mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-12-15 07:01:10 +00:00
221 lines
5.5 KiB
C++
221 lines
5.5 KiB
C++
// Emacs style mode select -*- C++ -*-
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// $Id:$
|
|
//
|
|
// Copyright (C) 1993-1996 by id Software, Inc.
|
|
//
|
|
// This source is available for distribution and/or modification
|
|
// only under the terms of the DOOM Source Code License as
|
|
// published by id Software. All rights reserved.
|
|
//
|
|
// The source is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
|
|
// for more details.
|
|
//
|
|
// DESCRIPTION:
|
|
// System specific interface stuff.
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
|
#ifndef __I_SYSTEM__
|
|
#define __I_SYSTEM__
|
|
|
|
#include "doomtype.h"
|
|
|
|
struct ticcmd_t;
|
|
struct WadStuff;
|
|
|
|
// Index values into the LanguageIDs array
|
|
enum
|
|
{
|
|
LANGIDX_UserPreferred,
|
|
LANGIDX_UserDefault,
|
|
LANGIDX_SysPreferred,
|
|
LANGIDX_SysDefault
|
|
};
|
|
extern uint32 LanguageIDs[4];
|
|
extern void SetLanguageIDs ();
|
|
|
|
// [RH] Detects the OS the game is running under.
|
|
void I_DetectOS (void);
|
|
|
|
typedef enum {
|
|
os_unknown,
|
|
os_Win95,
|
|
os_WinNT4,
|
|
os_Win2k
|
|
} os_t;
|
|
|
|
extern os_t OSPlatform;
|
|
|
|
// Helper template so that we can access newer Win32 functions with a single static
|
|
// variable declaration. If this were C++11 it could be totally transparent.
|
|
template<typename Proto>
|
|
class TOptWin32Proc
|
|
{
|
|
static Proto GetOptionalWin32Proc(const char* module, const char* function)
|
|
{
|
|
HMODULE hmodule = GetModuleHandle(module);
|
|
if (hmodule == NULL)
|
|
return NULL;
|
|
|
|
return (Proto)GetProcAddress(hmodule, function);
|
|
}
|
|
|
|
public:
|
|
const Proto Call;
|
|
|
|
TOptWin32Proc(const char* module, const char* function)
|
|
: Call(GetOptionalWin32Proc(module, function)) {}
|
|
|
|
// Wrapper object can be tested against NULL, but not directly called.
|
|
operator const void*() const { return Call; }
|
|
};
|
|
|
|
// Called by DoomMain.
|
|
void I_Init (void);
|
|
|
|
// Called by D_DoomLoop, returns current time in tics.
|
|
extern int (*I_GetTime) (bool saveMS);
|
|
|
|
// like I_GetTime, except it waits for a new tic before returning
|
|
extern int (*I_WaitForTic) (int);
|
|
|
|
// Freezes tic counting temporarily. While frozen, calls to I_GetTime()
|
|
// will always return the same value. This does not affect I_MSTime().
|
|
// You must also not call I_WaitForTic() while freezing time, since the
|
|
// tic will never arrive (unless it's the current one).
|
|
extern void (*I_FreezeTime) (bool frozen);
|
|
|
|
fixed_t I_GetTimeFrac (uint32 *ms);
|
|
|
|
// Return a seed value for the RNG.
|
|
unsigned int I_MakeRNGSeed();
|
|
|
|
|
|
//
|
|
// Called by D_DoomLoop,
|
|
// called before processing any tics in a frame
|
|
// (just after displaying a frame).
|
|
// Time consuming syncronous operations
|
|
// are performed here (joystick reading).
|
|
// Can call D_PostEvent.
|
|
//
|
|
void I_StartFrame (void);
|
|
|
|
|
|
//
|
|
// Called by D_DoomLoop,
|
|
// called before processing each tic in a frame.
|
|
// Quick syncronous operations are performed here.
|
|
// Can call D_PostEvent.
|
|
void I_StartTic (void);
|
|
|
|
// Asynchronous interrupt functions should maintain private queues
|
|
// that are read by the synchronous functions
|
|
// to be converted into events.
|
|
|
|
// Either returns a null ticcmd,
|
|
// or calls a loadable driver to build it.
|
|
// This ticcmd will then be modified by the gameloop
|
|
// for normal input.
|
|
ticcmd_t *I_BaseTiccmd (void);
|
|
|
|
|
|
// Called by M_Responder when quit is selected.
|
|
// Clean exit, displays sell blurb.
|
|
void I_Quit (void);
|
|
|
|
|
|
void I_Tactile (int on, int off, int total);
|
|
|
|
void STACK_ARGS I_Error (const char *error, ...) GCCPRINTF(1,2);
|
|
void STACK_ARGS I_FatalError (const char *error, ...) GCCPRINTF(1,2);
|
|
|
|
void atterm (void (*func)(void));
|
|
void popterm ();
|
|
|
|
// Set the mouse cursor. The texture must be 32x32.
|
|
class FTexture;
|
|
bool I_SetCursor(FTexture *cursor);
|
|
|
|
// Repaint the pre-game console
|
|
void I_PaintConsole (void);
|
|
|
|
// Print a console string
|
|
void I_PrintStr (const char *cp);
|
|
|
|
// Set the title string of the startup window
|
|
void I_SetIWADInfo ();
|
|
|
|
// Pick from multiple IWADs to use
|
|
int I_PickIWad (WadStuff *wads, int numwads, bool queryiwad, int defaultiwad);
|
|
|
|
// The ini could not be saved at exit
|
|
bool I_WriteIniFailed ();
|
|
|
|
// [RH] Returns millisecond-accurate time
|
|
unsigned int I_MSTime (void);
|
|
unsigned int I_FPSTime();
|
|
|
|
// [RH] Used by the display code to set the normal window procedure
|
|
void I_SetWndProc();
|
|
|
|
// [RH] Checks the registry for Steam's install path, so we can scan its
|
|
// directories for IWADs if the user purchased any through Steam.
|
|
TArray<FString> I_GetSteamPath();
|
|
|
|
// [GZ] Same deal for GOG paths
|
|
TArray<FString> I_GetGogPaths();
|
|
|
|
// Damn Microsoft for doing Get/SetWindowLongPtr half-assed. Instead of
|
|
// giving them proper prototypes under Win32, they are just macros for
|
|
// Get/SetWindowLong, meaning they take LONGs and not LONG_PTRs.
|
|
#ifdef _WIN64
|
|
typedef long long WLONG_PTR;
|
|
#elif _MSC_VER
|
|
typedef _W64 long WLONG_PTR;
|
|
#else
|
|
typedef long WLONG_PTR;
|
|
#endif
|
|
|
|
// Wrapper for GetLongPathName
|
|
FString I_GetLongPathName(FString shortpath);
|
|
|
|
// Directory searching routines
|
|
|
|
// Mirror WIN32_FIND_DATAA in <winbase.h>
|
|
#ifndef MAX_PATH
|
|
#define MAX_PATH 260
|
|
#endif
|
|
#ifndef PATH_MAX
|
|
#define PATH_MAX 260
|
|
#endif
|
|
|
|
struct findstate_t
|
|
{
|
|
DWORD Attribs;
|
|
DWORD Times[3*2];
|
|
DWORD Size[2];
|
|
DWORD Reserved[2];
|
|
char Name[MAX_PATH];
|
|
char AltName[14];
|
|
};
|
|
|
|
void *I_FindFirst (const char *filespec, findstate_t *fileinfo);
|
|
int I_FindNext (void *handle, findstate_t *fileinfo);
|
|
int I_FindClose (void *handle);
|
|
|
|
#define I_FindName(a) ((a)->Name)
|
|
#define I_FindAttr(a) ((a)->Attribs)
|
|
|
|
#define FA_RDONLY 0x00000001
|
|
#define FA_HIDDEN 0x00000002
|
|
#define FA_SYSTEM 0x00000004
|
|
#define FA_DIREC 0x00000010
|
|
#define FA_ARCH 0x00000020
|
|
|
|
#endif
|