gzdoom/src/sound
Christoph Oelckers ace3e29473 - removed the implicit conversion operators from FName.
These were creating dangerous interdependencies. It is better to do explicit conversions when needed.
As an added plus, this means that zstring.h no longer depends on name.h which was very annoying.
2020-04-11 14:00:13 +02:00
..
backend - ported over Nash's startTime for A_StartSound 2020-03-02 22:15:37 +01:00
music - added line break to 'No GENMIDI lump' message 2020-03-13 13:33:11 +02:00
thirdparty - moved the sound decoding code to the zmusic project. 2019-09-29 12:48:12 +02:00
s_advsound.cpp - removed the implicit conversion operators from FName. 2020-04-11 14:00:13 +02:00
s_doomsound.cpp - fix debug assertion, cleanup vestigial A_PlaySound addition 2020-03-03 22:50:01 -05:00
s_doomsound.h - fix debug assertion, cleanup vestigial A_PlaySound addition 2020-03-03 22:50:01 -05:00
s_environment.cpp - cleaned the includes of the sound backend code of unwanted content. 2019-12-08 22:17:19 +01:00
s_music.cpp - fixed arguments order for ZMusic_Start() function 2020-02-22 13:08:10 +02:00
s_music.h - removed CD audio support. 2020-02-18 21:53:30 +01:00
s_reverbedit.cpp - fixed a few compilation warnings 2020-01-04 12:59:26 +02:00
s_sndseq.cpp - removed the implicit conversion operators from FName. 2020-04-11 14:00:13 +02:00
s_sndseq.h - restored old values for CHAN_... constants 2020-01-11 13:27:10 +02:00
s_sound.cpp - add checking in S_StartSound for startTime length 2020-03-02 22:15:37 +01:00
s_sound.h Remove FSoundLoadBuffer since it wasn't doing anything 2020-02-01 17:11:26 +01:00
s_soundinternal.h - ported over Nash's startTime for A_StartSound 2020-03-02 22:15:37 +01:00