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bots
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- blocked off direct access to TAngle’s internal storage.
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2022-08-26 18:09:29 +02:00 |
fragglescript
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- blocked off direct access to TAngle’s internal storage.
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2022-08-26 18:09:29 +02:00 |
mapthinkers
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- move BobSin to game side.
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2022-09-04 09:01:57 +02:00 |
a_action.cpp
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- made TObjPtr as trivial as possible.
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2022-06-06 15:19:31 +02:00 |
a_corona.cpp
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Add corona actor
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2022-08-11 20:38:24 +08:00 |
a_corona.h
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Add corona actor
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2022-08-11 20:38:24 +08:00 |
a_decals.cpp
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- disable implicit conversions from float to TAngle
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2022-08-26 18:01:26 +02:00 |
a_dynlight.cpp
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- blocked off direct access to TAngle’s internal storage.
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2022-08-26 18:09:29 +02:00 |
a_dynlight.h
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- disable implicit conversions from float to TAngle
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2022-08-26 18:01:26 +02:00 |
a_flashfader.cpp
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- split the TObjPtr serializers into a separate file to avoid polluting everything that needs to use the serializer.
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2020-04-11 20:20:53 +02:00 |
a_morph.cpp
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a_morph.h
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a_pickups.cpp
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Add mapinfo option to disable merging of identical pickup messages on same tic
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2020-05-24 08:19:14 +02:00 |
a_pickups.h
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a_sharedglobal.h
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Added QF_3D flag for quakes. When used, the quake thinker will perform a 3D distance check instead of 2D.
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2022-05-08 07:52:07 +02:00 |
a_specialspot.cpp
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- split the serializer in two to keep the Doom specific parts out of the main file.
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2020-04-11 20:20:53 +02:00 |
a_specialspot.h
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actionspecials.h
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- fixed: MBF21' scrollers need to divide the offsets by 8.
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2021-07-04 11:33:34 +02:00 |
actor.h
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- add freezetics actor property
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2022-09-03 17:58:16 -04:00 |
actorinlines.h
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- move BobSin to game side.
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2022-09-04 09:01:57 +02:00 |
actorptrselect.cpp
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actorptrselect.h
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d_player.h
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- disable implicit conversions from float to TAngle
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2022-08-26 18:01:26 +02:00 |
dthinker.cpp
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- fix dynamic light setup.
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2022-05-23 00:01:49 +02:00 |
dthinker.h
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- split the serializer in two to keep the Doom specific parts out of the main file.
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2020-04-11 20:20:53 +02:00 |
p_3dfloors.cpp
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- removed most templates.h includes.
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2021-10-30 10:49:12 +02:00 |
p_3dfloors.h
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- made 3D floor damage transfers optional by adding a new flag bit (2048) and made that mode automatic for the old ZDoom-based light only transfer special.
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2020-04-19 13:40:21 +02:00 |
p_3dmidtex.cpp
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- removed most templates.h includes.
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2021-10-30 10:49:12 +02:00 |
p_3dmidtex.h
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p_acs.cpp
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- added Q16 and Build angle converters to TAngle
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2022-08-26 18:09:39 +02:00 |
p_acs.h
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- moved more code to 'common'.
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2020-04-11 14:00:12 +02:00 |
p_actionfunctions.cpp
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- block direct comparisons of TAngle with floats
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2022-08-26 18:01:52 +02:00 |
p_checkposition.h
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p_destructible.cpp
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p_destructible.h
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p_effect.cpp
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- disable implicit conversions from float to TAngle
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2022-08-26 18:01:26 +02:00 |
p_effect.h
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- disable implicit conversions from float to TAngle
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2022-08-26 18:01:26 +02:00 |
p_enemy.cpp
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- fix bug with 06ee21c51d - if (!pl) should always return false
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2022-09-03 19:06:46 -04:00 |
p_enemy.h
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- disable implicit conversions from float to TAngle
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2022-08-26 18:01:26 +02:00 |
p_interaction.cpp
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- blocked off direct access to TAngle’s internal storage.
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2022-08-26 18:09:29 +02:00 |
p_linetracedata.h
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p_linkedsectors.cpp
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- removed most templates.h includes.
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2021-10-30 10:49:12 +02:00 |
p_lnspec.cpp
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- disable implicit conversions from float to TAngle
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2022-08-26 18:01:26 +02:00 |
p_lnspec.h
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- MBF21: handling of new flags in sector special.
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2021-06-28 16:20:35 +02:00 |
p_local.h
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- disable implicit conversions from float to TAngle
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2022-08-26 18:01:26 +02:00 |
p_map.cpp
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- blocked off direct access to TAngle’s internal storage.
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2022-08-26 18:09:29 +02:00 |
p_maputl.cpp
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- block direct comparisons of TAngle with floats
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2022-08-26 18:01:52 +02:00 |
p_maputl.h
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- removed volatile type punning for clipping against line portals.
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2022-07-14 10:39:11 +02:00 |
p_mobj.cpp
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- add freezetics actor property
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2022-09-03 17:58:16 -04:00 |
p_pspr.cpp
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- blocked off direct access to TAngle’s internal storage.
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2022-08-26 18:09:29 +02:00 |
p_pspr.h
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- treat PSP layer ID 0 as invalid
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2022-04-12 00:17:25 +02:00 |
p_secnodes.cpp
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- replaced MIN/MAX in all non-common code.
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2021-10-30 10:16:52 +02:00 |
p_sectors.cpp
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- disable implicit conversions from float to TAngle
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2022-08-26 18:01:26 +02:00 |
p_sight.cpp
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- replaced MIN/MAX in all non-common code.
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2021-10-30 10:16:52 +02:00 |
p_spec.cpp
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- removed most templates.h includes.
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2021-10-30 10:49:12 +02:00 |
p_spec.h
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p_switch.cpp
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- removed most templates.h includes.
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2021-10-30 10:49:12 +02:00 |
p_tags.cpp
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p_tags.h
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p_teleport.cpp
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- blocked off direct access to TAngle’s internal storage.
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2022-08-26 18:09:29 +02:00 |
p_things.cpp
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- block direct comparisons of TAngle with floats
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2022-08-26 18:01:52 +02:00 |
p_trace.cpp
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- fixed: TRF_ALLACTORS did not consider actors without any flag being set.
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2020-05-25 19:33:14 +02:00 |
p_trace.h
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- moved texture code to 'common'.
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2020-04-11 20:20:38 +02:00 |
p_user.cpp
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- blocked off direct access to TAngle’s internal storage.
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2022-08-26 18:09:29 +02:00 |
po_man.cpp
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- blocked off direct access to TAngle’s internal storage.
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2022-08-26 18:09:29 +02:00 |
po_man.h
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portal.cpp
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- blocked off direct access to TAngle’s internal storage.
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2022-08-26 18:09:29 +02:00 |
portal.h
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- removed volatile type punning for clipping against line portals.
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2022-07-14 10:39:11 +02:00 |
statnums.h
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