mirror of
https://github.com/ZDoom/gzdoom.git
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272 lines
6.9 KiB
C++
272 lines
6.9 KiB
C++
/*
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** file_rff.cpp
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2009 Randy Heit
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** Copyright 2005-2009 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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**
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*/
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#include "resourcefile.h"
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#include "cmdlib.h"
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#include "templates.h"
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#include "v_text.h"
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#include "w_wad.h"
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//==========================================================================
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//
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//
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//
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//==========================================================================
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struct RFFInfo
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{
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// Should be "RFF\x18"
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DWORD Magic;
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DWORD Version;
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DWORD DirOfs;
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DWORD NumLumps;
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};
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struct RFFLump
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{
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DWORD DontKnow1[4];
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DWORD FilePos;
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DWORD Size;
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DWORD DontKnow2;
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DWORD Time;
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BYTE Flags;
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char Extension[3];
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char Name[8];
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DWORD IndexNum; // Used by .sfx, possibly others
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};
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//==========================================================================
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//
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// Blood RFF lump (uncompressed lump with encryption)
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//
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//==========================================================================
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struct FRFFLump : public FUncompressedLump
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{
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virtual FileReader *GetReader();
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virtual int FillCache();
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DWORD IndexNum;
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int GetIndexNum() const { return IndexNum; }
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};
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//==========================================================================
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//
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// BloodCrypt
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//
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//==========================================================================
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void BloodCrypt (void *data, int key, int len)
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{
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int p = (BYTE)key, i;
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for (i = 0; i < len; ++i)
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{
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((BYTE *)data)[i] ^= (unsigned char)(p+(i>>1));
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}
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}
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//==========================================================================
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//
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// Blood RFF file
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//
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//==========================================================================
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class FRFFFile : public FResourceFile
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{
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FRFFLump *Lumps;
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public:
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FRFFFile(const char * filename, FileReader *file);
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virtual ~FRFFFile();
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virtual bool Open(bool quiet);
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virtual FResourceLump *GetLump(int no) { return ((unsigned)no < NumLumps)? &Lumps[no] : NULL; }
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};
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//==========================================================================
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//
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// Initializes a Blood RFF file
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//
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//==========================================================================
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FRFFFile::FRFFFile(const char *filename, FileReader *file)
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: FResourceFile(filename, file)
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{
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Lumps = NULL;
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}
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//==========================================================================
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//
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// Initializes a Blood RFF file
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//
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//==========================================================================
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bool FRFFFile::Open(bool quiet)
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{
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RFFLump *lumps;
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RFFInfo header;
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Reader->Read(&header, sizeof(header));
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NumLumps = LittleLong(header.NumLumps);
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header.DirOfs = LittleLong(header.DirOfs);
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lumps = new RFFLump[header.NumLumps];
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Reader->Seek (header.DirOfs, SEEK_SET);
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Reader->Read (lumps, header.NumLumps * sizeof(RFFLump));
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BloodCrypt (lumps, header.DirOfs, header.NumLumps * sizeof(RFFLump));
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Lumps = new FRFFLump[NumLumps];
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if (!quiet && !batchrun) Printf(", %d lumps\n", NumLumps);
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for (DWORD i = 0; i < NumLumps; ++i)
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{
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Lumps[i].Position = LittleLong(lumps[i].FilePos);
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Lumps[i].LumpSize = LittleLong(lumps[i].Size);
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Lumps[i].Owner = this;
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if (lumps[i].Flags & 0x10)
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{
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Lumps[i].Flags |= LUMPF_BLOODCRYPT;
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}
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Lumps[i].IndexNum = LittleLong(lumps[i].IndexNum);
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// Rearrange the name and extension to construct the fullname.
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char name[13];
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strncpy(name, lumps[i].Name, 8);
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name[8] = 0;
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size_t len = strlen(name);
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assert(len + 4 <= 12);
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name[len+0] = '.';
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name[len+1] = lumps[i].Extension[0];
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name[len+2] = lumps[i].Extension[1];
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name[len+3] = lumps[i].Extension[2];
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name[len+4] = 0;
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Lumps[i].LumpNameSetup(name);
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if (name[len+1] == 'S' && name[len+2] == 'F' && name[len+3] == 'X')
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{
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Lumps[i].Namespace = ns_bloodsfx;
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}
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else if (name[len+1] == 'R' && name[len+2] == 'A' && name[len+3] == 'W')
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{
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Lumps[i].Namespace = ns_bloodraw;
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}
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}
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delete[] lumps;
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return true;
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}
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FRFFFile::~FRFFFile()
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{
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if (Lumps != NULL)
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{
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delete[] Lumps;
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}
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}
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//==========================================================================
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//
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// Get reader (only returns non-NULL if not encrypted)
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//
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//==========================================================================
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FileReader *FRFFLump::GetReader()
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{
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// Don't return the reader if this lump is encrypted
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// In that case always force caching of the lump
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if (!(Flags & LUMPF_BLOODCRYPT))
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{
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return FUncompressedLump::GetReader();
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}
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else
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{
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return NULL;
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}
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}
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//==========================================================================
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//
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// Fills the lump cache and performs decryption
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//
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//==========================================================================
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int FRFFLump::FillCache()
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{
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int res = FUncompressedLump::FillCache();
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if (Flags & LUMPF_BLOODCRYPT)
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{
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int cryptlen = MIN<int> (LumpSize, 256);
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BYTE *data = (BYTE *)Cache;
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for (int i = 0; i < cryptlen; ++i)
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{
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data[i] ^= i >> 1;
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}
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}
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return res;
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}
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//==========================================================================
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//
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// File open
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//
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//==========================================================================
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FResourceFile *CheckRFF(const char *filename, FileReader *file, bool quiet)
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{
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char head[4];
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if (file->GetLength() >= 16)
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{
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file->Seek(0, SEEK_SET);
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file->Read(&head, 4);
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file->Seek(0, SEEK_SET);
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if (!memcmp(head, "RFF\x1a", 4))
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{
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FResourceFile *rf = new FRFFFile(filename, file);
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if (rf->Open(quiet)) return rf;
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rf->Reader = NULL; // to avoid destruction of reader
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delete rf;
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}
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}
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return NULL;
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}
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