added a note as a build event
2006-11-26 01:30:34 +00:00
a_sectoraction.cpp
- Merged the GC branch back into the trunk, so now it can receive more
2008-03-12 02:56:11 +00:00
a_setcolor.cpp
- added two new things which can set a sector's color without the need of tags
2007-10-29 22:15:46 +00:00
a_sharedglobal.h
- Changed FImageCollection to return translated texture indices so
2008-06-15 18:36:26 +00:00
a_skies.cpp
- Added the C99 printf size specifiers 't' (ptrdiff_t) and 'z' (size_t) to
2008-05-14 03:39:30 +00:00
a_soundenvironment.cpp
- Since KDIZD is the only mapset I know of that used reverb, and it didn't
2008-05-20 04:02:49 +00:00
a_soundsequence.cpp
- Fixed: The Sequence pointer in ASoundSequenceSlot was not declared as
2008-03-23 22:19:04 +00:00
a_spark.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
a_specialspot.cpp
- Converted the mace and all related actors to DECORATE and generalized
2008-08-03 19:10:48 +00:00
a_specialspot.h
- Converted the mace and all related actors to DECORATE and generalized
2008-08-03 19:10:48 +00:00
a_waterzone.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
a_weaponpiece.cpp
May 18, 2008 (SBarInfo Update #20 )
2008-05-18 15:48:03 +00:00
a_weaponpiece.h
May 18, 2008 (SBarInfo Update #20 )
2008-05-18 15:48:03 +00:00
a_weapons.cpp
- Added DECORATE conversions for Hexen's Cleric Mace, Firedemon and fog by
2008-08-02 08:38:07 +00:00
hudmessages.cpp
- Merged the GC branch back into the trunk, so now it can receive more
2008-03-12 02:56:11 +00:00
sbar.h
- Fixed: Ouch state was far to easy to achieve.
2008-06-01 22:41:46 +00:00
sbar_mugshot.cpp
- Fixed: The mugshot drawe ignored the accuracy parameter.
2008-08-02 10:51:00 +00:00
sbarinfo.h
- Changed FImageCollection to return translated texture indices so
2008-06-15 18:36:26 +00:00
sbarinfo_display.cpp
- Added DECORATE conversions for Hexen's Cleric Mace, Firedemon and fog by
2008-08-02 08:38:07 +00:00
sbarinfo_parser.cpp
- Added support for ST's QUARTERGRAVITY flag.
2008-06-22 09:13:19 +00:00
shared_hud.cpp
- Fixed: The mugshot drawe ignored the accuracy parameter.
2008-08-02 10:51:00 +00:00
shared_sbar.cpp
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00