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https://github.com/ZDoom/gzdoom.git
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e90b86acce
- bumped savegame version for flechette type changes. SVN r3085 (trunk)
104 lines
2.2 KiB
Text
104 lines
2.2 KiB
Text
// The mage -----------------------------------------------------------------
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ACTOR MagePlayer : PlayerPawn
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{
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Health 100
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ReactionTime 0
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PainChance 255
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Radius 16
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Height 64
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Speed 1
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+NOSKIN
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+NODAMAGETHRUST
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+NOTHRUSTWHENINVUL
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PainSound "PlayerMagePain"
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RadiusDamageFactor 0.25
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Player.JumpZ 9
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Player.Viewheight 48
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Player.SpawnClass "Mage"
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Player.DisplayName "Mage"
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Player.SoundClass "mage"
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Player.ScoreIcon "MAGEFACE"
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Player.InvulnerabilityMode "Reflective"
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Player.HealRadiusType "Mana"
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Player.Hexenarmor 5, 5, 15, 10, 25
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Player.StartItem "MWeapWand"
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Player.ForwardMove 0.88, 0.92
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Player.SideMove 0.875, 0.925
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Player.Portrait "P_MWALK1"
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Player.WeaponSlot 1, MWeapWand
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Player.WeaponSlot 2, MWeapFrost
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Player.WeaponSlot 3, MWeapLightning
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Player.WeaponSlot 4, MWeapBloodscourge
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Player.FlechetteType "ArtiPoisonBag2"
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Player.ColorRange 146, 163
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Player.Colorset 0, "Blue", 146, 163, 161
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Player.ColorsetFile 1, "Red", "TRANTBL7", 0xB3
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Player.ColorsetFile 2, "Gold", "TRANTBL8", 0x8C
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Player.ColorsetFile 3, "Dull Green", "TRANTBL9", 0x41
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Player.ColorsetFile 4, "Green", "TRANTBLA", 0xC9
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Player.ColorsetFile 5, "Gray", "TRANTBLB", 0x30
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Player.ColorsetFile 6, "Brown", "TRANTBLC", 0x72
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Player.ColorsetFile 7, "Purple", "TRANTBLD", 0xEE
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States
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{
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Spawn:
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MAGE A -1
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Stop
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See:
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MAGE ABCD 4
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Loop
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Missile:
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Melee:
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MAGE EF 8
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Goto Spawn
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Pain:
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MAGE G 4
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MAGE G 4 A_Pain
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Goto Spawn
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Death:
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MAGE H 6
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MAGE I 6 A_PlayerScream
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MAGE JK 6
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MAGE L 6 A_NoBlocking
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MAGE M 6
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MAGE N -1
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Stop
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XDeath:
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MAGE O 5 A_PlayerScream
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MAGE P 5
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MAGE R 5 A_NoBlocking
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MAGE STUVW 5
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MAGE X -1
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Stop
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Ice:
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MAGE Y 5 A_FreezeDeath
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MAGE Y 1 A_FreezeDeathChunks
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Wait
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Burn:
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FDTH E 5 BRIGHT A_PlaySound("*burndeath")
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FDTH F 4 BRIGHT
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FDTH G 5 BRIGHT
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FDTH H 4 BRIGHT A_PlayerScream
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FDTH I 5 BRIGHT
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FDTH J 4 BRIGHT
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FDTH K 5 BRIGHT
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FDTH L 4 BRIGHT
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FDTH M 5 BRIGHT
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FDTH N 4 BRIGHT
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FDTH O 5 BRIGHT
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FDTH P 4 BRIGHT
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FDTH Q 5 BRIGHT
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FDTH R 4 BRIGHT
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FDTH S 5 BRIGHT A_NoBlocking
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FDTH T 4 BRIGHT
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FDTH U 5 BRIGHT
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FDTH V 4 BRIGHT
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ACLO E 35 A_CheckPlayerDone
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Wait
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ACLO E 8
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Stop
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}
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}
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