gzdoom/src/gl/renderer
Christoph Oelckers ac37ff422a - removed unneeded Apply call.
This had a problem with being called before some data was going to be deleted so its applied buffer state got lost.
2018-10-27 22:30:50 +02:00
..
gl_postprocess.cpp - - removed the remains of the old FVertexBuffer class. 2018-10-27 22:04:13 +02:00
gl_postprocessstate.cpp - - removed the remains of the old FVertexBuffer class. 2018-10-27 22:04:13 +02:00
gl_postprocessstate.h - moved gl_interface.cpp/h to gl_load folder. 2018-05-16 23:21:21 +02:00
gl_renderbuffers.cpp - creation of dither texture no longer affects active unit 2018-08-12 10:55:24 +03:00
gl_renderbuffers.h - use a texture for the dither matrix 2018-08-08 00:54:12 +02:00
gl_renderer.cpp - removed unneeded Apply call. 2018-10-27 22:30:50 +02:00
gl_renderer.h - moved the remaining parts of the main vertex buffer to hwrenderer. 2018-10-27 14:42:24 +02:00
gl_renderstate.cpp - - removed the remains of the old FVertexBuffer class. 2018-10-27 22:04:13 +02:00
gl_renderstate.h - - removed the remains of the old FVertexBuffer class. 2018-10-27 22:04:13 +02:00
gl_stereo3d.cpp - fixed dither math. 2018-08-11 09:27:35 +02:00