gzdoom/src/gl/shaders
2014-07-10 10:33:07 +02:00
..
gl_shader.cpp - use default fragment shader for burn and stencil shader, with the time consuming parts disabled by a #define, to avoid code duplication. 2014-07-10 10:33:07 +02:00
gl_shader.h - fixed overflow with storing a sprite's dynamic light color in a PalEntry. 2014-07-01 09:52:41 +02:00
gl_texshader.cpp - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_texshader.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00