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70 lines
1.8 KiB
C++
70 lines
1.8 KiB
C++
/*
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#include "actor.h"
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#include "info.h"
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#include "m_random.h"
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#include "s_sound.h"
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#include "p_local.h"
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#include "a_action.h"
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#include "a_sharedglobal.h"
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#include "gstrings.h"
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#include "thingdef/thingdef.h"
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*/
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static FRandom pr_dripblood ("DripBlood");
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static FRandom pr_knightatk ("KnightAttack");
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//----------------------------------------------------------------------------
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//
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// PROC A_DripBlood
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//
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//----------------------------------------------------------------------------
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DEFINE_ACTION_FUNCTION(AActor, A_DripBlood)
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{
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PARAM_ACTION_PROLOGUE;
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AActor *mo;
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double xo = pr_dripblood.Random2() / 32.;
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double yo = pr_dripblood.Random2() / 32.;
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mo = Spawn ("Blood", self->Vec3Offset(xo, yo, 0.), ALLOW_REPLACE);
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mo->Vel.X = pr_dripblood.Random2 () / 64.;
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mo->Vel.Y = pr_dripblood.Random2() / 64.;
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mo->Gravity = 1./8;
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return 0;
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}
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//----------------------------------------------------------------------------
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//
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// PROC A_KnightAttack
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//
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//----------------------------------------------------------------------------
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DEFINE_ACTION_FUNCTION(AActor, A_KnightAttack)
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{
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PARAM_ACTION_PROLOGUE;
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if (!self->target)
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{
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return 0;
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}
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if (self->CheckMeleeRange ())
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{
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int damage = pr_knightatk.HitDice (3);
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int newdam = P_DamageMobj (self->target, self, self, damage, NAME_Melee);
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P_TraceBleed (newdam > 0 ? newdam : damage, self->target, self);
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S_Sound (self, CHAN_BODY, "hknight/melee", 1, ATTN_NORM);
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return 0;
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}
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// Throw axe
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S_Sound (self, CHAN_BODY, self->AttackSound, 1, ATTN_NORM);
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if (self->flags & MF_SHADOW || pr_knightatk () < 40)
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{ // Red axe
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P_SpawnMissileZ (self, self->Z() + 36, self->target, PClass::FindActor("RedAxe"));
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return 0;
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}
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// Green axe
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P_SpawnMissileZ (self, self->Z() + 36, self->target, PClass::FindActor("KnightAxe"));
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return 0;
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}
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