gzdoom/src/playsim
2022-09-04 09:01:57 +02:00
..
bots - blocked off direct access to TAngle’s internal storage. 2022-08-26 18:09:29 +02:00
fragglescript - blocked off direct access to TAngle’s internal storage. 2022-08-26 18:09:29 +02:00
mapthinkers - move BobSin to game side. 2022-09-04 09:01:57 +02:00
a_action.cpp - made TObjPtr as trivial as possible. 2022-06-06 15:19:31 +02:00
a_corona.cpp Add corona actor 2022-08-11 20:38:24 +08:00
a_corona.h Add corona actor 2022-08-11 20:38:24 +08:00
a_decals.cpp - disable implicit conversions from float to TAngle 2022-08-26 18:01:26 +02:00
a_dynlight.cpp - blocked off direct access to TAngle’s internal storage. 2022-08-26 18:09:29 +02:00
a_dynlight.h - disable implicit conversions from float to TAngle 2022-08-26 18:01:26 +02:00
a_flashfader.cpp - split the TObjPtr serializers into a separate file to avoid polluting everything that needs to use the serializer. 2020-04-11 20:20:53 +02:00
a_morph.cpp
a_morph.h
a_pickups.cpp Add mapinfo option to disable merging of identical pickup messages on same tic 2020-05-24 08:19:14 +02:00
a_pickups.h
a_sharedglobal.h Added QF_3D flag for quakes. When used, the quake thinker will perform a 3D distance check instead of 2D. 2022-05-08 07:52:07 +02:00
a_specialspot.cpp - split the serializer in two to keep the Doom specific parts out of the main file. 2020-04-11 20:20:53 +02:00
a_specialspot.h
actionspecials.h - fixed: MBF21' scrollers need to divide the offsets by 8. 2021-07-04 11:33:34 +02:00
actor.h - add freezetics actor property 2022-09-03 17:58:16 -04:00
actorinlines.h - move BobSin to game side. 2022-09-04 09:01:57 +02:00
actorptrselect.cpp
actorptrselect.h
d_player.h - disable implicit conversions from float to TAngle 2022-08-26 18:01:26 +02:00
dthinker.cpp - fix dynamic light setup. 2022-05-23 00:01:49 +02:00
dthinker.h - split the serializer in two to keep the Doom specific parts out of the main file. 2020-04-11 20:20:53 +02:00
p_3dfloors.cpp - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
p_3dfloors.h - made 3D floor damage transfers optional by adding a new flag bit (2048) and made that mode automatic for the old ZDoom-based light only transfer special. 2020-04-19 13:40:21 +02:00
p_3dmidtex.cpp - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
p_3dmidtex.h
p_acs.cpp - added Q16 and Build angle converters to TAngle 2022-08-26 18:09:39 +02:00
p_acs.h - moved more code to 'common'. 2020-04-11 14:00:12 +02:00
p_actionfunctions.cpp - block direct comparisons of TAngle with floats 2022-08-26 18:01:52 +02:00
p_checkposition.h
p_destructible.cpp
p_destructible.h
p_effect.cpp - disable implicit conversions from float to TAngle 2022-08-26 18:01:26 +02:00
p_effect.h - disable implicit conversions from float to TAngle 2022-08-26 18:01:26 +02:00
p_enemy.cpp - fix bug with 06ee21c51d - if (!pl) should always return false 2022-09-03 19:06:46 -04:00
p_enemy.h - disable implicit conversions from float to TAngle 2022-08-26 18:01:26 +02:00
p_interaction.cpp - blocked off direct access to TAngle’s internal storage. 2022-08-26 18:09:29 +02:00
p_linetracedata.h
p_linkedsectors.cpp - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
p_lnspec.cpp - disable implicit conversions from float to TAngle 2022-08-26 18:01:26 +02:00
p_lnspec.h - MBF21: handling of new flags in sector special. 2021-06-28 16:20:35 +02:00
p_local.h - disable implicit conversions from float to TAngle 2022-08-26 18:01:26 +02:00
p_map.cpp - blocked off direct access to TAngle’s internal storage. 2022-08-26 18:09:29 +02:00
p_maputl.cpp - block direct comparisons of TAngle with floats 2022-08-26 18:01:52 +02:00
p_maputl.h - removed volatile type punning for clipping against line portals. 2022-07-14 10:39:11 +02:00
p_mobj.cpp - add freezetics actor property 2022-09-03 17:58:16 -04:00
p_pspr.cpp - blocked off direct access to TAngle’s internal storage. 2022-08-26 18:09:29 +02:00
p_pspr.h - treat PSP layer ID 0 as invalid 2022-04-12 00:17:25 +02:00
p_secnodes.cpp - replaced MIN/MAX in all non-common code. 2021-10-30 10:16:52 +02:00
p_sectors.cpp - disable implicit conversions from float to TAngle 2022-08-26 18:01:26 +02:00
p_sight.cpp - replaced MIN/MAX in all non-common code. 2021-10-30 10:16:52 +02:00
p_spec.cpp - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
p_spec.h
p_switch.cpp - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
p_tags.cpp
p_tags.h
p_teleport.cpp - blocked off direct access to TAngle’s internal storage. 2022-08-26 18:09:29 +02:00
p_things.cpp - block direct comparisons of TAngle with floats 2022-08-26 18:01:52 +02:00
p_trace.cpp - fixed: TRF_ALLACTORS did not consider actors without any flag being set. 2020-05-25 19:33:14 +02:00
p_trace.h - moved texture code to 'common'. 2020-04-11 20:20:38 +02:00
p_user.cpp - blocked off direct access to TAngle’s internal storage. 2022-08-26 18:09:29 +02:00
po_man.cpp - blocked off direct access to TAngle’s internal storage. 2022-08-26 18:09:29 +02:00
po_man.h
portal.cpp - blocked off direct access to TAngle’s internal storage. 2022-08-26 18:09:29 +02:00
portal.h - removed volatile type punning for clipping against line portals. 2022-07-14 10:39:11 +02:00
statnums.h