gzdoom/wadsrc/static/zscript/inventory
ZZYZX f4a546aee6 Moved menus to ui side, moved AlterWeaponSprite to ui side, moved StaticEventHandler to play side (except ui virtuals) 2017-03-03 23:15:18 +02:00
..
ammo.txt - scriptified the remains of AAmmo. 2017-01-18 14:18:17 +01:00
armor.txt - no need to keep AArmor native, now that all child classes have been scriptified. 2017-01-18 23:46:19 +01:00
health.txt - fully scriptified HealthPickup. 2017-01-15 18:46:40 +01:00
inv_misc.txt - scriptified a large part of the weapon code. 2017-01-19 17:40:34 +01:00
inventory.txt Moved menus to ui side, moved AlterWeaponSprite to ui side, moved StaticEventHandler to play side (except ui virtuals) 2017-03-03 23:15:18 +02:00
powerups.txt Re-enabled clearscope for methods; made isBlinking() clearscope 2017-02-18 07:51:41 +02:00
stateprovider.txt - copied A_ClearRefire to the proper place for good now. 2017-01-20 20:19:38 +01:00
weaponpiece.txt - scriptified the rest of the weapon pieces. 2017-01-18 18:46:24 +01:00
weapons.txt - optimized the FName versions of IsDescendantOf and IsKindOf. These can be done without first looking up the class type itself. 2017-02-08 15:47:22 +01:00