gzdoom/src/gamedata/fonts
2019-10-16 09:46:23 +02:00
..
font.cpp - use own implementation of iswalpha() function 2019-08-24 20:52:24 +02:00
fontinternals.h - allow certain replacements to be valid for CanPrint 2019-05-21 02:00:45 +02:00
hexfont.cpp - add color remapping for NewSmallFont as well. 2019-04-21 10:49:27 +02:00
myiswalpha.h - use own implementation of iswalpha() function 2019-08-24 20:52:24 +02:00
singlelumpfont.cpp - let IWAD and PWAD BigFonts override BigUpper for consistency. 2019-03-02 12:54:46 +01:00
singlepicfont.cpp - split FSinglePicFont into its own file. 2019-02-17 12:29:08 +01:00
specialfont.cpp - applied texture use type to special font with translation disabled 2019-08-18 11:44:00 +03:00
v_font.cpp - fallback to console font in case of missing small font 2019-10-16 09:46:23 +02:00
v_font.h - removed all Doom specific dependencies from cmdlib.cpp/h. 2019-08-20 23:12:23 +02:00
v_text.cpp - fixed line breaking on non-spaces for multi-byte UTF-8 characters. 2019-07-24 21:40:17 +02:00
v_text.h - cleanup and fixes in console code 2019-03-16 13:02:38 +01:00