gzdoom/wadsrc/static/zscript/inventory
Christoph Oelckers aa32acae25 - a bit of code reordering for adding direct native entry points.
- offloaded key list generation for alternative HUD to non-UI parts.

This change also revealed a problem with handling empty sprites in the key list so this got fixed, too.
2018-12-01 14:18:28 +01:00
..
ammo.txt - scriptified ModifyDropAmount as a virtual function hierarchy for Inventory and children. 2018-11-24 19:59:24 +01:00
armor.txt Damage factor on armor is no longer ignored 2017-05-28 17:41:44 +03:00
health.txt fixed spelling (mostly comments) 2018-11-27 19:44:06 +01:00
inv_misc.txt - a bit of code reordering for adding direct native entry points. 2018-12-01 14:18:28 +01:00
inventory.txt Merge remote-tracking branch 'remotes/origin/weapon_scriptification' into asmjit 2018-11-30 21:28:44 +01:00
powerups.txt - testing and cleanup of scripted morph code. 2018-11-24 08:39:35 +01:00
stateprovider.txt - removed AStateProvider from native code. 2018-11-25 10:09:06 +01:00
weaponpiece.txt fixed spelling (mostly comments) 2018-11-27 19:44:06 +01:00
weapons.txt - fixed handling of dummy flags. 2018-11-25 10:06:00 +01:00