gzdoom/wadsrc/static/shaders
Christoph Oelckers ad7aaa8f2a - specify fragment output locations in the shader source.
OpenGL has been supporting this since version 3.3 and Vulkan requires it so it's the way to go.
2018-06-12 23:52:33 +02:00
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glsl - specify fragment output locations in the shader source. 2018-06-12 23:52:33 +02:00
swgl - implemented shader support for rendering the SW renderer canvas with legacy OpenGL. 2018-04-08 13:05:20 +02:00