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6d28aa3541
This function will truncate everything that is larger than LONG_MAX or smaller than LONG_MIN to fit into a long variable, but longs are 32 bit on Windows and 64 bit elsewhere, so to ensure consistency and the ability to parse larger values better use strtoll which does not truncate 32 bit values.
207 lines
5.9 KiB
C++
207 lines
5.9 KiB
C++
/*
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** t_cmd.cpp
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** Emulation for selected Legacy console commands
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** Unfortunately Legacy allows full access of FS to the console
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** so everything that gets used by some map has to be emulated...
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**
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**---------------------------------------------------------------------------
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** Copyright 2005 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include <string.h>
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#include <stdio.h>
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#include "p_local.h"
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#include "doomdef.h"
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#include "doomstat.h"
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#include "c_dispatch.h"
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#include "sc_man.h"
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#include "g_level.h"
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#include "r_renderer.h"
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#include "d_player.h"
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#include "g_levellocals.h"
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//==========================================================================
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//
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//
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//
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//==========================================================================
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static void FS_Gimme(const char * what)
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{
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char buffer[80];
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// This is intentionally limited to the few items
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// it can handle in Legacy.
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if (!strnicmp(what, "health", 6)) what="health";
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else if (!strnicmp(what, "ammo", 4)) what="ammo";
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else if (!strnicmp(what, "armor", 5)) what="greenarmor";
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else if (!strnicmp(what, "keys", 4)) what="keys";
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else if (!strnicmp(what, "weapons", 7)) what="weapons";
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else if (!strnicmp(what, "chainsaw", 8)) what="chainsaw";
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else if (!strnicmp(what, "shotgun", 7)) what="shotgun";
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else if (!strnicmp(what, "supershotgun", 12)) what="supershotgun";
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else if (!strnicmp(what, "rocket", 6)) what="rocketlauncher";
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else if (!strnicmp(what, "plasma", 6)) what="plasmarifle";
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else if (!strnicmp(what, "bfg", 3)) what="BFG9000";
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else if (!strnicmp(what, "chaingun", 8)) what="chaingun";
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else if (!strnicmp(what, "berserk", 7)) what="Berserk";
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else if (!strnicmp(what, "map", 3)) what="Allmap";
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else if (!strnicmp(what, "fullmap", 7)) what="Allmap";
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else return;
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mysnprintf(buffer, countof(buffer), "give %.72s", what);
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AddCommandString(buffer);
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void FS_MapCmd(FScanner &sc)
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{
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char nextmap[9];
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int NextSkill = -1;
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int flags = CHANGELEVEL_RESETINVENTORY|CHANGELEVEL_RESETHEALTH;
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if (dmflags & DF_NO_MONSTERS)
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flags |= CHANGELEVEL_NOMONSTERS;
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sc.MustGetString();
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strncpy (nextmap, sc.String, 8);
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nextmap[8]=0;
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while (sc.GetString())
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{
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if (sc.Compare("-skill"))
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{
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sc.MustGetNumber();
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NextSkill = clamp<int>(sc.Number-1, 0, AllSkills.Size()-1);
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}
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else if (sc.Compare("-monsters"))
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{
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sc.MustGetNumber();
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if (sc.Number)
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flags &= ~CHANGELEVEL_NOMONSTERS;
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else
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flags |= CHANGELEVEL_NOMONSTERS;
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}
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else if (sc.Compare("-noresetplayers"))
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{
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flags &= ~(CHANGELEVEL_RESETINVENTORY|CHANGELEVEL_RESETHEALTH);
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}
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}
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G_ChangeLevel(nextmap, 0, flags, NextSkill);
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void FS_EmulateCmd(char * string)
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{
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FScanner sc;
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sc.OpenMem("RUNCMD", string, (int)strlen(string));
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while (sc.GetString())
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{
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if (sc.Compare("GIMME"))
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{
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while (sc.GetString())
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{
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if (!sc.Compare(";")) FS_Gimme(sc.String);
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else break;
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}
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}
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else if (sc.Compare("ALLOWJUMP"))
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{
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sc.MustGetNumber();
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if (sc.Number) dmflags = dmflags & ~DF_NO_JUMP;
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else dmflags=dmflags | DF_NO_JUMP;
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while (sc.GetString())
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{
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if (sc.Compare(";")) break;
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}
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}
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else if (sc.Compare("gravity"))
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{
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sc.MustGetFloat();
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level.gravity=(float)(sc.Float*800);
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while (sc.GetString())
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{
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if (sc.Compare(";")) break;
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}
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}
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else if (sc.Compare("viewheight"))
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{
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sc.MustGetFloat();
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double playerviewheight = sc.Float;
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for(int i=0;i<MAXPLAYERS;i++)
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{
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// No, this is not correct. But this is the way Legacy WADs expect it to be handled!
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if (players[i].mo != NULL) players[i].mo->ViewHeight = playerviewheight;
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players[i].viewheight = playerviewheight;
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players[i].Uncrouch();
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}
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while (sc.GetString())
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{
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if (sc.Compare(";")) break;
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}
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}
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else if (sc.Compare("map"))
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{
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FS_MapCmd(sc);
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}
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else if (sc.Compare("gr_fogdensity"))
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{
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sc.MustGetNumber();
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// Using this disables most MAPINFO fog options!
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Renderer->SetFogParams(sc.Number*70/400, 0xff000000, 0, 0);
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}
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else if (sc.Compare("gr_fogcolor"))
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{
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sc.MustGetString();
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level.fadeto = (uint32_t)strtoull(sc.String, NULL, 16);
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}
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else
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{
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// Skip unhandled commands
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while (sc.GetString())
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{
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if (sc.Compare(";")) break;
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}
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}
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}
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}
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