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gzdoom
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a936629cec
gzdoom
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src
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gl
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shaders
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Christoph Oelckers
a936629cec
- use default fragment shader for burn and stencil shader, with the time consuming parts disabled by a #define, to avoid code duplication.
2014-07-10 10:33:07 +02:00
..
gl_shader.cpp
- use default fragment shader for burn and stencil shader, with the time consuming parts disabled by a #define, to avoid code duplication.
2014-07-10 10:33:07 +02:00
gl_shader.h
- fixed overflow with storing a sprite's dynamic light color in a PalEntry.
2014-07-01 09:52:41 +02:00
gl_texshader.cpp
- added GL render as of SVN revision 1600.
2013-06-23 09:49:34 +02:00
gl_texshader.h
- added GL render as of SVN revision 1600.
2013-06-23 09:49:34 +02:00