mirror of
https://github.com/ZDoom/gzdoom.git
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6ebe30ce44
This was still a hard coded offset, but with a two-line time display it needs to be dynamic in case the font is too tall.
266 lines
7.1 KiB
Text
266 lines
7.1 KiB
Text
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class DoomStatusScreen : StatusScreen
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{
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int intermissioncounter;
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override void initStats ()
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{
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intermissioncounter = gameinfo.intermissioncounter;
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CurState = StatCount;
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acceleratestage = 0;
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sp_state = 1;
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cnt_kills[0] = cnt_items[0] = cnt_secret[0] = -1;
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cnt_time = cnt_par = -1;
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cnt_pause = GameTicRate;
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cnt_total_time = -1;
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}
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override void updateStats ()
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{
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if (acceleratestage && sp_state != 10)
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{
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acceleratestage = 0;
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sp_state = 10;
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PlaySound("intermission/nextstage");
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cnt_kills[0] = Plrs[me].skills;
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cnt_items[0] = Plrs[me].sitems;
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cnt_secret[0] = Plrs[me].ssecret;
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cnt_time = Thinker.Tics2Seconds(Plrs[me].stime);
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cnt_par = wbs.partime / GameTicRate;
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cnt_total_time = Thinker.Tics2Seconds(wbs.totaltime);
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}
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if (sp_state == 2)
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{
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if (intermissioncounter)
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{
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cnt_kills[0] += 2;
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if (!(bcnt&3))
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PlaySound("intermission/tick");
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}
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if (!intermissioncounter || cnt_kills[0] >= Plrs[me].skills)
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{
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cnt_kills[0] = Plrs[me].skills;
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PlaySound("intermission/nextstage");
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sp_state++;
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}
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}
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else if (sp_state == 4)
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{
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if (intermissioncounter)
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{
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cnt_items[0] += 2;
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if (!(bcnt&3))
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PlaySound("intermission/tick");
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}
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if (!intermissioncounter || cnt_items[0] >= Plrs[me].sitems)
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{
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cnt_items[0] = Plrs[me].sitems;
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PlaySound("intermission/nextstage");
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sp_state++;
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}
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}
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else if (sp_state == 6)
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{
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if (intermissioncounter)
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{
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cnt_secret[0] += 2;
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if (!(bcnt&3))
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PlaySound("intermission/tick");
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}
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if (!intermissioncounter || cnt_secret[0] >= Plrs[me].ssecret)
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{
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cnt_secret[0] = Plrs[me].ssecret;
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PlaySound("intermission/nextstage");
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sp_state++;
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}
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}
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else if (sp_state == 8)
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{
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if (intermissioncounter)
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{
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if (!(bcnt&3))
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PlaySound("intermission/tick");
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cnt_time += 3;
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cnt_par += 3;
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cnt_total_time += 3;
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}
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int sec = Thinker.Tics2Seconds(Plrs[me].stime);
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if (!intermissioncounter || cnt_time >= sec)
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cnt_time = sec;
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int tsec = Thinker.Tics2Seconds(wbs.totaltime);
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if (!intermissioncounter || cnt_total_time >= tsec)
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cnt_total_time = tsec;
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int psec = wbs.partime / GameTicRate;
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if (!intermissioncounter || cnt_par >= psec)
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{
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cnt_par = psec;
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if (cnt_time >= sec)
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{
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cnt_total_time = tsec;
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PlaySound("intermission/nextstage");
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sp_state++;
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}
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}
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}
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else if (sp_state == 10)
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{
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if (acceleratestage)
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{
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PlaySound("intermission/paststats");
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initShowNextLoc();
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}
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}
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else if (sp_state & 1)
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{
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if (!--cnt_pause)
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{
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sp_state++;
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cnt_pause = GameTicRate;
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}
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}
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}
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override void drawStats (void)
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{
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// line height
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int lh = IntermissionFont.GetHeight() * 3 / 2;
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drawLF();
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// For visual consistency, only use the patches here if all are present.
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bool useGfx = TexMan.OkForLocalization(Kills, "$TXT_IMKILLS")
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&& TexMan.OkForLocalization(Items, "$TXT_IMITEMS")
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&& TexMan.OkForLocalization(P_secret, "$TXT_IMSECRETS")
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&& TexMan.OkForLocalization(Timepic, "$TXT_IMTIME")
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&& (!wbs.partime || TexMan.OkForLocalization(Par, "$TXT_IMPAR"));
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// The font color may only be used when the entire screen is printed as text.
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// Otherwise the text based parts should not be translated to match the other graphics patches.
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let tcolor = useGfx? Font.CR_UNTRANSLATED : content.mColor;
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Font printFont;
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Font textFont = generic_ui? NewSmallFont : content.mFont;
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int statsx = SP_STATSX;
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int timey = SP_TIMEY;
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if (wi_showtotaltime)
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timey = min(SP_TIMEY, 200 - 2 * lh);
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if (useGfx)
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{
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printFont = IntermissionFont;
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DrawTexture (Kills, statsx, SP_STATSY);
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DrawTexture (Items, statsx, SP_STATSY+lh);
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DrawTexture (P_secret, statsx, SP_STATSY+2*lh);
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DrawTexture (Timepic, SP_TIMEX, timey);
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if (wbs.partime) DrawTexture (Par, 160 + SP_TIMEX, timey);
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}
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else
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{
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// Check if everything fits on the screen.
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String percentage = wi_percents? " 0000%" : " 0000/0000";
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int perc_width = textFont.StringWidth(percentage);
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int k_width = textFont.StringWidth("$TXT_IMKILLS");
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int i_width = textFont.StringWidth("$TXT_IMITEMS");
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int s_width = textFont.StringWidth("$TXT_IMSECRETS");
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int allwidth = max(k_width, i_width, s_width) + perc_width;
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if ((SP_STATSX*2 + allwidth) > 320) // The content does not fit so adjust the position a bit.
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{
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statsx = max(0, (320 - allwidth) / 2);
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}
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printFont = generic_ui? IntermissionFont : content.mFont;
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DrawText (textFont, tcolor, statsx, SP_STATSY, "$TXT_IMKILLS");
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DrawText (textFont, tcolor, statsx, SP_STATSY+lh, "$TXT_IMITEMS");
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DrawText (textFont, tcolor, statsx, SP_STATSY+2*lh, "$TXT_IMSECRETS");
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DrawText (textFont, tcolor, SP_TIMEX, timey, "$TXT_IMTIME");
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if (wbs.partime) DrawText (textFont, tcolor, 160 + SP_TIMEX, timey, "$TXT_IMPAR");
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}
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drawPercent (printFont, 320 - statsx, SP_STATSY, cnt_kills[0], wbs.maxkills, true, tcolor);
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drawPercent (printFont, 320 - statsx, SP_STATSY+lh, cnt_items[0], wbs.maxitems, true, tcolor);
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drawPercent (printFont, 320 - statsx, SP_STATSY+2*lh, cnt_secret[0], wbs.maxsecret, true, tcolor);
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drawTimeFont (printFont, 160 - SP_TIMEX, timey, cnt_time, tcolor);
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// This really sucks - not just by its message - and should have been removed long ago!
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// To avoid problems here, the "sucks" text only gets printed if the lump is present, this even applies to the text replacement.
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if (cnt_time >= wbs.sucktime * 60 * 60 && wbs.sucktime > 0 && Sucks.IsValid())
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{ // "sucks"
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int x = 160 - SP_TIMEX;
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int y = timey;
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if (useGfx && TexMan.OkForLocalization(Sucks, "$TXT_IMSUCKS"))
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{
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let size = TexMan.GetScaledSize(Sucks);
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DrawTexture (Sucks, x - size.X, y - size.Y - 2);
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}
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else
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{
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DrawText (textFont, tColor, x - printFont.StringWidth("$TXT_IMSUCKS"), y - printFont.GetHeight() - 2, "$TXT_IMSUCKS");
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}
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}
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if (wi_showtotaltime)
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{
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drawTimeFont (printFont, 160 - SP_TIMEX, timey + lh, cnt_total_time, tcolor);
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}
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if (wbs.partime)
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{
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drawTimeFont (printFont, 320 - SP_TIMEX, timey, cnt_par, tcolor);
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}
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}
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}
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class RavenStatusScreen : DoomStatusScreen
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{
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override void drawStats (void)
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{
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// line height
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int lh = IntermissionFont.GetHeight() * 3 / 2;
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drawLF();
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Font textFont = generic_ui? NewSmallFont : content.mFont;
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let tcolor = content.mColor;
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DrawText (textFont, tcolor, 50, 65, "$TXT_IMKILLS", shadow:true);
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DrawText (textFont, tcolor, 50, 90, "$TXT_IMITEMS", shadow:true);
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DrawText (textFont, tcolor, 50, 115, "$TXT_IMSECRETS", shadow:true);
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int countpos = gameinfo.gametype==GAME_Strife? 285:270;
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if (sp_state >= 2)
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{
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drawPercent (textFont, countpos, 65, cnt_kills[0], wbs.maxkills, true, tcolor);
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}
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if (sp_state >= 4)
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{
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drawPercent (textFont, countpos, 90, cnt_items[0], wbs.maxitems, true, tcolor);
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}
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if (sp_state >= 6)
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{
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drawPercent (textFont, countpos, 115, cnt_secret[0], wbs.maxsecret, true, tcolor);
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}
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if (sp_state >= 8)
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{
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DrawText (textFont, tcolor, 85, 160, "$TXT_IMTIME", shadow:true);
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drawTimeFont (textFont, 249, 160, cnt_time, tcolor);
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if (wi_showtotaltime)
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{
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drawTimeFont (textFont, 249, 180, cnt_total_time, tcolor);
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}
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}
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}
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}
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