gzdoom/wadsrc/static/shaders/glsl
2016-08-16 00:01:18 +02:00
..
bloomcombine.fp Added bloom and tonemap to menus 2016-07-29 21:31:20 +02:00
bloomextract.fp Fix bloom shader missing its target 2016-08-14 09:05:50 +02:00
burn.fp - changed deprecated texture sampler access function names. 2014-11-28 12:28:45 +01:00
fogboundary.fp - reactivate compatibility profile so that immediate mode drawing can be used on older hardware not supporting persistently mapped buffers. 2014-07-17 02:37:18 +02:00
func_brightmap.fp - changed deprecated texture sampler access function names. 2014-11-28 12:28:45 +01:00
func_defaultlight.fp shader rework 2014-05-12 14:45:41 +02:00
func_normal.fp - remove use of builtin deprecated varyings in shaders. 2014-07-15 00:19:41 +02:00
func_notexture.fp shader rework 2014-05-12 14:45:41 +02:00
func_warp1.fp - remove use of builtin deprecated varyings in shaders. 2014-07-15 00:19:41 +02:00
func_warp2.fp - make the warp2 shader's formula match the software renderer's. 2016-05-04 13:47:40 +02:00
func_warp3.fp - make the warp2 shader's formula match the software renderer's. 2016-05-04 13:47:40 +02:00
func_wavex.fp - remove use of builtin deprecated varyings in shaders. 2014-07-15 00:19:41 +02:00
fuzz_jagged.fp - remove use of builtin deprecated varyings in shaders. 2014-07-15 00:19:41 +02:00
fuzz_noise.fp - remove use of builtin deprecated varyings in shaders. 2014-07-15 00:19:41 +02:00
fuzz_smooth.fp - remove use of builtin deprecated varyings in shaders. 2014-07-15 00:19:41 +02:00
fuzz_smoothnoise.fp - remove use of builtin deprecated varyings in shaders. 2014-07-15 00:19:41 +02:00
fuzz_smoothtranslucent.fp - remove use of builtin deprecated varyings in shaders. 2014-07-15 00:19:41 +02:00
fuzz_standard.fp - remove use of builtin deprecated varyings in shaders. 2014-07-15 00:19:41 +02:00
fuzz_swirly.fp - remove use of builtin deprecated varyings in shaders. 2014-07-15 00:19:41 +02:00
lensdistortion.fp Fix aspect ratio and texture clipping in lens shader 2016-08-04 15:47:15 +02:00
main.fp Fix Apple GLSL compile errors 2016-07-23 17:27:19 +02:00
main.vp - added clip planes for line portals and mirrors. This should eliminate the remaining problems with some visible geometry in front of the portal, it is also necessary to handle sprite splitting across line portals properly. 2016-04-29 12:26:57 +02:00
present.fp Make sure we never pass a negative value to pow, and optimize gamma uniform 2016-08-16 00:01:18 +02:00
screenquad.vp Moved state to FGLPostProcessState and merged vertex shaders 2016-08-06 11:51:08 +02:00
screenquadscale.vp - use static buffer data and a uniform to handle the texture positioning of the present shader. 2016-08-08 16:06:02 +02:00
shaderdefs.i - preparations for using clip planes on line portals. 2016-04-29 01:48:06 +02:00
stencil.fp - all shaders now compile in core profile. 2014-07-15 01:05:53 +02:00
tonemap.fp Added bloom and tonemap to menus 2016-07-29 21:31:20 +02:00