gzdoom/src/d_iwad.cpp
Christoph Oelckers f7a4f00177 adapted string table so that it can be initialized without full game data being available.
This is for the IWAD picker which runs before many things are known.
2024-01-09 17:22:59 +01:00

866 lines
24 KiB
C++

/*
** d_iwad.cpp
** IWAD detection code
**
**---------------------------------------------------------------------------
** Copyright 1998-2009 Randy Heit
** Copyright 2009 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include "d_main.h"
#include "gi.h"
#include "cmdlib.h"
#include "doomstat.h"
#include "i_system.h"
#include "filesystem.h"
#include "m_argv.h"
#include "m_misc.h"
#include "sc_man.h"
#include "v_video.h"
#include "gameconfigfile.h"
#include "version.h"
#include "engineerrors.h"
#include "v_text.h"
#include "fs_findfile.h"
#include "findfile.h"
#include "i_interface.h"
#include "gstrings.h"
EXTERN_CVAR(Bool, queryiwad);
EXTERN_CVAR(String, defaultiwad);
EXTERN_CVAR(Bool, disableautoload)
EXTERN_CVAR(Bool, autoloadlights)
EXTERN_CVAR(Bool, autoloadbrightmaps)
EXTERN_CVAR(Bool, autoloadwidescreen)
EXTERN_CVAR(String, language)
//==========================================================================
//
// Parses IWAD definitions
//
//==========================================================================
void FIWadManager::ParseIWadInfo(const char *fn, const char *data, int datasize, FIWADInfo *result)
{
FScanner sc;
int numblocks = 0;
sc.OpenMem("IWADINFO", data, datasize);
while (sc.GetString())
{
if (sc.Compare("IWAD"))
{
numblocks++;
if (result && numblocks > 1)
{
sc.ScriptMessage("Multiple IWAD records ignored");
// Skip the rest.
break;
}
FIWADInfo *iwad = result ? result : &mIWadInfos[mIWadInfos.Reserve(1)];
sc.MustGetStringName("{");
while (!sc.CheckString("}"))
{
sc.MustGetString();
if (sc.Compare("Name"))
{
sc.MustGetStringName("=");
sc.MustGetString();
iwad->Name = sc.String;
}
else if (sc.Compare("Autoname"))
{
sc.MustGetStringName("=");
sc.MustGetString();
iwad->Autoname = sc.String;
}
else if (sc.Compare("IWadname"))
{
sc.MustGetStringName("=");
sc.MustGetString();
iwad->IWadname = sc.String;
if (sc.CheckString(","))
{
sc.MustGetNumber();
iwad->prio = sc.Number;
}
}
else if (sc.Compare("Config"))
{
sc.MustGetStringName("=");
sc.MustGetString();
iwad->Configname = sc.String;
}
else if (sc.Compare("Game"))
{
sc.MustGetStringName("=");
sc.MustGetString();
if (sc.Compare("Doom")) iwad->gametype = GAME_Doom;
else if (sc.Compare("Heretic")) iwad->gametype = GAME_Heretic;
else if (sc.Compare("Hexen")) iwad->gametype = GAME_Hexen;
else if (sc.Compare("Strife")) iwad->gametype = GAME_Strife;
else if (sc.Compare("Chex")) iwad->gametype = GAME_Chex;
else sc.ScriptError(NULL);
}
else if (sc.Compare("Mapinfo"))
{
sc.MustGetStringName("=");
sc.MustGetString();
iwad->MapInfo = sc.String;
}
else if (sc.Compare("NoKeyboardCheats"))
{
iwad->nokeyboardcheats = true;
}
else if (sc.Compare("Compatibility"))
{
sc.MustGetStringName("=");
do
{
sc.MustGetString();
if(sc.Compare("Poly1")) iwad->flags |= GI_COMPATPOLY1;
else if(sc.Compare("Poly2")) iwad->flags |= GI_COMPATPOLY2;
else if(sc.Compare("Shareware")) iwad->flags |= GI_SHAREWARE;
else if(sc.Compare("Teaser2")) iwad->flags |= GI_TEASER2;
else if(sc.Compare("Extended")) iwad->flags |= GI_MENUHACK_EXTENDED;
else if(sc.Compare("Shorttex")) iwad->flags |= GI_COMPATSHORTTEX;
else if(sc.Compare("Stairs")) iwad->flags |= GI_COMPATSTAIRS;
else if (sc.Compare("nosectionmerge")) iwad->flags |= GI_NOSECTIONMERGE;
else sc.ScriptError(NULL);
}
while (sc.CheckString(","));
}
else if (sc.Compare("MustContain"))
{
sc.MustGetStringName("=");
do
{
sc.MustGetString();
iwad->Lumps.Push(FString(sc.String));
}
while (sc.CheckString(","));
}
else if (sc.Compare("DeleteLumps"))
{
sc.MustGetStringName("=");
do
{
sc.MustGetString();
iwad->DeleteLumps.Push(FString(sc.String));
}
while (sc.CheckString(","));
}
else if (sc.Compare("BannerColors"))
{
sc.MustGetStringName("=");
sc.MustGetString();
iwad->FgColor = V_GetColor(sc);
sc.MustGetStringName(",");
sc.MustGetString();
iwad->BkColor = V_GetColor(sc);
}
else if (sc.Compare("IgnoreTitlePatches"))
{
sc.MustGetStringName("=");
sc.MustGetNumber();
if (sc.Number) iwad->flags |= GI_IGNORETITLEPATCHES;
else iwad->flags &= ~GI_IGNORETITLEPATCHES;
}
else if (sc.Compare("Load"))
{
sc.MustGetStringName("=");
do
{
sc.MustGetString();
iwad->Load.Push(FString(sc.String));
}
while (sc.CheckString(","));
}
else if (sc.Compare("Required"))
{
sc.MustGetStringName("=");
sc.MustGetString();
iwad->Required = sc.String;
}
else if (sc.Compare("StartupType"))
{
sc.MustGetStringName("=");
sc.MustGetString();
FString sttype = sc.String;
if (!sttype.CompareNoCase("DOOM"))
iwad->StartupType = FStartupInfo::DoomStartup;
else if (!sttype.CompareNoCase("HERETIC"))
iwad->StartupType = FStartupInfo::HereticStartup;
else if (!sttype.CompareNoCase("HEXEN"))
iwad->StartupType = FStartupInfo::HexenStartup;
else if (!sttype.CompareNoCase("STRIFE"))
iwad->StartupType = FStartupInfo::StrifeStartup;
else iwad->StartupType = FStartupInfo::DefaultStartup;
}
else if (sc.Compare("StartupSong"))
{
sc.MustGetStringName("=");
sc.MustGetString();
iwad->Song = sc.String;
}
else if (sc.Compare("LoadLights"))
{
sc.MustGetStringName("=");
sc.MustGetNumber();
iwad->LoadLights = sc.Number;
}
else if (sc.Compare("LoadBrightmaps"))
{
sc.MustGetStringName("=");
sc.MustGetNumber();
iwad->LoadBrightmaps = sc.Number;
}
else if (sc.Compare("LoadWidescreen"))
{
sc.MustGetStringName("=");
sc.MustGetNumber();
iwad->LoadWidescreen = sc.Number;
}
else if (sc.Compare("DiscordAppId"))
{
sc.MustGetStringName("=");
sc.MustGetString();
iwad->DiscordAppId = sc.String;
}
else if (sc.Compare("SteamAppId"))
{
sc.MustGetStringName("=");
sc.MustGetString();
iwad->SteamAppId = sc.String;
}
else
{
sc.ScriptError("Unknown keyword '%s'", sc.String);
}
}
if (iwad->MapInfo.IsEmpty())
{
// We must at least load the minimum defaults to allow the engine to run.
iwad->MapInfo = "mapinfo/mindefaults.txt";
}
}
else if (result == nullptr && sc.Compare("NAMES"))
{
sc.MustGetStringName("{");
mIWadNames.Push(FString());
while (!sc.CheckString("}"))
{
sc.MustGetString();
FString wadname = sc.String;
mIWadNames.Push(wadname);
}
}
else if (result == nullptr && sc.Compare("ORDER"))
{
sc.MustGetStringName("{");
while (!sc.CheckString("}"))
{
sc.MustGetString();
mOrderNames.Push(sc.String);
}
}
else
{
sc.ScriptError("Unknown keyword '%s'", sc.String);
}
}
}
//==========================================================================
//
// Look for IWAD definition lump
//
//==========================================================================
void GetReserved(FileSys::LumpFilterInfo& lfi);
FIWadManager::FIWadManager(const char *firstfn, const char *optfn)
{
FileSystem check;
std::vector<std::string> fns;
fns.push_back(firstfn);
if (optfn) fns.push_back(optfn);
FileSys::LumpFilterInfo lfi;
GetReserved(lfi);
if (check.InitMultipleFiles(fns, &lfi, nullptr))
{
// this is for the IWAD picker. As we have a filesystem open here that contains the base files, it is the easiest place to load the strings early.
GStrings.LoadStrings(check, language);
int num = check.CheckNumForName("IWADINFO");
if (num >= 0)
{
auto data = check.ReadFile(num);
ParseIWadInfo("IWADINFO", data.string(), (int)data.size());
}
}
}
//==========================================================================
//
// ScanIWAD
//
// Scan the contents of an IWAD to determine which one it is
//==========================================================================
int FIWadManager::ScanIWAD (const char *iwad)
{
FileSystem check;
check.InitSingleFile(iwad, nullptr);
mLumpsFound.Resize(mIWadInfos.Size());
auto CheckFileName = [=](const char *name)
{
for (unsigned i = 0; i< mIWadInfos.Size(); i++)
{
for (unsigned j = 0; j < mIWadInfos[i].Lumps.Size(); j++)
{
if (!mIWadInfos[i].Lumps[j].CompareNoCase(name))
{
mLumpsFound[i] |= (1 << j);
}
}
}
};
if (check.GetNumEntries() > 0)
{
memset(&mLumpsFound[0], 0, mLumpsFound.Size() * sizeof(mLumpsFound[0]));
for(int ii = 0; ii < check.GetNumEntries(); ii++)
{
CheckFileName(check.GetFileShortName(ii));
auto full = check.GetFileFullName(ii, false);
if (full && strnicmp(full, "maps/", 5) == 0)
{
FString mapname(&full[5], strcspn(&full[5], "."));
CheckFileName(mapname.GetChars());
}
}
}
for (unsigned i = 0; i< mIWadInfos.Size(); i++)
{
if (mLumpsFound[i] == (1 << mIWadInfos[i].Lumps.Size()) - 1)
{
DPrintf(DMSG_NOTIFY, "Identified %s as %s\n", iwad, mIWadInfos[i].Name.GetChars());
return i;
}
}
return -1;
}
//==========================================================================
//
// Look for IWAD definition lump
//
//==========================================================================
int FIWadManager::CheckIWADInfo(const char* fn)
{
FileSystem check;
FileSys::LumpFilterInfo lfi;
GetReserved(lfi);
std::vector<std::string> filenames = { fn };
if (check.InitMultipleFiles(filenames, &lfi, nullptr))
{
int num = check.CheckNumForName("IWADINFO");
if (num >= 0)
{
try
{
FIWADInfo result;
auto data = check.ReadFile(num);
ParseIWadInfo(fn, data.string(), (int)data.size(), &result);
for (unsigned i = 0, count = mIWadInfos.Size(); i < count; ++i)
{
if (mIWadInfos[i].Name == result.Name)
{
return i;
}
}
mOrderNames.Push(result.Name);
return mIWadInfos.Push(result);
}
catch (CRecoverableError & err)
{
Printf(TEXTCOLOR_RED "%s: %s\nFile has been removed from the list of IWADs\n", fn, err.what());
return -1;
}
}
Printf(TEXTCOLOR_RED "%s: Unable to find IWADINFO\nFile has been removed from the list of IWADs\n", fn);
return -1;
}
Printf(TEXTCOLOR_RED "%s: Unable to open as resource file.\nFile has been removed from the list of IWADs\n", fn);
return -1;
}
//==========================================================================
//
// CollectSearchPaths
//
// collect all paths in a local array for easier management
//
//==========================================================================
void FIWadManager::CollectSearchPaths()
{
if (GameConfig->SetSection("IWADSearch.Directories"))
{
const char *key;
const char *value;
while (GameConfig->NextInSection(key, value))
{
if (stricmp(key, "Path") == 0)
{
FString nice = NicePath(value);
if (nice.Len() > 0) mSearchPaths.Push(nice);
}
}
}
mSearchPaths.Append(I_GetGogPaths());
mSearchPaths.Append(I_GetSteamPath());
mSearchPaths.Append(I_GetBethesdaPath());
// Unify and remove trailing slashes
for (auto &str : mSearchPaths)
{
FixPathSeperator(str);
if (str.Back() == '/') str.Truncate(str.Len() - 1);
}
}
//==========================================================================
//
// AddIWADCandidates
//
// scans the given directory and adds all potential IWAD candidates
//
//==========================================================================
void FIWadManager::AddIWADCandidates(const char *dir)
{
FileSys::FileList list;
if (FileSys::ScanDirectory(list, dir, "*", true))
{
for(auto& entry : list)
{
if (!entry.isDirectory)
{
auto p = strrchr(entry.FileName.c_str(), '.');
if (p != nullptr)
{
// special IWAD extension.
if (!stricmp(p, ".iwad") || !stricmp(p, ".ipk3") || !stricmp(p, ".ipk7"))
{
mFoundWads.Push(FFoundWadInfo{ entry.FilePath.c_str(), "", -1 });
}
}
for (auto &name : mIWadNames)
{
if (!name.CompareNoCase(entry.FileName.c_str()))
{
mFoundWads.Push(FFoundWadInfo{ entry.FilePath.c_str(), "", -1 });
}
}
}
}
}
}
//==========================================================================
//
// ValidateIWADs
//
// validate all found candidates and eliminate the bogus ones.
//
//==========================================================================
void FIWadManager::ValidateIWADs()
{
TArray<int> returns;
unsigned originalsize = mIWadInfos.Size();
for (auto &p : mFoundWads)
{
int index;
auto x = strrchr(p.mFullPath.GetChars(), '.');
if (x != nullptr && (!stricmp(x, ".iwad") || !stricmp(x, ".ipk3") || !stricmp(x, ".ipk7")))
{
index = CheckIWADInfo(p.mFullPath.GetChars());
}
else
{
index = ScanIWAD(p.mFullPath.GetChars());
}
p.mInfoIndex = index;
}
}
//==========================================================================
//
// IdentifyVersion
//
// Tries to find an IWAD in one of four directories under DOS or Win32:
// 1. Current directory
// 2. Executable directory
// 3. $DOOMWADDIR
// 4. $HOME
//
// Under UNIX OSes, the search path is:
// 1. Current directory
// 2. $DOOMWADDIR
// 3. $HOME/.config/zdoom
// 4. The share directory defined at compile time (/usr/local/share/zdoom)
//
// The search path can be altered by editing the IWADSearch.Directories
// section of the config file.
//
//==========================================================================
static bool havepicked = false;
int FIWadManager::IdentifyVersion (std::vector<std::string>&wadfiles, const char *iwad, const char *zdoom_wad, const char *optional_wad)
{
const char *iwadparm = Args->CheckValue ("-iwad");
FString custwad;
CollectSearchPaths();
// Collect all IWADs in the search path
for (auto &dir : mSearchPaths)
{
AddIWADCandidates(dir.GetChars());
}
unsigned numFoundWads = mFoundWads.Size();
if (iwadparm)
{
const char* const extensions[] = { ".wad", ".pk3", ".iwad", ".ipk3", ".ipk7" };
for (auto ext : extensions)
{
// Check if the given IWAD has an absolute path, in which case the search path will be ignored.
custwad = iwadparm;
FixPathSeperator(custwad);
DefaultExtension(custwad, ext);
bool isAbsolute = (custwad[0] == '/');
#ifdef _WIN32
isAbsolute |= (custwad.Len() >= 2 && custwad[1] == ':');
#endif
if (isAbsolute)
{
if (FileExists(custwad)) mFoundWads.Push({ custwad, "", -1 });
}
else
{
for (auto &dir : mSearchPaths)
{
FStringf fullpath("%s/%s", dir.GetChars(), custwad.GetChars());
if (FileExists(fullpath))
{
mFoundWads.Push({ fullpath, "", -1 });
}
}
}
if (mFoundWads.Size() != numFoundWads)
{
// Found IWAD with guessed extension
break;
}
}
}
// -iwad not found or not specified. Revert back to standard behavior.
if (mFoundWads.Size() == numFoundWads) iwadparm = nullptr;
// Check for symbolic links leading to non-existent files and for files that are unreadable.
for (unsigned int i = 0; i < mFoundWads.Size(); i++)
{
if (!FileExists(mFoundWads[i].mFullPath) || !FileReadable(mFoundWads[i].mFullPath.GetChars())) mFoundWads.Delete(i--);
}
// Now check if what got collected actually is an IWAD.
ValidateIWADs();
// Check for required dependencies.
for (unsigned i = 0; i < mFoundWads.Size(); i++)
{
auto infndx = mFoundWads[i].mInfoIndex;
if (infndx >= 0)
{
auto &wadinfo = mIWadInfos[infndx];
if (wadinfo.Required.IsNotEmpty())
{
bool found = false;
// needs to be loaded with another IWAD (HexenDK)
for (unsigned j = 0; j < mFoundWads.Size(); j++)
{
auto inf2ndx = mFoundWads[j].mInfoIndex;
if (inf2ndx >= 0)
{
if (!mIWadInfos[infndx].Required.Compare(mIWadInfos[inf2ndx].Name))
{
mFoundWads[i].mRequiredPath = mFoundWads[j].mFullPath;
break;
}
}
}
// The required dependency was not found. Skip this IWAD.
if (mFoundWads[i].mRequiredPath.IsEmpty()) mFoundWads[i].mInfoIndex = -1;
}
}
}
TArray<FFoundWadInfo> picks;
if (numFoundWads < mFoundWads.Size())
{
// We have a -iwad parameter. Pick the first usable IWAD we found through that.
for (unsigned i = numFoundWads; i < mFoundWads.Size(); i++)
{
if (mFoundWads[i].mInfoIndex >= 0)
{
picks.Push(mFoundWads[i]);
break;
}
}
}
else if (iwad != nullptr && *iwad != 0)
{
int pickedprio = -1;
// scan the list of found IWADs for a matching one for the current PWAD.
for (auto &found : mFoundWads)
{
if (found.mInfoIndex >= 0 && mIWadInfos[found.mInfoIndex].IWadname.CompareNoCase(iwad) == 0 && mIWadInfos[found.mInfoIndex].prio > pickedprio)
{
picks.Clear();
picks.Push(found);
pickedprio = mIWadInfos[found.mInfoIndex].prio;
}
}
}
if (picks.Size() == 0)
{
// Now sort what we found and discard all duplicates.
for (unsigned i = 0; i < mOrderNames.Size(); i++)
{
bool picked = false;
for (int j = 0; j < (int)mFoundWads.Size(); j++)
{
if (mFoundWads[j].mInfoIndex >= 0)
{
if (mIWadInfos[mFoundWads[j].mInfoIndex].Name.Compare(mOrderNames[i]) == 0)
{
if (!picked)
{
picked = true;
picks.Push(mFoundWads[j]);
}
mFoundWads.Delete(j--);
}
}
}
}
// What's left is IWADs with their own IWADINFO. Copy those in order of discovery.
for (auto &entry : mFoundWads)
{
if (entry.mInfoIndex >= 0) picks.Push(entry);
}
}
// If we still haven't found a suitable IWAD let's error out.
if (picks.Size() == 0)
{
I_FatalError ("Cannot find a game IWAD (doom.wad, doom2.wad, heretic.wad, etc.).\n"
"Did you install " GAMENAME " properly? You can do either of the following:\n"
"\n"
#if defined(_WIN32)
"1. Place one or more of these wads in the same directory as " GAMENAME ".\n"
"2. Edit your " GAMENAMELOWERCASE "-username.ini and add the directories of your iwads\n"
"to the list beneath [IWADSearch.Directories]");
#elif defined(__APPLE__)
"1. Place one or more of these wads in ~/Library/Application Support/" GAMENAMELOWERCASE "/\n"
"2. Edit your ~/Library/Preferences/" GAMENAMELOWERCASE ".ini and add the directories\n"
"of your iwads to the list beneath [IWADSearch.Directories]");
#else
"1. Place one or more of these wads in ~/.config/" GAMENAMELOWERCASE "/.\n"
"2. Edit your ~/.config/" GAMENAMELOWERCASE "/" GAMENAMELOWERCASE ".ini and add the directories of your\n"
"iwads to the list beneath [IWADSearch.Directories]");
#endif
}
int pick = 0;
// We got more than one so present the IWAD selection box.
if (picks.Size() > 1)
{
// Locate the user's prefered IWAD, if it was found.
if (defaultiwad[0] != '\0')
{
for (unsigned i = 0; i < picks.Size(); ++i)
{
FString &basename = mIWadInfos[picks[i].mInfoIndex].Name;
if (basename.CompareNoCase(defaultiwad) == 0)
{
pick = i;
break;
}
}
}
if (picks.Size() > 1)
{
if (!havepicked)
{
TArray<WadStuff> wads;
for (auto & found : picks)
{
WadStuff stuff;
stuff.Name = mIWadInfos[found.mInfoIndex].Name;
stuff.Path = ExtractFileBase(found.mFullPath.GetChars());
wads.Push(stuff);
}
int flags = 0;;
if (disableautoload) flags |= 1;
if (autoloadlights) flags |= 2;
if (autoloadbrightmaps) flags |= 4;
if (autoloadwidescreen) flags |= 8;
pick = I_PickIWad(&wads[0], (int)wads.Size(), queryiwad, pick, flags);
if (pick >= 0)
{
disableautoload = !!(flags & 1);
autoloadlights = !!(flags & 2);
autoloadbrightmaps = !!(flags & 4);
autoloadwidescreen = !!(flags & 8);
// The newly selected IWAD becomes the new default
defaultiwad = mIWadInfos[picks[pick].mInfoIndex].Name.GetChars();
}
else
{
return -1;
}
havepicked = true;
}
}
}
// zdoom.pk3 must always be the first file loaded and the IWAD second.
wadfiles.clear();
D_AddFile (wadfiles, zdoom_wad, true, -1, GameConfig);
// [SP] Load non-free assets if available. This must be done before the IWAD.
int iwadnum;
if (D_AddFile(wadfiles, optional_wad, true, -1, GameConfig))
iwadnum = 2;
else
iwadnum = 1;
fileSystem.SetIwadNum(iwadnum);
if (picks[pick].mRequiredPath.IsNotEmpty())
{
D_AddFile (wadfiles, picks[pick].mRequiredPath.GetChars(), true, -1, GameConfig);
iwadnum++;
}
D_AddFile (wadfiles, picks[pick].mFullPath.GetChars(), true, -1, GameConfig);
fileSystem.SetMaxIwadNum(iwadnum);
auto info = mIWadInfos[picks[pick].mInfoIndex];
// Load additional resources from the same directory as the IWAD itself.
for (unsigned i=0; i < info.Load.Size(); i++)
{
FString path;
if (info.Load[i][0] != ':')
{
auto lastslash = picks[pick].mFullPath.LastIndexOf('/');
if (lastslash == -1)
{
path = "";// wads[pickwad].Path;
}
else
{
path = FString(picks[pick].mFullPath.GetChars(), lastslash + 1);
}
path += info.Load[i];
D_AddFile(wadfiles, path.GetChars(), true, -1, GameConfig);
}
else
{
auto wad = BaseFileSearch(info.Load[i].GetChars() + 1, NULL, true, GameConfig);
if (wad) D_AddFile(wadfiles, wad, true, -1, GameConfig);
}
}
return picks[pick].mInfoIndex;
}
//==========================================================================
//
// Find an IWAD to use for this game
//
//==========================================================================
const FIWADInfo *FIWadManager::FindIWAD(std::vector<std::string>& wadfiles, const char *iwad, const char *basewad, const char *optionalwad)
{
int iwadType = IdentifyVersion(wadfiles, iwad, basewad, optionalwad);
if (iwadType == -1) return nullptr;
//gameiwad = iwadType;
const FIWADInfo *iwad_info = &mIWadInfos[iwadType];
if (GameStartupInfo.Name.IsEmpty()) GameStartupInfo.Name = iwad_info->Name;
if (GameStartupInfo.BkColor == 0 && GameStartupInfo.FgColor == 0)
{
GameStartupInfo.BkColor = iwad_info->BkColor;
GameStartupInfo.FgColor = iwad_info->FgColor;
}
if (GameStartupInfo.LoadWidescreen == -1)
GameStartupInfo.LoadWidescreen = iwad_info->LoadWidescreen;
if (GameStartupInfo.LoadLights == -1)
GameStartupInfo.LoadLights = iwad_info->LoadLights;
if (GameStartupInfo.LoadBrightmaps == -1)
GameStartupInfo.LoadBrightmaps = iwad_info->LoadBrightmaps;
if (GameStartupInfo.Type == 0) GameStartupInfo.Type = iwad_info->StartupType;
if (GameStartupInfo.Song.IsEmpty()) GameStartupInfo.Song = iwad_info->Song;
if (GameStartupInfo.DiscordAppId.IsEmpty()) GameStartupInfo.DiscordAppId = iwad_info->DiscordAppId;
if (GameStartupInfo.SteamAppId.IsEmpty()) GameStartupInfo.SteamAppId = iwad_info->SteamAppId;
I_SetIWADInfo();
return iwad_info;
}