gzdoom/src/gl
2016-08-15 08:53:49 +02:00
..
compatibility Removed redundant comparison in compatibility renderer 2016-07-30 10:25:42 +03:00
data - fixed bad function call in vertex buffer init code. 2016-08-10 00:35:42 +02:00
dynlights - fixed: The dynamic light buffer's behavior needs to obey the gl.lightmethod variable, and not depend on presence of persistently mapped buffers. 2016-08-04 12:55:21 +02:00
hqnx - don't depend on stdint.h because older MSVC versions do not have it. 2014-05-01 12:30:56 +02:00
hqnx_asm - fixed bad #pragma pack combination in hqnx_asm_Image.h 2016-08-05 15:27:35 +02:00
models - This should have been part of an earlier commit, no idea why it wasn't saved... 2016-07-16 09:35:20 +02:00
renderer - fixed scissor calculations in 2D drawer. 2016-08-15 08:53:49 +02:00
scene - fixed: The model matrix must be disabled right after rendering the sky dome, so that it won't get used for the skyfog layer. 2016-08-14 20:11:46 +02:00
shaders Fix blur shader to use RenderScreenQuad 2016-08-14 09:05:50 +02:00
stereo3d - fixed conditions for menu patching. 2016-05-01 17:43:30 +02:00
system Move SetOutputViewport to OpenGLFrameBuffer::Update as it cannot be safely called from Begin2D 2016-08-14 09:05:54 +02:00
textures Adds the last texture filter mode (trilinear min filter with nearest magnification) 2016-07-23 18:57:37 +02:00
unused - floatified more of gl_wall.cpp. 2016-04-07 23:19:37 +02:00
utility - optimize VSMatrix::Translate. 2016-05-01 12:39:08 +02:00
gl_functions.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00