gzdoom/wadsrc/static/actors/raven/ravenartifacts.txt
Christoph Oelckers 42ac64d964 - Fixed: Strife's quest based line actions also work in Deathmatch.
- Fixed: Gravity application was not correct. For actors with no vertical 
  momentum the initial pull is supposed to be twice as strong as when 
  vertical movement already takes place.
- added invquery CCMD like in Strife. Also removed all underscores from the
  tag strings so that they can be printed properly.
- Fixed: Skill baby was missing 'autousehealth' for all games.
- Added a new CVAR: sv_disableautohealth
- Autouse of health items is no longer hardwired to the default item classes. 
  There's a new property HealthPickup.Autouse. 0 means no autouse, 1 a small 
  Raven health item, 2 a large Raven health item and 3 a Strife item.



SVN r1452 (trunk)
2009-02-28 21:38:20 +00:00

131 lines
2.4 KiB
Text

// Health -------------------------------------------------------------------
ACTOR ArtiHealth : HealthPickup 82
{
Game Raven
SpawnID 24
Health 25
+COUNTITEM
+FLOATBOB
+INVENTORY.PICKUPFLASH
+INVENTORY.FANCYPICKUPSOUND
Inventory.Icon ARTIPTN2
Inventory.PickupSound "misc/p_pkup"
Inventory.PickupMessage "$TXT_ARTIHEALTH"
HealthPickup.Autouse 1
States
{
Spawn:
PTN2 ABC 4
Loop
}
}
// Super health -------------------------------------------------------------
ACTOR ArtiSuperHealth : HealthPickup 32
{
Game Raven
SpawnID 25
Health 100
+COUNTITEM
+FLOATBOB
+INVENTORY.PICKUPFLASH
+INVENTORY.FANCYPICKUPSOUND
Inventory.Icon ARTISPHL
Inventory.PickupSound "misc/p_pkup"
Inventory.PickupMessage "$TXT_ARTISUPERHEALTH"
HealthPickup.Autouse 2
States
{
Spawn:
SPHL A 350
Loop
}
}
// Flight -------------------------------------------------------------------
ACTOR ArtiFly : PowerupGiver 83
{
Game Raven
SpawnID 15
+COUNTITEM
+FLOATBOB
+INVENTORY.PICKUPFLASH
+INVENTORY.INTERHUBSTRIP
Inventory.RespawnTics 4230
Inventory.Icon ARTISOAR
Inventory.PickupMessage "$TXT_ARTIFLY"
Powerup.Type Flight
States
{
Spawn:
SOAR ABCB 5
Loop
}
}
// Invulnerability Heretic (Ring of invincibility) --------------------------
ACTOR ArtiInvulnerability : PowerupGiver 84
{
Game Heretic
SpawnID 133
+COUNTITEM
+FLOATBOB
+INVENTORY.PICKUPFLASH
Inventory.RespawnTics 4230
Inventory.Icon ARTIINVU
Inventory.PickupMessage "$TXT_ARTIINVULNERABILITY"
Powerup.Type Invulnerable
Powerup.Color GoldMap
States
{
Spawn:
INVU ABCD 3
Loop
}
}
// Invulnerability Hexen (Icon of the defender) -----------------------------
ACTOR ArtiInvulnerability2 : PowerupGiver 84
{
Game Hexen
SpawnID 133
+COUNTITEM
+FLOATBOB
+INVENTORY.PICKUPFLASH
Inventory.RespawnTics 4230
Inventory.Icon ARTIDEFN
Inventory.PickupMessage "$TXT_ARTIINVULNERABILITY2"
Powerup.Type Invulnerable
States
{
Spawn:
DEFN ABCD 3
Loop
}
}
// Torch --------------------------------------------------------------------
ACTOR ArtiTorch : PowerupGiver 33
{
Game Raven
SpawnID 73
+COUNTITEM
+FLOATBOB
+INVENTORY.PICKUPFLASH
Inventory.Icon ARTITRCH
Inventory.PickupMessage "$TXT_ARTITORCH"
Powerup.Type Torch
States
{
Spawn:
TRCH ABC 3 Bright
Loop
}
}